Against the Darkmaster · System Reference

Grimoire

Earth Mould

Manipulating elemental Earth and Stone to attack with boulders and rockslides, crack open the very earth and stone, and shockwave the ground with powerful earthquakes.

Stat Value: WIT

Weave Spell Range Area of Effect Duration Save
1st Weaken 3 m 1 target 1 rnd/lvl N
2nd Harrow 30 m 3 m x 3m P N
3rd Power Crystal 0 (self) 1 crystal 24 hr N
4th Earthwall 30 m 3 m × 3 m × 15 cm 1 rnd/lvl N
5th Rock Shards 0 (self) 3 m cone - N
6th Fissure 30 m 3m × 3m × 3m 1 min/lvl N
7th Pulverize 30 m 3 m³ P Y
8th The Riven Earth 30 m 3 m radius - N
9th Stone to Mud 30 m 3m x 3m x 3m P N
10th Earthquake 30 m 10 m radius 1 rnd/lvl N

1st • Weaken

Range: 3 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No Target metal or stone item, weighing no more than 3 kg, becomes brittle and fragile for the Duration. Each Round of use, the item has a 10% chance of breaking. This Spell does not affect enchanted and magical items. +1 Weave: increase Range by 3 meters. +1 Weave: increase the maximum weight of the item influenced by this Spell by 3 kg.

2nd • Harrow

Range: 30 m · Area of Effect: 3 m x 3 m · Duration: Permanent · Save: No Up to 3 cubic meters of earth are loosened to the consistency of plowed ground. Creatures standing on the targeted area when this Spell is cast must pass a Standard (+0) Acrobatics Skill Roll or fall Prone.

3rd • Power Crystal

Range: 0 (self) · Area of Effect: 1 crystal · Duration: 24 hours · Save: No The caster creates a small crystal of raw magical energy, which appears in their hand. The crystal "contains" 1 MP, which any character holding it can use as if it was part of their MPs reserve. The crystal dissolves into nothingness when the Duration expires or when all the MPs it contains are used up. +3 Weave: increase the MPs contained in the crystal created by this Spell by 1.

4th • Earthwall

Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a wall of packed earth on a solid surface within Range. Solid, inanimate objects in the Area of Effect are encased in the wall for the Duration. Creatures that are in the Area of Effect when this Spell is cast are pushed aside as the wall takes form (each creature can choose to which side of the wall they are pushed). The wall is approximately 15 cm thick, and can be up to 3 meters long and high. A normal, man-sized creature, can dig through the wall in 10 Rounds. +2 Weave: the Spell creates a wall of solid stone instead. +3 Weave: extend length of wall by 3 meters. +4 Weave: change the Duration to Permanent.

5th • Rock Shards

Range: 0 (self) · Area of Effect: 3 m cone · Duration: - · Save: No The caster hurls a volley of sharp shards of stone against their enemies. This is an Attack Spell, affecting every creature in a cone originating from the caster, with a length of 3 meters and 3 meters wide at its furthest end. The attack inflicts Piercing damage and is resolved on the Area Spells Attack Table, with a maximum result of 130. +1 Weave: increase cone's length by 2 meters.

6th • Fissure

Range: 30 m · Area of Effect: 3 m × 3 m × 3 m · Duration: 1 minute per Level · Save: No This Spell creates a 3-meter long, 3-meter high, and 3-meter deep pit in any horizontal surface made of earth within Range. Creatures standing on the targeted area when this Spell is cast must pass a Standard (+0) Acrobatics Skill Roll or fall into the pit. The pit slowly seals itself when the Duration expires. Any creature or object inside it is then gently pushed out, without suffering any damage. +2 Weave: increase pit's length by 3 meters. +4 Weave: change the Duration to Permanent.

7th • Pulverize

Range: 30 m · Area of Effect: 3 cubic meters · Duration: Permanent · Save: Yes This Spell reduces up to 3 cubic meters of stone or earth to fine dust. Animated creatures made of stone may pass a Save Roll to avoid the effects of this Spell.

8th • The Riven Earth

Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: No The ground in the affected area erupts in a sudden explosion. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Impact damage and affecting anyone standing within the Area of Effect. Creatures that suffer damage from this Spell must also succeed at a Challenging (-10) Acrobatics Skill Roll or fall Prone.

9th • Stone to Mud

Range: 30 m · Area of Effect: 3 m x 3 m x 3 m · Duration: Permanent · Save: No This Spell transforms up to 3 cubic meters of stone or earth into an equal volume of soft mud. Creatures standing on or passing through the targeted area must succeed at a Challenging (-10) Athletic Skill Roll or start sinking into the mud. Sinking characters are considered Held until they manage to free themselves.

10th • Earthquake

Range: 30 m · Area of Effect: 10 m radius · Duration: 1 Round per Level · Save: No The ground in the chosen area begins to shake violently for the Duration. Creatures standing in the Area of Effect must pass a Hard (-20) Acrobatics Skill Roll at the beginning of each Assessment Phase or fall Prone. Small wooden structures and shoddy stone structures in the area will crumble and fall, causing a Grievous Impact Critical Strike to any creature caught by their fall. Sturdier structures will resist but will still be damaged by the Spell. Any creature inside or near one of these structures has a 30% chance each Round of being hit by falling debris, suffering a Moderate Impact Critical Strike.