Against the Darkmaster · System Reference

Grimoire

Miracles

Creating items, food, and water out of thin air; mending what was broken; bending the laws of Nature to one's favor with the aid of the Spirits.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Fasting 0 (self) caster 1 day N
2nd Sacred Branch 0 (touch) 1 target P N
3rd Conjure Water 0 (touch) 10 lt/lvl P N
4th Mending 0 (touch) 1 target - N
5th Multiplication 0 (touch) 1 target 10 min/lvl N
6th Spirit Feast 0 (self) caster - N
7th Sacred Steel* 0 (touch) 1 target 1 rnd/lvl N
8th Shield-Maiden 3 m 1 spirit 1 hr/lvl N
9th Control Weather 0 (self) 10 km radius 1 hr/lvl N
10th True Believer 0 (self) caster 1 Round N

1st • Fasting

Range: 0 (self) · Area of Effect: caster · Duration: 1 day · Save: No The caster can go without eating and drinking for one day without suffering from Exhaustion. Note that this Spell doesn't remove existing penalties and Conditions, and does not prevent the caster from becoming Weary.

2nd • Sacred Branch

Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: No The caster blesses a small branch, turning it into their personal Sacred Branch. As long as the caster holds the branch, they gain a special +5 bonus to their DEF and to all their Save Rolls. The caster may only have one active Sacred Branch at any time. As long as this Spell is active, the caster cannot cast another Sacred Branch Spell without dismissing the first. +5 Weave: increase DEF and Save Rolls bonus by +5.

3rd • Conjure Water

Range: 0 (touch) · Area of Effect: 10 liters per Level · Duration: Permanent · Save: No A small stream of clear, potable water springs from the ground at the point touched by the caster. The stream produces 10 liters of water each minute, and runs until the caster concentrates or until it produces 10 liters of water per Level of the caster. +2 Weave: the water produced by the stream is incredibly refreshing and invigorating. Any creature drinking directly from it as it flows will be healed from the Weary Condition.

4th • Mending

Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster can repair a single break in target non-magical, inanimate object weighing no more than 5 kg. +3 Weave: increase maximum weight of the object by 2.5 kg.

5th • Multiplication

Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No A wooden duplicate of target inanimate object weighing no more than 5 kg appears right in front of the caster. The duplicate is perfectly identical to the target, save for the fact that it's made of wood and doesn't have any material or magical properties possessed by the target. The duplicate disappears if this spell is dispelled or when the Duration ends. +3 Weave: increase maximum weight of the object by 2.5 Kg. +2 Weave: change the Duration to 1 hour per Level.

6th • Spirit Feast

Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster summons a host of small natural spirits, that appears before them in the form of several small animals. The spirits will bring enough fresh food (gathered from the surrounding area) to feed the caster and up to 3 other companions, then they disappear. +1 Weave: the spirits will bring food for an additional companion.

7th • Sacred Steel

* Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster's personal Sacred Branch is temporarily transformed into a melee weapon of the caster's choice, radiating spiritual energy. The Sacred Branch uses the Attack Table of the weapon it's transformed into, but deals either Fire or Lightning damage (chosen at the time of casting) instead of the damage type normally dealt by that weapon. The caster can either use the appropriate Skill Bonus for the weapon or their Miracles Skill Bonus to calculate their CMB when they use the Sacred Branch to attack.

8th • Shield-Maiden

Range: 3 m · Area of Effect: 1 spirit · Duration: 1 hour per Level · Save: No The caster summons a natural spirit that appears before them in an unoccupied space in the form of a valiant Shield-Maiden. The Shield-Maiden is friendly towards the caster, and will carry out a task specified at the time of casting at the best of her capabilities, unless it goes against her nature. The spirit will disappear as soon as she finishes her task or when the Duration expires, whichever comes first.

9th • Control Weather

Range: 0 (self) · Area of Effect: 10 km radius · Duration: 1 hour per Level · Save: No The caster gains a limited control over weather phenomena in the Area of Effect. The caster can either make a Hazard of the Weather category disappear for the Duration or create a Weather Hazard or light weather phenomenon (light rain or snow, fog, cloudy weather, etc), consistent with the local climate, that will persist for the Duration. Changes in the weather will slowly occur over the course of one hour. This Spell can only be cast outdoors.

10th • True Believer

Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the current Round, the caster is immune to damage and Critical Strikes.