Against the Darkmaster · System Reference

Grimoire

Eldritch Frost

Mastering elemental Ice to deliver chilling frostbite attacks, create ice and frost walls, and freeze any kind of material.

Stat Value: WIT

Weave Spell Range Area of Effect Duration Save
1st Freezing Touch 0 (touch) 1 target - N
2nd Frostbite 30 m 1 target 1 rnd/5 fail Y
3rd Winter's Chill 30 m 3 m radius 1 min/lvl N
4th Frostwall 30 m 3 m × 3 m × 15 cm 1 rnd/lvl N
5th Winterheart 3 m 1 target 1 min/lvl N
6th Frost Bolt 30 m 1 target - N
7th Cold Ball 30 m 6 m radius - N
8th Ice Wall 30 m 3 m × 3 m × 15 cm P N
9th Cone of Cold 0 (self) 15 m x 3 m cone - N
10th Rage of the Winter 0 (self) 6 m radius 1 rnd/lvl N

1st • Freezing Touch

Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster's outstretched palm is enveloped by a silvery aura of frost. Any liquid touched by the caster (up to 30 cubic centimeters per Level) gradually freezes upon the course of one Round, while inanimate objects become extremely cold, and living creatures suffer a Superficial Frost Critical Strike. +1 Weave: increase Range by 2m.

2nd • Frostbite

Range: 30 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes A feeling of intense cold grips target living creature, leaving it numb and sluggish. The target suffers a -20 penalty to all Attacks and Skill Rolls for the Duration. Should the penalty from this spell reach a total of -100 (i.e. by using the Warping Option four times), the target is also Incapacitated for the duration. +2 Weave: increase penalty by -20 (up to a maximum of -100).

3rd • Winter's Chill

Range: 30 m · Area of Effect: 3 m radius · Duration: 1 minute per Level · Save: No The air in the Area of Effect suddenly grows unnaturally cold. Unprotected normal flames smaller than a bonfire in the area are snuffed out. The ground is covered in rime (making it Arduous Terrain to cross), and non-running water by a thin layer of ice. Fire-based attacks in the area suffer a -20 penalty to their Attack Rolls for the Duration. Temperature will rise again to its original level when this Spell expires. +3 Weave: extend Area of Effect by 3 meters. +3 Weave: Frost-based attacks in the area gain a +20 bonus to their Attack Rolls for the Duration (cannot be chosen more than once).

4th • Frostwall

Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a shimmering wall of intense cold on a solid surface within Range. The wall is approximately 15 cm thick, and can be up to 3 meters long and high. The wall cannot be seen through, and any creature passing through it suffers a Superficial Frost Critical Strike. +3 Weave: extend length of wall by 3 meters.

5th • Winterheart

Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target ignores the effects of natural cold, halves any damage suffered from frost-based attacks, and reduces by one severity degree any Frost Critical Strike received (Critical Strikes reduced under the Superficial severity are completely negated by the Spell). +2 Weave: add one target to the Area of Effect.

6th • Frost Bolt

Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of silvery, freezing cold energy against the target. This Attack Spell inflicts Frost damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 140. If the target isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +1 Weave: the caster hurls a bolt of solid ice instead, dealing Impact damage to the target. Should the attack score a Moderate or better Critical Strike, it will also inflict a secondary Frost Critical Strike of two severity levels lower to the target. +2 Weave: increase Range by 10 meters.

7th • Cold Ball

Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: No The caster shoots a small sphere of pure cold that explodes in a freezing blast upon reaching its target. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 130, inflicting Frost damage and affecting anyone within the Area of Effect. If a creature hit by this Spell isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +2 Weave: increase Range by 10 meters.

8th • Icewall

Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: Permanent · Save: No This Spell creates a wall of ice on a solid surface within Range. Solid, inanimate objects in the Area of Effect are encased in the wall for the Duration. Creatures that are in the Area of Effect when this Spell is cast are pushed aside as the wall takes form (each creature can choose to which side of the wall they are pushed). The wall is approximately 15 cm thick, and can be up to 3 meters long and high. It will slowly melt if the external temperature is hot enough, and can be destroyed by fire-based attacks dealing a total of 100 damage or more. A normal, man-sized creature, using appropriate working tools, can dig through the wall in 50 Rounds.

9th • Cone of Cold

Range: 0 (self) · Area of Effect: 15 m x 3 m cone · Duration: - · Save: No A blast of unearthly cold erupts from the outstretched hands of the caster, freezing everything in its path. This is an Attack Spell, affecting every creature in a cone originating from the caster, with a length of 15 meters and 3 meters wide at its furthest end. The attack inflicts Frost damage and is resolved on the Area Spells Attack Table, with a maximum result of 140. If a creature hit by this Spell isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +1 Weave: increase cone's length by 2 meters.

10th • Rage of the Winter

Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The area around the caster is swept by a whirlwind of icy winds, carrying frozen crystals of ice. Perception and ranged Attack Rolls within the Area of Effect suffer a -20 penalty, and creatures in the area suffer a Moderate Frost Critical Strike at the beginning of each Round. Additionally, creatures entering or beginning their Round in the Area of Effect, must pass a Toughness Save Roll or be Held until the end of the Round, their bodies encrusted by a thick layer of hoarfrost and rime. The whirlwind moves with the caster and does not harm or affect them in any way.