Against the Darkmaster · System Reference

Grimoire

Master of Animals

Gaining mastery of Animals to summon them at once, driving them away, calming their instincts, speaking their tongues.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Animal Sleep 30 m 1 animal 1 min/lvl Y
2nd Speak with Animals 0 (self) caster 1 min/lvl N
3rd Animal Companion 3 m 1 target P N
4th Summon Animals 30 m 1 animal 1 min N
5th Beast Mastery 30 m 1 animal C Y
6th Hold Beasts 30 m 1 animal 1 rnd/5 fail Y
7th Eyes of the Forest 0 (self) caster 1 hr/lvl N
8th Nature's Friend 0 (self) 15 m radius C N
9th Animal Healing 0 (touch) 1 animal - N
10th Plague of Insects 30 m 6 m radius 1 rnd/lvl N

1st • Animal Sleep

Range: 30 m · Area of Effect: 1 animal · Duration: 1 minute per Level · Save: Yes Target animal falls deeply asleep for the Duration. The target will immediately awake if it's shaken, prodded, or harmed in any way. Loud noises will grant it a Save Roll to end the effects of this Spell. +2 Weave: add one animal to the Area of Effect.

2nd • Speak with Animals

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can communicate with normal animals for the Duration. +2 Weave: change the Duration to 10 minutes per Level.

3rd • Animal Companion

Range: 3 m · Area of Effect: 1 target · Duration: Permanent · Save: No The caster establishes a special bond with target friendly animal within Range, swearing a sacred pact of mutual friendship. The animal will follow the caster and blindly obey their orders. Both will be able to communicate with each other at a basic level (conveying concepts such as fear, danger, hunger, enemies, and so on). This Spell ends immediately if the caster betrays the animal's trust or if it's cast again on another animal.

4th • Summon Animals

Range: 30 m · Area of Effect: 1 animal · Duration: 1 minute · Save: No The caster summons a random animal of Level 3 or lower from the surrounding area. When this Spell is cast, the caster can specify the general type of animal they intend to summon (e.g.: "a flying beast" or "a predator") but cannot choose a specific animal. The summoned animal will appear at the end of the Round and will be friendly toward the caster, who can Concentrate to control its actions for the Duration. When the Spell ends, the animal will flee back to the wild. +2 Weave: increase Duration by 1 minute. +2 Weave: increase the maximum Level of the summoned creature by one. +3 Weave: summon one more creature for the Duration.

5th • Beast Mastery

Range: 30 m · Area of Effect: 1 animal · Duration: Concentration · Save: Yes The caster can control the actions of target animal within Range for the Duration. +3 Weave: add one animal to the Area of Effect.

6th • Hold Beasts

Range: 30 m · Area of Effect: 1 animal · Duration: 1 Round per 5 points of failure · Save: Yes Target animal within Range is Held for 1 Round for every 5 points of failure in its Save Roll. +3 Weave: add one animal to the Area of Effect.

7th • Eyes of the Forest

Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No Local animals will aid the caster, warning them of possible dangers ahead and steering them away from perilous paths. The caster gains a special +20 bonus to their Wandering Skill Rolls while Pathfinding and a +30 bonus to all Rolls made to evade encounters for the Duration.

8th • Nature's Friend

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No Animals in the Area of Effect will be friendly towards the caster and their allies for the Duration. This Spell ends immediately if the caster or one of their allies attacks the animals in any way.

9th • Animal Healing

Range: 0 (touch) · Area of Effect: 1 animal · Duration: - · Save: No Target animal miraculously recovers from any disease, wound, or injury in 1d10 days. This Spell can save Dying animals, but cannot bring dead animals back to life.

10th • Plague of Insects

Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No A buzzing cloud of stinging insects attacks every creature in the chosen area. Creatures in the Area of Effect will lose 2d10 HPs at the end of each Round, unless they spend a Full Action swatting the insects covering them and protecting themselves from their bites. The Area of Effect is also almost completely obscured by the insects, and all creatures inside it suffer a special -30 penalty to all their actions and attacks. Each Round, the caster can Concentrate to move the cloud to another area within the Range of the Spell.