Against the Darkmaster · System Reference

Grimoire

Detections

Seeing the invisible, detecting magic and curses, reading the aura of living beings and magical places, beings, and things.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Detect Magic 0 (self) 15 m radius C N
2nd Comprehend Languages 0 (self) caster C N
3rd Sense Darkness 20 m 1 target - N
4th Sense Invisible 0 (self) 15 m radius C N
5th Detect Traps 0 (self) 15 m radius C N
6th Aura Reading 20 m 1 target - N
7th Locate 30 m 1 target C N
8th Pierce the Veil 0 (self) 15 m radius C N
9th Precognition 0 (self) caster 1 min/lvl N
10th Legendary Tales 0 (self) caster - N

1st • Detect Magic

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence of magical items or active Spells in the Area of Effect. +2 Weave: the caster also learns the general position of all sources of magic detected (with an approximation of 1.5 meters). +3 Weave: this Spell also detects passive or dormant Spells and magical effects. +2 Weave: change the Duration to 1 minute per Level.

2nd • Comprehend Languages

Range: 0 (self) · Area of Effect: caster · Duration: Concentration · Save: No The caster can comprehend the basic concepts conveyed by a written text in a foreign or unknown language. This Spell only works with non-magical languages and cannot decipher codes or secret messages, giving only the literal meaning of any text analyzed. +2 Weave: the Spell also works on spoken languages for the Duration. +3 Weave: the caster gains a full understanding of the analyzed text, as if it were written in their mother tongue.

3rd • Sense Darkness

Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster learns if a creature or item they can see is either a servant of the Darkmaster, cursed, or under the influence of an evil Spell. +3 Weave: the caster also learns the general nature of the curse or evil Spell afflicting the target. +1 Weave: add one target.

4th • Sense Invisible

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence and general position of any invisible creature or item in the Area of Effect. Attacks against creatures sensed this way suffer a special -50 penalty. +2 Weave: change the Duration to 1 minute per Level. +3 Weave: the caster can see detected creatures as if they weren't invisible (and suffers no penalty to attacks made against them).

5th • Detect Traps

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence and general position of all traps in the Area of Effect. +2 Weave: change the Duration to 1 minute per Level.

6th • Aura Reading

Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster perceives the target's spiritual aura, gaining a superficial knowledge of their true essence and learning either their Motivation, their Nature, or their Allegiance (if any). +2 Weave: the Spell reveals one additional Passion of the target.

7th • Locate

Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster becomes aware of the exact position and the shortest route to a specific item or location they're familiar with if it's within the spell's Range. If the target is outside the Range of this Spell, the caster will learn only its general direction. +2 Weave: change the Duration to 1 minute per Level. +1 Weave: the caster doesn't need to be familiar with the target, as long as it's been described to them in detail. +1 Weave: add 30 meters to Range.

8th • Pierce the Veil

Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster sees through any illusion or magical disguise, darkness, or concealment within the Area of Effect. +2 Weave: change the Duration to 1 minute per Level.

9th • Precognition

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration of the Spell, the caster automatically succeeds at any Assessment Roll, cannot be Surprised, and always acts first in each phase of the TRS.

10th • Legendary Tales

Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster learns any significant legend and tale relevant to the powers, origins, and history of any one item, place, creature, or person they choose at the time of casting. The caster must know at least a rumor about the topic, like having been told about it, or be in the presence of the object or place. In most cases, the effect of this Spell may also result in a special bonus to any Songs & Tales Skill Roll variable from +50 to +100, depending on the situation. The GM must eventually give the caster's player any information about the topic, perhaps possibly in the form of the caster experiencing in first-person important events about the item, place, creature, or person researched.