Against the Darkmaster · System Reference

Grimoire

Mind Control

Controlling the mind of living, sentient beings to affect them with slumber, daze, and geas.

Stat Value: BEA

Weave Spell Range Area of Effect Duration Save
1st Sleep 30 m 3 m radius 1 min/lvl Y
2nd Charm 30 m 1 target 1 hr/lvl Y
3rd Fear 20 m 1 target 1 rnd/lvl Y
4th Daze 30 m 1 target 1 rnd/5 fail Y
5th Hostility 30 m 1 target C Y
6th Suggestion 3 m 1 target 1 hr/lvl Y
7th Hold Kin 30 m 1 target C Y
8th Domination 20 m 1 target 10 min/lvl Y
9th Charm Monsters 30 m 1 target 1 hr/lvl Y
10th Geas 3 m 1 target 1 day/lvl Y

1st • Sleep

Range: 30 m · Area of Effect: 3 m radius · Duration: 1 minute per Level · Save: Yes Up to 4 Levels of sentient humanoid creatures in the Area of Effect fall deeply asleep. The targets will immediately awake if they're shaken, prodded, or harmed in any way. Loud noises will grant them a Save Roll to end the effects of the Spell. +2 Weave: increase the number of Levels of creatures affected by three.

2nd • Charm

Range: 30 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target sentient humanoid creature will recognize the caster as a long-forgotten friend and act accordingly. This Spell immediately ends if the caster or one of their allies attacks or harms the target.

3rd • Fear

Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: Yes Target sentient creature within Range becomes Frightened of the caster for the Duration. +3 Weave: add one target.

4th • Daze

Range: 30 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes Target sentient creature is befuddled and unable to take decisions or new actions for 1 Round for every 5 points of failure in their Save Roll. They can continue to do whatever they were doing when the Spell was cast, and will be able to Parry and defend themselves. However, they will automatically fail any Assessment Roll, and won't be able to initiate new actions for the Duration. +4 Weave: add one target.

5th • Hostility

Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target sentient creature is overwhelmed by an uncontrollable rage and attacks the nearest living being they can see for the Duration. The target engages the victim of their fury in melee as quickly as possible, otherwise they will resort to ranged attacks. They will always use their best attack (i.e. the one with the highest Skill Bonus) for the situation, and won't use any part of their CMB to Parry while under the influence of this spell. This Spell ends immediately if the target is unable to find or physically unable to attack their opponent.

6th • Suggestion

Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes The caster suggests an action to target creature able to understand them. The target will follow the suggestion at the best of their capabilities for the Duration, provided that the action isn't obviously harmful. The Spell will immediately end when the suggested task is completed. +2 Weave: the target won't remember who suggested the action once the Spell ends.

7th • Hold Kin

Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target humanoid creature within Range is Held for the Duration. +2 Weave: change Duration to 1 Round per Level.

8th • Domination

Range: 20 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: Yes Target humanoid creature within Range must obey the caster at the best of its capabilities for the Duration. This Spell ends immediately if the caster issues an obviously harmful command, attacks, or harms the target in any way.

9th • Charm Monsters

Range: 30 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target creature will recognize the caster as a long-forgotten friend and act accordingly. This Spell immediately ends if the caster or one of their allies attacks or harms the target.

10th • Geas

Range: 3 m · Area of Effect: 1 target · Duration: 1 day per Level · Save: Yes The caster gives target creature that is able to understand them a task to complete or prohibits it from performing a specific activity. For the Duration of the Spell, the target must obey the order received and carry out its task to the best of their capabilities. If they're prevented from doing so, they will become Weary and will suffer damage equal to 10% of their Total HPs each day, until they resume their task. The target cannot be ordered to commit suicide or other obviously self-harming actions. This Spell ends immediately once the task is completed.