Against the Darkmaster · System Reference

Combat

Conditions

Conditions are special effects that may influence characters during a fight or other parts of their adventures. Some result from being struck or wounded; others depend on positioning on the battlefield. Unless specified otherwise, different Conditions can stack with each other, while multiple instances of the same Condition never stack — a Prone character does not become "more Prone" by receiving that Condition a second time.

Dying

A Dying character will die in a given number of Rounds if this Condition is not removed. Characters Dying from HP loss can be saved by bringing their Current HPs above the -50 threshold. Otherwise, the Dying Condition is removed as soon as its cause is healed — for example, a character Dying from blood loss is saved by stopping the bleeding.

Engaged

Characters attacked by an opponent with a melee attack are considered to be Engaged with that opponent. Engaged characters cannot take Movement Actions unless they Disengage or Run Away first. A character can be Engaged with multiple opponents at the same time.

Frightened

Fear-inducing Spells or abilities may cause characters to become Frightened if they fail a Willpower Save Roll. Frightened creatures cannot attack the object of their fear but can still Parry if attacked, and must attempt to flee from it if possible. The duration of this Condition is specified in the description of the Spell or ability causing it.

Held

Held characters are restrained by some creature or force and cannot move freely.

Note that while unable to move, Held characters are not completely paralyzed — paralyzed characters would be Incapacitated.

Incapacitated

Characters that are knocked out, sleeping, paralyzed, or otherwise unable to defend themselves are Incapacitated.

Prone

Characters that are knocked down or lying on the ground are Prone.

Stunned

Stunned characters are temporarily dazed, staggered, or disoriented.

The Stunned Condition ends at the end of the Other Actions Phase, unless it was applied during the course of that same Round.

Surprised

A character is Surprised when attacked without being aware of it. The Surprised Condition typically lasts only one Round.

Flanking

Characters attacking an opponent from the side are Flanking.

On Rear

Characters attacking their foes from behind are On Rear.

Weary

Weary characters move at half their normal Move Rate, can take only one Action each Round, and cannot recover HPs or heal from Bleeding and Injuries until this Condition is removed. The Weary Condition is removed by resting for at least 8 hours in a safe environment.

The Weary Condition can also be caused by lack of food, drink, or rest during travel. See Weariness and Starvation for full details on how Weariness from exhaustion and starvation accumulates and recovers.