Grimoire
Illusions
Creating fake illusory artifacts, from deceptive mirages to ghostly sounds, misleading the sight and senses of living beings into believing their existence.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Phantom Sound | 30 m | 3 m radius | 10 min/lvl | N |
| 2nd | Chameleon | 3 m | 1 target | 24 hrs | N |
| 3rd | Mirage | 30 m | 3 m radius | 10 min/lvl | N |
| 4th | Invisibility | 3 m | 1 target | 24 hrs | N |
| 5th | Decoy* | 0 (self) | caster | 1 rnd/lvl | N |
| 6th | Disguise | 3 m | 1 target | 1 hr/lvl | N |
| 7th | Illusion | 30 m | 3 m radius | 10 min/lvl | N |
| 8th | Maddening Wail | 0 (self) | 15 m radius | 1 rnd/lvl | Y |
| 9th | Crippling Gaze | 20 m | 1 target | 1 rnd/5 fail | Y |
| 10th | Cloud Scrying | 30 m | 6 m radius | 10 min/lvl | N |
1st • Phantom Sound
Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory sound seemingly emanating from a point in the Area of Effect. It can be as low as a whisper or as loud as a normal conversation. If the sound is a voice, it must be in a language the caster knows. +1 Weave: the caster can Concentrate to move the point of origin of the sound within Range.
2nd • Chameleon
Range: 3 m · Area of Effect: 1 target · Duration: 24 hours · Save: No This Spell masks the presence of target static object or creature, making it very difficult to see for the Duration. Observers won't be able to see the target unless they're actively searching the area. In this case, they can make a WSR to resist the effects of this Spell. This Spell immediately ends if the target moves. +4 Weave: add one target.
3rd • Mirage
Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory static image or scene in the Area of Effect. The illusion is purely visual and doesn't cover sound, touch, or other senses. Objects and creatures can simply pass through it without encountering any resistance. +3 Weave: increase Area of Effect by 3 meters. +3 Weave: increase Range by 30 meters. +3 Weave: increase Duration by 10 minutes per Level.
4th • Invisibility
Range: 3 m · Area of Effect: 1 target · Duration: 24 hours · Save: No Target creature and anything it carries or wields is made completely invisible for the Duration. This Spell immediately ends if the target attacks, casts a Spell, or is struck by a physical attack. +2 Weave: the Spell doesn't end if the target casts a Spell (it will still end if they attack or are struck by a physical attack). +4 Weave: add one target.
5th • Decoy
Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No This Spell creates an illusory decoy that looks and sounds exactly like the caster. The decoy moves around the caster, mimicking their actions and echoing their words. Each attack directed against the caster has an equal chance of hitting them or a decoy. If a decoy is hit, it is destroyed and vanishes. This Spell ends immediately when all decoys are destroyed. +3 Weave:* the Spell creates one more decoy.
6th • Disguise
Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: No This Spell changes the appearance of target creature, making them look and sound like someone else. This spell can make the target look slightly smaller or bigger (within 20% of their actual size), or appearing as a member of a different Kin, but cannot radically change the target's type of creature. It cannot, for example, change the appearance of a Man into that of a Wolf, but could make a Horse appear as a Camel or an Elf look like a Dwarf. The Spell changes the sound of the target's voice, but doesn't give them the ability to speak a language they don't know. This illusion only affects the senses of sight and hearing, so creatures using other senses won't be fooled by it.
7th • Illusion
Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory image or scene in the Area of Effect. The illusion is very convincing, affecting the senses of sight, hearing, and smell. However, it's intangible and cannot damage creatures interacting with it. The caster can move the illusion as they wish (as long as it remains within Range) by Concentrating. Otherwise, the illusion will remain static. The sounds reproduced by the illusion can be as loud as a dragon's roar. If they're voices, they must be in a language known by the caster. +3 Weave: increase Area of Effect by 3 meters. +3 Weave: increase Range by 30 meters. +3 Weave: increase Duration by 10 minutes per Level.
8th • Maddening Wail
Range: 0 (self) · Area of Effect: 15 m radius · Duration: 1 Round per Level · Save: Yes The caster emits a disturbing, high pitched wail that rattles everyone near them. Creatures within the Area of Effect must pass a Save Roll at the beginning of each Assessment Phase or be Stunned. Animals that fail this Save Roll will instead flee from the caster at their maximum speed for the Duration. Deaf and mindless creatures aren't affected by this Spell.
9th • Crippling Gaze
Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes The target believes they have been struck by an attack causing them a terrible injury. Roll a Grievous Critical Strike of a type chosen by the caster. Target will suffer its effects (damage, conditions, bleeding, penalties, etc) for 1 Round for every 5 points of failure in their WSR. Once the Duration expires, the target will realize they've been fooled and all damage caused by the Spell will vanish. If the target "dies" as a result of the Critical Strike, they'll fall unconscious for the Duration instead.
10th • Cloud Scrying
Range: 30 m · Area of Effect: 6 m radius · Duration: 10 minutes per Level · Save: No For the Duration of the Spell, the chosen area is made impervious against divination magic. Spells or magical effects that detect or reveal illusions and magic that enhances one's senses or let someone perceive from distance won't work within the Area of Effect.