Against the Darkmaster · System Reference

Grimoire

Movements of Nature

Moving like the breeze through tree branches or the stream through the rock; flying like the Bird or tunneling like the Badger or running like the Wolf.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Wanderer's Stride 0 (self) caster 10 min/lvl N
2nd Squirrel's Step 0 (self) caster 1 min/lvl N
3rd Wolf's Speed 0 (self) caster 10 min/lvl N
4th Otter's Breath 0 (self) caster 1 min/lvl N
5th Water Walk 0 (self) caster 1 min/lvl N
6th Burrowing 0 (self) caster 1 min/lvl N
7th Spider Climb 0 (self) caster 1 min/lvl N
8th One with Nature 0 (touch) caster 1 rnd/lvl N
9th Hawk Flight 0 (self) caster 1 min/lvl N
10th Ghostwalk 0 (self) caster 1 min/lvl N

1st • Wanderer's Stride

Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No Natural Rough and Arduous Terrain count as Normal Terrain for the caster for the Duration.

2nd • Squirrel's Step

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on horizontal and semi-horizontal tree branches and limbs as if they were Normal Terrain for the Duration. +4 Weave: the caster can also Sprint for the duration.

3rd • Wolf's Speed

Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No The caster doubles their Move Rate and can Sprint without tiring for the Duration.

4th • Otter's Breath

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can breathe underwater for the duration. +4 Weave: change Duration to 10 minutes per Level.

5th • Water Walk

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on calm water as if it were Normal Terrain. Rough waters are treated as Arduous Terrain, and the caster can move on them by making an Athletics Skill Roll. +4 Weave: the caster can also Sprint for the Duration. +2 Weave: rough waters are treated as Normal terrain and require no Skill Roll for the Duration.

6th • Burrowing

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can burrow through soft earth at half their normal walking Move Rate for the Duration.

7th • Spider Climb

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on any vertical or horizontal surface as if it were Normal Terrain for the Duration.

8th • One with Nature

Range: 0 (touch) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster's body is absorbed into target organic material (living or dead) within Range. The target must be big enough to at least cover all of the caster's body. Neither the caster, nor the target are damaged in any way by this Spell. While their body is absorbed, the caster can perceive what happens around them, but cannot move or speak. They can emerge at any moment in any unoccupied point within 50 cm from their starting point. The caster will automatically emerge if the Spell ends.

9th • Hawk Flight

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can fly at their normal Move Rate for the Duration.

10th • Ghostwalk

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can pass through wood, earth, and stone at their normal Move Rate for the Duration. Neither the material nor the caster are damaged in any way by this spell. Their body simply sinks inside the surface, without leaving any trace of its passage. If the caster is still inside the material when this Spell ends, they're forcefully ejected at their starting point and suffer damage equal to their Bruised Value.