Grimoire
Enchantment
Mastering the secrets of the runes to enchant items, weapons and armors with magical qualities, or imprisoning a Spell in a rune until it's set to be released.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Wizard's Staff | 0 (touch) | 1 target | P | N |
| 2nd | Rune of Warning | 0 (touch) | 10 m radius | 10 min/lvl | N |
| 3rd | Spell Storing | 0 (self) | 1 spell | varies | N |
| 4th | Rune of Good Luck | 0 (touch) | 1 target | 10 min/lvl | N |
| 5th | Runes of Power | 0 (touch) | 1 target | varies | N |
| 6th | Rune of Archery | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 7th | Rune of Parrying | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 8th | Rune of Awe | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 9th | Thaumaturgy | 0 (touch) | 1 target | 1 min/lvl | N |
| 10th | Rune of Victory | 0 (touch) | 1 target | 1 rnd/lvl | N |
1st • Wizard's Staff
Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: No The caster inscribes their personal rune on target wooden staff, turning it into their Wizard's Staff. The staff is considered a magical weapon for the Duration. As long as the caster holds it, they gain a special +5 bonus to all their Spell Casting Rolls. The caster can have only one active Wizard's Staff at any time. As long as this Spell is active, the caster cannot cast another Wizard's Staff Spell without dismissing it first. +5 Weave: increase Spell Casting Rolls bonus by +5.
2nd • Rune of Warning
Range: 0 (touch) · Area of Effect: 10 m radius · Duration: 10 minutes per Level · Save: No The caster inscribes the Rune of Warning on target object. The Rune will glow of a soft silver light if any creature of Darkness ever comes within the Area of Effect. +2 Weave: increase Area of Effect by 10 meters. +3 Weave: change Duration to 1 hour per Level.
3rd • Spell Storing
Range: 0 (self) · Area of Effect: 1 Spell · Duration: varies · Save: No The next Spell cast by the caster within the next five Rounds is stored in their Wizard's Staff. The stored Spell has no immediate effect (other than being stored), but the caster can then release it at any time with a Half Action. Released Spells are resolved as if they were just cast and are treated as an Instantaneous Spell. When released, a Spell stops being stored. The caster cannot cast any other Spell while the Spell is stored. This Spell has no effect if the caster doesn't have a Wizard's Staff or if they don't cast another Spell within 5 Rounds.
4th • Rune of Good Luck
Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No The caster enchants target object, inscribing a Rune of Good Luck on it. For the Duration, the item will grant a +10 magical bonus to a selected Skill to any character using it. +3 Weave: change Duration to 1 hour per Level. +3 Weave: increase magical bonus granted to selected Skill by +5.
5th • Runes of Power
Range: 0 (touch) · Area of Effect: 1 target · Duration: varies · Save: No The caster draws a series of enchanted runes on an appropriate material (such as a stone tablet, whale bone, deer antler, or parchment scroll), inscribing a First or Second Weave Spell they know on it. The enchanted item becomes a Rune of Power, which can be used to cast the inscribed Spell once, as described in the Magic Items section. +1 Weave: increase the maximum Weave of the inscribed Spell by one.
6th • Rune of Archery
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target bow, inscribing a Rune of Archery on it. For the Duration, the wielder of the enchanted bow can reload it as a Free Action.
7th • Rune of Parrying
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target weapon or shield, inscribing a Rune of Parrying on it. For the Duration, when a character Parries with the enchanted object, they can apply their Parry bonus to their DEF against all melee attacks made against them that Round, regardless of their facing. +2 Weave: the Parry bonus from the enchanted item also applies against ranged attacks.
8th • Rune of Awe
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target helm or armor, inscribing a Rune of Awe on it. For the Duration, the wearer of the enchanted item is surrounded by an awe-inspiring aura of majesty, granting them a magical +15 bonus to their DEF and to all their Charisma Skill Rolls. Additionally, sentient creatures of Level 3 or lower cannot attack the wearer unless they pass a WSR against the wearer's Level or they are attacked first.
9th • Thaumaturgy
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster bestows a temporary enchantment on target item, embedding a Spell they know in it. The embedded Spell must be of 4th Weave or lower, and must have a Range of 0 (self). For the Duration, any character carrying the item will be affected by the embedded Spell as if they cast it themselves.
10th • Rune of Victory
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target melee weapon, inscribing the Rune of Victory on it. For the Duration, the enchanted weapon's Length is considered to be one step longer (up to a maximum of Longest), it never Fumbles, and Critical Strikes inflicted by it never suffer from Critical Reduction due to the type or size of the creature it strikes.