Against the Darkmaster · System Reference

Grimoire

Communion

Speaking directly with the Gods or Elder Spirits to get insights of the Past, Present, and Future; asking for holy guidance in the form of dreams or prophecies.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Question Animal 0 (self) 6 m radius C N
2nd Anticipate* 15 m 1 target 1 rnd/lvl N
3rd Intuition 0 (self) 15 m radius - N
4th Augury 0 (self) caster - N
5th Divine Vision 0 (self) caster 4 hours N
6th Speak with the Dead 3 m 1 target - N
7th Omen 15 m 1 target 1 min/lvl N
8th Divination 0 (self) caster 4 hours N
9th Doom 20 m 1 target 1 rnd/lvl Y
10th Commune with the Spirits 0 (self) caster - N

1st • Question Animal

Range: 0 (self) · Area of Effect: 6 m radius · Duration: Concentration · Save: No The caster summons a small animal from the nearby area and mentally asks it a single question about an event that happened up to 1 hour per level of the caster in the past in the Area of Effect. The animal is compelled to answer the question truthfully (and the caster will understand what it's saying as long as this spell is active), but its response will be limited by the animal's nature and intellect. The animal will flee back to the wild as soon as it's finished answering the question. +2 Weave: until the caster Concentrates, they can keep asking the animal new questions.

2nd • Anticipate

* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The Spirits protect the caster, warning them about the attacks of their enemy. For the Duration, as long as the caster is free to move, they gain a special +20 bonus to their DEF against the attacks made by the target.

3rd • Intuition

Range: 0 (self) · Area of Effect: 15 m radius · Duration: - · Save: No The caster asks the Spirits for guidance, compelling them to reveal something about a subject. The caster chooses an item, location, or creature within the Area of Effect, and then asks the GM to reveal one of the following: what the chosen subject is hiding; what kind of danger the subject poses to the caster; what benefit the subject could bring to the caster; what the subject's disposition is towards the caster; or what's unusual about the subject. The GM must answer truthfully; however, the Spirits are fickle, and often speak in riddles. The answer will either be vague or slightly misleading (caster's choosing). +2 Weave: the caster can ask the GM to reveal one more fact about the subject. +3 Weave: the Spirit's answer is straightforward, without vagueness or misdirection.

4th • Augury

Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster receives a vision about the dangers lying on the path before them. When preparing for travel, the caster can cast this Spell to ask the GM to reveal the type of a hidden Hazard the travelling party is going to face on a chosen path. This Spell can only be cast once on a given travel. +3 Weave: the GM must also reveal a useful detail about the nature of the Hazard (cannot be chosen more than once).

5th • Divine Vision

Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster is put into a deep trance for the Duration. During the trance, the caster is oblivious to anything happening around them, but receives a brief vision about the present of a specific item, person, or location. The caster must be able to name or personally know the subject of the vision. The vision shows either where the subject is at the moment; or a scene about what's happening around it in the present (caster's choice). However, visions are often ambiguous or hard to interpret: the vision will either be vague; or won't show an important or dangerous detail (caster's choice). +3 Weave: the vision is clear, and will be interpreted without errors by the caster.

6th • Speak with the Dead

Range: 3 m · Area of Effect: 1 target · Duration: - · Save: No The caster calls forth the shade of target dead humanoid creature within Range that has been dead for one year per Level of the caster or less, compelling it to answer a question. The caster can ask the shade to reveal one of the following facts: what killed them; what was the last thing they saw; who they are; what they were doing just before dying. The shade must answer truthfully, but its knowledge is limited to what the creature knew in life. If the shade cannot answer the question asked (because the creature had no way of knowing the answer), it says so and the caster is allowed to ask it to reveal a different fact. +2 Weave: the caster can ask the shade to reveal one more fact. +3 Weave: the caster can summon the shade of target dead creature within Range that has been dead for 10 years per Level of the caster instead (cannot be chosen more than once).

7th • Omen

Range: 15 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster states a task target creature within Range is about to perform, then selects either Good Omen or Bad Omen. If Good Omen was selected, the first Success scored by the target in performing the stated task within the Duration, is treated as an Outstanding Success. If Bad Omen was selected, the first Failure scored by the target in performing the stated task within the Duration, is treated as a Critical Failure. If the stated task was an attack, the first miss result scored within the Duration is treated as a Fumble instead.

8th • Divination

Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster is put into a deep trance for the Duration. During the trance, the caster is oblivious to anything happening around them, but receives a brief vision about the future. The caster can have the vision reveal one of the following: a clue about something the caster is researching or investigating, and where to find it; the greatest danger the caster will face the following day, and its approximate timing or location; or the most precious ally the caster could meet the following day, and where to find it. However, the future is uncertain, and visions about it are unreliable at best: the vision will either be vague or omit an important or dangerous detail (caster's choice).

9th • Doom

Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: Yes The caster peers into the future of target creature and sees its doom. The first Critical Strike suffered by the target within the Duration will automatically be of Lethal Severity.

10th • Commune with the Spirits

Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster asks a single "yes or no" question about a subject, to which the GM must answer clearly. This Spell always causes Magical Resonance.