Grimoire
Heroic Defense
Protecting oneself from harm, strengthening the body, and deflecting attacks.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Battle Awareness* | 0 (self) | caster | 1 rnd/lvl | N |
| 2nd | Mystical Poise | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Stoneskin* | 0 (self) | caster | 1 rnd/lvl | N |
| 4th | Impenetrable Defense* | 0 (self) | caster | 1 rnd/lvl | N |
| 5th | Defender* | 5 m | 1 attack | - | N |
| 6th | Unshakable* | 0 (self) | caster | 1 rnd/lvl | N |
| 7th | Shield Block* | 0 (self) | caster | 1 rnd | N |
| 8th | Unassailable* | 0 (self) | caster | 1 rnd/lvl | N |
| 9th | Riposte* | 0 (self) | caster | 1 rnd | N |
| 10th | Defiance* | 0 (self) | caster | 1 rnd/lvl | N |
1st • Battle Awareness
Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster gains a magical +20 bonus to all Assessment Rolls. +2 Weave:* the caster also gains a magical +20 bonus to their DEF against surprise attacks (cannot be chosen more than once).
2nd • Mystical Poise
Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster gains a magical +10 bonus to their Armor Skill. +1 Weave: increase bonus granted by +10. +2 Weave: change Duration to 10 minutes per Level.
3rd • Stoneskin
Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster chooses either the torso, the arms, the legs, or the head. For the Duration, the chosen area of their body is treated as armored for the purpose of resolving Critical Strikes. +2 Weave:* the caster can choose an additional area.
4th • Impenetrable Defense
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster gains a +25 bonus to their DEF as long as they parry with at least 50% of their CMB.
5th • Defender
* Range: 5 m · Area of Effect: 1 attack · Duration: - · Save: No The caster moves to intercept an attack made against a creature within Range. The attack targets the caster instead of its original target, and the caster may Parry it if able to and if they haven't already Parried in this Round. This Spell automatically fails if the caster is Held or unable to move.
6th • Unshakable
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster cannot be Stunned for the duration.
7th • Shield Block
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No The first Critical Strike suffered by the caster during this Round is redirected to their shield arm. Change the Critical Strike result to the nearest result targeting the arms. If the Critical Strike would inflict an Injury, the caster may choose to ignore it. If they do, their shield is splintered by the attack instead.
8th • Unassailable
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, if the caster is wielding a shield, attacks against them do not gain any positional bonus (including bonuses from the Prone, Flanking, or On Rear Conditions), and their Parry applies to all creatures Engaged with them.
9th • Riposte
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the rest of the Round, if the caster is wielding a shield, each time a melee attack misses them, they can immediately make a shield bash attack against the creature who attacked them as a Free Action. This attack is resolved on the Blunt Weapon Attack Table, with a maximum result of 140, using the caster's Heroic Defense Skill Bonus as its CMB.
10th • Defiance
* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster doesn't Bleed (bleeding will start again as soon as this Spell ends); cannot be Stunned, Held, or knocked Prone; and ignores the effects of the Weary Condition and Exhaustion. This spell immediately ends if the caster moves more than half their Move Rate in a single Round.