Against the Darkmaster · System Reference

Equipment

Armor

Wearing armor is one of a character's primary defenses. Each piece of armor has an Armor Type that determines which column of the Attack Tables is used when the wearer is hit, along with a set of penalties and bonuses that apply while it is worn. All penalties from armor stack with those from Encumbrance.

Reading the Table

Armor Table

Name Fare Type Zones Qualities Max SWI Move CMB Perc. Melee + Miss. +
Body Armor
Furs/Pelts 0LA Torso, Arms, Legs +20-20
Leather Jerkin 1LA Torso -10
Leather Armor 1LA Torso, Arms, Legs +30-20 -5
Boiled Leather 1LA TorsoRigid +30-25
Reinforced Leather 2LA Torso, Arms, LegsMetal +20-30 -5
Chain Shirt 2MA TorsoMetal +30-35
Chain Mail 2MA Torso, Arms, LegsMetal +20-45
Lamellar Armor 2MA Torso, Arms, LegsMetal +25-45 -5 +5+5
Breastplate 2MA TorsoMetal, Rigid +30-40
Chain Hauberk 2HA Torso, Arms, LegsMetal +10-75 -10 +10
Banded Mail 2HA Torso, LegsMetal, Rigid +20-40
Half Plate 2HA Torso, Arms, LegsMetal, Rigid +20-60 -5 +5+5
Full Plate 3HA Torso, Arms, LegsMetal, Rigid +15-75 -10 +15+15
Helmets
Leather Helmet 0 Head -5
Metal Helmet 1 HeadMetal, Rigid -5
Full Helm 1 Head, Face, NeckMetal, Rigid -15
Limb Armor
Leather Greaves 1 Lower Legs
Metal Greaves 1 Lower LegsMetal, Rigid -5
Leather Bracers 0 Forearms
Metal Gauntlets 1 Forearms, HandsMetal, Rigid -5

Furs/Pelts

Heavy winter clothing consisting of multiple layers of furs, animal pelts, and wool. Generally cheap protection worn by peasants, mountain men, and tribal warriors. Heavy and cumbersome; when drenched, the Movement Penalty rises to -40. Offers a special +10 DEF bonus and +10 to Save Rolls against Cold-based attacks.

Leather Jerkin

A tight armor made of layered leather covering the torso, groin, and shoulders. The lightest form of protection available. Offers little protection against direct heavy blows but is somewhat effective against thrusts and cuts.

Leather Armor

A leather jerkin plus leather greaves and bracers. More effective, yet still light protection against cuts and thrusts.

Boiled Leather

A cuir builli or leather plate armor, or a breastplate made of layered leather reinforced with metal rings or studs.

Reinforced Leather

A brigandine, or a leather armor reinforced with metal rings or studs, or a rigid leather plate armor.

Chain Shirt

A jerkin made of interlocking metal rings over padded cloth, covering the torso.

Chain Mail

A longer chain shirt covering the arms, shoulders, torso, and upper legs. Often worn over layers of cloth or padding.

Lamellar Armor

Armor made of small overlapping metal plates over a canvas of cloth or padded leather. More rigid and resilient than traditional chain mail. Less effective than chain against thrusting attacks.

Breastplate

A metal breastplate covering the torso. Very resistant and relatively light but leaves many openings.

Chain Hauberk

A chain mail hauberk, sometimes doubled for additional protection, covering the whole body from shoulders to the lower legs. Often complemented with metal or leather greaves and gauntlets.

Banded Mail

Armor made of horizontal metal bands linked together, also known as the lorica segmentata. Covers the torso, shoulders, and hips.

Half Plate

Metal breastplate plus metal greaves, pauldrons, and gauntlets. The most common infantry plate armor.

Full Plate

Full plate armor with breastplate, greaves, pauldrons, and gauntlets, plus chain mail or linked plates covering the groin, armpits, rear legs, and joints. Extremely heavy and cumbersome; offers the definitive protection against any blow.

Leather Helmet

Helmet made of layered leather and/or heavy furs. Cheap protection. Pelt caps offer a special +10 DEF bonus and +10 to Save Rolls against Cold-based attacks to the head.

Metal Helmet

A bascinet, pot helm, or other metal helmet covering the head, ears, and nose. Gives solid protection against direct blows to the head.

Full Helm

A complete helm with visor, offering maximum protection against even heavy blows. Seriously restricts the wearer's awareness.

Leather Greaves

Padded leather protection for the lower legs: knee, shin, and foot. Note that many suits of armor already include protection for the lower legs.

Metal Greaves

Metal protection for the knee, shin, and foot. Note that many suits of armor already include this protection.

Leather Bracers

Leather wraps for the forearms. Note that many suits of armor already include this protection.

Metal Gauntlets

Metal covering for the forearm and hand. Note that some suits of armor already include this protection. A character wearing metal gauntlets counts as armed for the purpose of unarmed attacks.

Shields

Shields are held or strapped to the arm and provide a direct bonus to Defense against both melee and ranged attacks. A character wielding a shield can Parry ranged attacks; see the Combat Actions page for full Parrying rules.

Name Fare Zones Qualities Move CMB Melee + Miss. +
Target Shield 1 Shield armRigid +15+5
Full Shield 1 Shield arm, TorsoRigid -10-5 +25+25
Wall Shield 1 Shield arm, TorsoRigid -20-15 +40+50
Net 0 Shield arm +5

Target Shield

A small round shield strapped to the arm. The DEF bonus only applies against a single attacker each Round.

Full Shield

A round or kite shield strapped to the arm and maneuvered with a handle. The DEF bonus applies against all attackers from one side.

Wall Shield

A cumbersome tower shield protecting the whole body from feet to neck. The DEF bonus applies against all attackers from the front and sides.

Net

A sturdy net with metal weights. The DEF bonus only applies against a single attacker each Round and cannot be used to Parry ranged attacks. Grants a +20 bonus to Disarm and Lock martial moves.