Grimoire
Healing
Miraculously healing wounds; clotting blood loss; mending broken bones and injured muscles and organs; restoring one's health and vigor.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Heal | 0 (touch) | 1 target | - | N |
| 2nd | Clotting | 0 (touch) | 1 wound | - | N |
| 3rd | Unstun* | 6 m | 1 target | - | N |
| 4th | Mend Injuries | 0 (touch) | 1 injury | - | N |
| 5th | Recover* | 0 (touch) | 1 target | C | N |
| 6th | Clarity* | 0 (touch) | 1 target | - | N |
| 7th | Rejoining | 0 (touch) | 1 injury | - | N |
| 8th | Heal Injuries | 0 (touch) | 1 injury | - | N |
| 9th | Suspended Animation | 0 (touch) | 1 target | 1 day/lvl | N |
| 10th | Regenerate | 0 (touch) | 1 injury | - | N |
1st • Heal
Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature recovers up to 10% of their Total Hit Points over the course of the next minute, as if they rested for a full hour. +1 Weave: increase amount of HPs recovered by another 10% and the recovery time by another minute. +2 Weave: HP recovery is instantaneous instead.
2nd • Clotting
Range: 0 (touch) · Area of Effect: 1 wound · Duration: - · Save: No Reduce the HP loss of target Bleeding Wound by 1 HP per Round. If this brings Bleeding to zero, the wound is considered to be healed, as if treated with a successful Healer Roll. +1 Weave: reduce Bleeding by another 1 HP per Round.
3rd • Unstun
* Range: 6 m · Area of Effect: 1 target · Duration: - · Save: No Target creature immediately shakes off its Stunned Condition.
4th • Mend Injuries
Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No Each day of rest will count as two days for the purposes of recovering from the effects of target Minor Injury (note that Injury must be treated for recovery to begin). +2 Weave: increase the severity of Injuries treated by this Spell by one step (from Minor to Serious, or from Serious to Crippling).
5th • Recover
Range: 0 (touch) · Area of Effect: 1 target · Duration: Concentration · Save: No For the Duration, the target recovers 1 HP each Round. Incapacitated characters can cast this Spell on themselves and Concentrate on it as if they weren't Incapacitated. +2 Weave:* target recovers 1 more HP each Round.
6th • Clarity
* Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature immediately wakes from sleep or ceases to be Stunned or Incapacitated. This Spell doesn't work on characters with 0 HPs or less. Sleeping or Incapacitated characters can cast this Spell on themselves as if they were fully conscious.
7th • Rejoining
Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No The caster can reattach target severed limb or body part to its original place. The target will not be immediately functioning but will be considered a Crippling Injury and will heal normally if treated.
8th • Heal Injuries
Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No This Spell immediately reduces by one step the severity of an Injury the caster is treating (from Crippling to Serious, from Serious to Minor, or from Minor to completely healed). The penalty inflicted by the Injury is reduced to the standard maximum penalty for its new Severity (-50 for Serious Injuries or -20 for Minor Injuries). Note that this Spell does not remove the need of a Healer Roll, but affects its Difficulty and the Injury recovery time.
9th • Suspended Animation
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 day per Level · Save: No The caster puts target living creature into a deep trance. While under the effect of this Spell, the target is Incapacitated, recovers 5 HPs each Round, and halves the recovery time for any Injury it's suffering from. Additionally, for the Duration Bleeding and the Dying condition are temporarily stopped, as are the effects of any disease or poison afflicting the character (they'll resume normally as soon as the Spell ends, unless healed). This Spell ends immediately if the target recovers all their HPs and is healed of all Injuries or if they stop being Incapacitated.
10th • Regenerate
Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No This Spell replaces target lost or destroyed limb, organ, or body part. The replaced part won't be immediately functioning, but will be considered a Crippling Injury and will heal normally if treated. This Spell will prevent characters from dying from the healed wound, but it won't bring dead characters back to life.