Against the Darkmaster · System Reference

Grimoire

Lore of Nature

Learning from the ancient Lore of Nature, from plant and animal and the whisper of the wind and the seething of the pond.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Sense Darkness 20 m 1 target - N
2nd Sense Life 0 (self) 30 m radius C N
3rd Read the Wind 0 (self) caster 10 min/lvl N
4th Detect Magic 0 (self) 15 m radius C N
5th Herb Lore 0 (self) caster 1 hr/lvl N
6th Spirit Guide 3 m 1 spirit 24 hrs N
7th Hunter's Lore 20 m 1 target - N
8th Rumors of the Earth 30 m 1 target C N
9th Spirit Watcher 10 m 30 m radius 1 hr/lvl N
10th Wisdom of Yore 0 (self) caster - N

1st • Sense Darkness

Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster learns whether a creature or item they can see is a servant of the Darkmaster, cursed, or under the influence of an evil Spell. +3 Weave: the caster also learns the general nature of the curse or evil Spell afflicting the target. +1 Weave: add one target.

2nd • Sense Life

Range: 0 (self) · Area of Effect: 30 m radius · Duration: Concentration · Save: No The caster can sense the presence of living beings (other than their own) in the Area of Effect. They can distinguish between plants and other living creatures; know exactly how many living creatures of Level 1 or higher are in the area, and are given a rough estimate of their proximity. +2 Weave: increase Area of Effect radius by 30 meters. +2 Weave: change Duration to 1 minute per Level.

3rd • Read the Wind

Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No The wind whispers to the caster, blessing them with the ability to accurately predict weather changes for the Duration. This grants them a magical +25 bonus to all Skill Rolls made to avoid or overcome weather-based Hazards and obstacles.

4th • Detect Magic

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence of magical items or active Spells in the Area of Effect. +2 Weave: the caster also learns the general position of all sources of magic detected (with an approximation of 1.5 meters). +3 Weave: this Spell also detects passive or dormant Spells and magical effects. +2 Weave: change the Duration to 1 minute per Level.

5th • Herb Lore

Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement isn't halved when searching for healing herbs, and they gain a special +20 bonus to their Nature Rolls to find herbs.

6th • Spirit Guide

Range: 3 m · Area of Effect: 1 spirit · Duration: 24 hours · Save: No The caster summons a small woodland spirit that appears before them in the form of an animal. The spirit will guide the caster to a specific known location, through the quickest possible route. It will circumvent natural obstacles and dangers (such as blocked paths or dangerous terrain) when possible, but cannot avoid encounters with other creatures or non-natural hazards (such as man-made traps) on its path. If the destination cannot be reached within the Duration, the spirit will guide the caster as near as possible to it. The spirit will disappear once it reaches the destination, when the Spell expires, or if it's attacked in any way.

7th • Hunter's Lore

Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster identifies the nature of target creature they can see, learning what type of creature it is and its general origins. They also get an idea of the general capabilities usually possessed by creatures of that type, together with their most known weaknesses, vulnerabilities, or idiosyncrasies.

8th • Rumors of the Earth

Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No The ground itself whispers to the caster's ears, pointing them in the direction of their quarry. The caster knows the exact position of target creature they're familiar with or they have seen the tracks of. If the target is outside the Range of this Spell, the caster will learn only its general direction. +2 Weave: change the Duration to 1 minute per Level. +1 Weave: the caster doesn't need to be familiar with the target, as long as it's been described to them in detail. +1 Weave: add 30 meters to Range.

9th • Spirit Watcher

Range: 10 m · Area of Effect: 30 m radius · Duration: 1 hour per Level · Save: No The caster summons a small woodland spirit, which appears at a chosen point within Range in the form of an animal. For the Duration, the spirit will watch over the Area of Effect, mentally warning the caster of any movement within it. The spirit will ignore normal animals, unless they obviously pose a threat to the caster. It can also sense the presence of other spirits, undead, and creatures of Darkness, even if they're concealed or invisible. The spirit will disappear when the Spell expires or if it's attacked in any way.

10th • Wisdom of Yore

Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster learns any significant legend and tale relevant to the powers, origins and history of a natural location, spirit, curse, or blessed object chosen at the time of casting. The caster must know at least a rumor about the topic, like having been told about it, or be in the presence of the subject of this Spell. In most cases, the effect of this Spell may also result in a special bonus to any Songs & Tales Skill roll variable from +50 to +100, depending on the situation. The GM must eventually give the caster's player any information about the topic, possibly in the form of the caster experiencing vivid visions of important events from the past of the item, creature, curse, or location.