Against the Darkmaster · System Reference

Grimoire

Nature's Path

Avoiding getting lost and always knowing the true direction in the wilderness. Tracking people and animals, finding shelter, and avoiding traps and natural hazards.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Pathsight 0 (touch) 1 path - N
2nd Sense Traps 0 (self) 3 m radius C N
3rd Huntsmanship 0 (self) caster 1 min/lvl N
4th Find the Path 0 (self) caster 1 hr/lvl N
5th Blessed Path 0 (self) caster 1 hr/lvl N
6th Find Shelter 0 (self) caster 1 hr/lvl N
7th Pass Without Trace 3 m 1 target 1 min/lvl N
8th Sense Ambush 0 (self) caster 1 min/lvl N
9th Eyes of the Hunter 0 (touch) 15 m radius - N
10th The Hidden Path 0 (self) caster 1 day N

1st • Pathsight

Range: 0 (touch) · Area of Effect: 1 path · Duration: - · Save: No The caster gets a fleeting vision of the point of origin and destination of target path, way, or road.

2nd • Sense Traps

Range: 0 (self) · Area of Effect: 3 m radius · Duration: Concentration · Save: No The caster is aware of the presence of traps in the Area of Effect (but not of their nature or position). +3 Weave: change Duration to 1 minute per Level.

3rd • Huntsmanship

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster gains a +20 magical bonus to their Hunting Skill Rolls and to their ranged Attack Rolls against beasts and animals.

4th • Find the Path

Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement (and that of anyone following them) isn't halved when Pathfinding. Additionally, the caster gains a +20 magical bonus to their Wandering Skill Rolls for the Duration.

5th • Blessed Path

Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement isn't halved when Foraging, and they will be able to gather double the normal amount of food with a successful Hunting or Nature Skill Roll.

6th • Find Shelter

Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No The caster gains a magical +20 bonus to their Camping Rolls and to their Skill Rolls made to find shelter against weather-based Hazards for the Duration.

7th • Pass Without Trace

Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target creature can walk over natural terrain without leaving traces of their passing, imposing a magical -100 penalty to all Hunting Rolls made to follow their tracks. +1 Weave: add another target to the Area of Effect.

8th • Sense Ambush

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster cannot be Surprised by creatures for the Duration.

9th • Eyes of the Hunter

Range: 0 (touch) · Area of Effect: 15 m radius · Duration: - · Save: No The caster gains a mental image of each creature that passed through the Area of Effect within 1 hour per Level of casting this Spell.

10th • The Hidden Path

Range: 0 (self) · Area of Effect: caster · Duration: 1 day · Save: No For the Duration, as long as the caster is travelling alone (or with other creatures under the effect of this Spell), they can automatically evade encounters with creatures and double their daily movement.