Grimoire
Eldritch Wards
Placing mystical wards to bar the way and protect people and places. Shielding oneself and others against magic, spells, and sorcery. Dispelling magical effects on people and things.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Alarm Ward | 0 (touch) | 3 m radius | 1 hr/lvl | N |
| 2nd | Magic Lock | 0 (touch) | 1 target | 1 min/lvl | N |
| 3rd | Suppress Magic* | 20 m | 1 spell | 1 rnd | Y |
| 4th | Counterspell* | 20 m | 1 spell | - | Y |
| 5th | Dispel Magic | 20 m | 1 target | - | Y |
| 6th | Spell Ward | 3 m | 1 target | 1 min/lvl | N |
| 7th | Suppress Curse | 3 m | 1 target | 1 hr/lvl | Y |
| 8th | Eldritch Wall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 9th | Glyph of Warding | 0 (touch) | 6 m radius | Varies | N |
| 10th | Reverse Spell* | 20 m | 1 spell | - | Y |
1st • Alarm Ward
Range: 0 (touch) · Area of Effect: 3 m radius · Duration: 1 hour per Level · Save: No The caster draws a small arcane symbol on the floor or on an immovable object. For the Duration, the symbol will glow faintly whenever a sentient creature other than the caster enters the Area of Effect. The caster will instinctively be aware of each time this effect is triggered. +1 Weave: the caster can select up to one specific individual per Level who will not trigger the ward upon entering the Area of Effect.
2nd • Magic Lock
Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target door or container is magically locked and cannot be opened for the duration, except by breaking it down. +3 Weave: change Duration to 1 hour per Level. +5 Weave: change Duration to 1 day per Level.
3rd • Suppress Magic
Range: 20 m · Area of Effect: 1 Spell · Duration: 1 Round · Save: Yes Target active Spell or magical effect makes a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If the SR fails, its effects are cancelled for the Duration. The suppressed Spell will take effect again when the Duration expires (note that the elapsed time still counts against the targeted Spell's original Duration). +3 Weave:* increase Duration by one Round.
4th • Counterspell
* Range: 20 m · Area of Effect: 1 Spell · Duration: - · Save: Yes The caster attempts to neutralize another Spell that has been cast in the same Phase, before its effects are resolved. The caster of the targeted Spell must pass a WSR. If it fails, the Spell is neutralized and fails without producing any effect.
5th • Dispel Magic
Range: 20 m · Area of Effect: 1 target · Duration: - · Save: Yes Target active Spell or magical effect within Range must pass a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If it fails, the Spell is dispelled and its effects immediately end.
6th • Spell Ward
Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target gains a magical +20 bonus to all their Save Rolls against magic and to their DEF against Bolt and Area Spells.
7th • Suppress Curse
Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target curse affecting a creature or item within Range must pass a WSR, using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the effects of the curse are cancelled for the Duration. The curse will take effect again when the Spell ends.
8th • Eldritch Wall
Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 rnd/lvl · Save: No This Spell creates a wall of shimmering light on a solid surface within Range. The wall cannot be seen through, is approximately 15 cm thick, and can be up to 3 meters long and high. Undead and summoned creatures cannot cross it, and Spells or magical effects passing through it must pass a Save Roll (using their Weave as their Defender Level) or be cancelled. Other creatures and normal attacks can pass through the wall without encountering any resistance. The wall has no effect on constant magical items, and it disappears after cancelling a total of 20 Weaves of Spells.
9th • Glyph of Warding
Range: 0 (touch) · Area of Effect: 6 m radius · Duration: varies · Save: No The caster inscribes a warding glyph on target static surface and chooses one of the following triggering conditions: a creature entering or leaving the Area of Effect; a creature touching the glyph; a creature reading it; or the passage of a specific period of time. When the glyph is triggered, it disappears with a small explosion, causing a Light Impact Critical Strike to all creatures in the Area of Effect.
10th • Reverse Spell
* Range: 20 m · Area of Effect: 1 Spell · Duration: - · Save: Yes The caster attempts to deflect another Spell with an Area of Effect of "1 target" that has been cast in the same Phase, turning it back on its caster. The caster of the targeted Spell must pass a WSR. If it fails, the Spell will target its caster instead of the original target.