Grimoire
Eldritch Fire
Manipulating elemental Fire to create devastating scorching attacks, erect flaming barriers, and heat organic and inorganic materials.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Ignite | 0 (touch) | 1 target | - | N |
| 2nd | Cauterization | 0 (touch) | 1 wound | P | N |
| 3rd | Incandescence | 3 m | 30 cm cube/lvl | C | N |
| 4th | Wall of Fire | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 5th | Flameshield | 3 m | 1 target | 1 min/lvl | N |
| 6th | Fire Bolt | 30 m | 1 target | - | N |
| 7th | Flaming Weapon | 0 (touch) | 1 weapon | 1 rnd/lvl | N |
| 8th | Fireball | 30 m | 3 m radius | - | N |
| 9th | Immolation | 0 (self) | caster | 1 rnd/lvl | N |
| 10th | Firestorm | 30 m | 6 m radius | 1 rnd/lvl | N |
1st • Ignite
Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster conjures a bright spark that ignites target flammable object within Range, which will then start to burn normally. If the target is a living being, it suffers a Superficial Fire Critical Strike instead. +1 Weave: increase Range by 2 meters. +1 Weave: instead of its normal effect, the Spell will extinguish a fire (covering an area of up to 1.5 m of radius) within Range.
2nd • Cauterization
Range: 0 (touch) · Area of Effect: 1 wound · Duration: Permanent · Save: No A tiny flame erupts from the caster's fingertips, cauterizing a single Light Bleeding wound, but dealing 2 points of damage per point of Bleeding healed this way. +3 Weave: increase the severity of Bleeding healed by one step (from Light to Severe or from Severe to Exsanguination).
3rd • Incandescence
Range: 3 m · Area of Effect: 30 cm cube per Level · Duration: Concentration · Save: No Target inanimate inorganic object (up to 30 cm cube per Level of the caster) within Range becomes searing hot for the Duration of the Spell. Characters wearing or holding the object will suffer a Superficial Fire Critical Strike at the beginning of each Round until they drop or remove it. +1 Weave: change Duration to 1 Round per Level.
4th • Wall of Fire
Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a wall of fire on a solid surface within Range. The wall is approximately 15 cm thick, and can be up to 3 meters long and high. The Wall of Fire is opaque and cannot be seen through. Any creature passing through it suffers a Superficial Fire Critical Strike. +3 Weave: extend length of wall by 3 meters.
5th • Flameshield
Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target halves any damage suffered from fire-based attacks and reduces by one severity degree any Fire Critical Strike received (Critical Strikes reduced under the Superficial severity are completely negated by the Spell). +2 Weave: add one target to the Area of Effect.
6th • Fire Bolt
Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of fire against the target. This Attack Spell inflicts Fire damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 150. If the target is wearing or bearing highly flammable items, there's a 1% chance per point of base damage inflicted that one of them will catch fire, dealing a Superficial Fire Critical Strike each Round until doused, removed, or destroyed. +2 Weave: increase chance of flammable items catching fire to 2% per point of base damage inflicted. +2 Weave: increase Range by 10 meters.
7th • Flaming Weapon
Range: 0 (touch) · Area of Effect: 1 weapon · Duration: 1 Round per Level · Save: No Target melee weapon within Range is enshrouded in magical flames. The flames will not affect the weapon, nor harm its wielder or the caster, but will inflict an additional Moderate Fire Critical Strike to any creature it hits. +2 Weave: increase the severity of the additional Critical Strike by 1 (up to Lethal).
8th • Fireball
Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: No The caster shoots a small sphere of flames, that explodes in a fiery conflagration upon reaching its target. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Fire damage and affecting anyone within the Area of Effect. If a creature hit by this Spell is wearing or bearing highly flammable items, there's a 1% chance per point of base damage inflicted that one of them will catch fire, dealing a Superficial Fire Critical Strike to its bearer each Round until doused, removed, or destroyed. +2 Weave: increase chance of flammable items catching fire to 2% per point of base damage inflicted. +2 Weave: increase Range by 10 meters.
9th • Immolation
Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster wreaths themselves in a fiery aura. For the Duration of the Spell, they take no damage from normal or magical fire, and inflict a Light Fire Critical Strike at the beginning of each Round to all creatures engaged in melee with them.
10th • Firestorm
Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The chosen area is covered by a roaring storm of 3-meter high flames. For the Duration of the Spell, any creature in the Area of Effect suffers a Fire Critical Strike of increasing severity at the beginning of each Round, starting from Superficial and up to Lethal. Inside the Area of Effect of the Spell hearing and seeing are greatly hampered: all Perception Rolls are penalized by -30. Furthermore, each target beginning their Round inside the area of effect must pass a Perception Roll during the Assessment Phase or be Stunned; once the target passes the Roll, they need not roll again for the Duration of the Spell.