Book Five
Grimoire
Spell Lore Description
Spell Lores are here presented in alphabetical order, their name followed by a short description of the general effects their Spells produce.
As explained in the Magic and Spells chapter, Spell Lores are developed as Skills, and each of them is influenced by a different Stat Value, which is listed right after the Spell Lore description.
Spells Parameters
Individual Spells in each Spell Lore are described in order of Weave, from the First to the Tenth. Each Spell starts with a block of information, followed by a description of its effects.
Spell. The name of the Spell. If it's followed by an asterisk (*) the Spell is Instantaneous; it gains no benefit from Concentration, but only requires a Half Action to be cast, and can be Improvised without incurring the normal -10 penalty.
Range. This parameter indicates the maximum distance that can separate the caster and the subject of the Spell's effects. If this distance is zero, it will be followed by either the self notation (meaning that the Spell's effects are applied to the caster) or the touch notation (meaning that the caster has to touch the target of the Spell). Unless specified otherwise, Range is always limited by sight. In other words, casters must be able to see the target of their Spells to declare them as targets.
"Touch" Attacks: casters trying to touch an unwilling target that's actively trying to avoid being touched by them must make an Unarmed attack before their Spell Casting Roll (this is considered part of the casting and requires no additional Action). If this attack misses, the Spell has no effect and its target jumped out of reach. If the attack hits, it deals no damage or Critical Strikes, but the caster manages to touch the target and the Spell resolves normally.
Area of Effect. The Area of Effect indicates the scope of a Spell's effects; what or who they influence. It could be a single target (a specific object or creature) or even a whole zone. In the latter case, the shape and dimension of the affected area is given here. Unless specified otherwise in the description, the center of the Area of Effect of the Spell must be within its Range.
Duration. This parameter indicates how long the effects of the Spell last. A Duration of "-" means the Spell lasts only for an instant (though the consequences of its effects might be long-lasting, or even irreversible). A Duration of "Concentration" means the Spell's effects persist as long as the caster Concentrates on them. A Spell with a Permanent Duration lasts until dispelled.
Save. This simply states if the effects of the Spell can be resisted with a Save Roll. Unless specified otherwise, Spells granting a SR are always resisted using the WSR Bonus.
Warping Options. Available Warping Options (along with the number of additional Weaves required) are listed right after the Spell's description. Unless specified otherwise, each Warping Option can be selected multiple times.
Aspects of Nature
Blending into the natural environment, taking the form of beasts and plants, and invoking the blessings of various spirits of nature.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Changer of Hues | 0 (self) | caster | 1 min/lvl | N |
| 2nd | Aspect of the Hound | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Aspect of the Owl | 0 (self) | caster | 1 min/lvl | N |
| 4th | Tree Form | 0 (self) | caster | 1 min/lvl | N |
| 5th | Aspect of the Fox | 0 (self) | caster | 1 min/lvl | N |
| 6th | Claws of Fury* | 0 (self) | caster | 1 rnd/lvl | N |
| 7th | Skinchanger | 0 (self) | caster | 1 min/lvl | N |
| 8th | Aspect of the Bull | 0 (self) | caster | 1 min/lvl | N |
| 9th | Aspect of the Boar | 0 (self) | caster | 1 min/lvl | N |
| 10th | Master of Shapes | 0 (self) | caster | 1 min/lvl | N |
1st • Changer of Hues Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster changes the color of their skin and carried equipment to match that of the surrounding vegetation. For the Duration, as long as the caster is at least partially hidden by grass, foliage, or other vegetation, they gain a +30 magical bonus to their Stealth Rolls. +3 Weave: change Duration to 10 minutes per Level.
2nd • Aspect of the Hound Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster calls upon the spirit of the Hound, which grants them the skill to follow even the faintest tracks. For the Duration, the caster gains a +20 magical bonus to their Hunting Rolls. +3 Weave: change Duration to 10 minutes per Level.
3rd • Aspect of the Owl Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster calls upon the spirit of the Owl, which blesses them with the ability to see in the darkest of nights. For the Duration, the caster can see up to 30 m in Dim Light (treating the first 15 meters as if they were standing in Bright Light); and up to 3 m in Total Darkness. +3 Weave: change Duration to 10 minutes per Level. +5 Weave: the caster can see up to 30 m in Total Darkness as if they were standing in Bright Light instead.
4th • Tree Form Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster is covered by an illusion that makes them look like a small tree of their choice as long as they don't move for the Duration. The illusion disappears if the caster moves, but reappears as soon as they stop moving again if this Spell is still active. +3 Weave: change Duration to 10 minutes per Level.
5th • Aspect of the Fox Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster calls upon the spirit of the Fox, which blesses them with the unsurpassed cunning of the old trickster. For the Duration, the caster gains a +20 magical bonus to their Deceive Rolls and to all Skill Rolls made to prepare or avoid traps. +3 Weave: change Duration to 10 minutes per Level.
6th • Claws of Fury Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster's unarmed attacks are resolved on the Beast Attack Table, with a maximum result of 120, delivering Cut Critical Strikes. +4 Weave: change Duration to 1 minute per Level. +1 Weave:* increase the caster's unarmed attacks maximum result on the Beast Attack Table by 10, up to a maximum of 150.
7th • Skinchanger Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster is covered by an illusion that makes them appear like a Small or Medium-sized animal of their choice for the Duration. The illusion seems real even to close inspection and fools the senses of sight, touch, and smell. Even the tracks left by the caster will appear as those of the chosen animal, as long as this Spell is active. +3 Weave: change Duration to 10 minutes per Level.
8th • Aspect of the Bull Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster calls upon the spirit of the Bull, which grants them the power to endure even the mightiest of blows. For the Duration, the caster cannot be Stunned and their bare skin protects them as a Light Armor.
9th • Aspect of the Boar Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster calls upon the spirit of the Boar, which grants them the ferocity and the strength to fell even the greatest of foes. For the Duration, the caster gains a magical +20 bonus to all their melee Attack Rolls, and doubles the Base Damage they deal with their melee attacks when charging, but cannot Parry or use ranged attacks.
10th • Master of Shapes Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster can take the form of a Small, Medium, or Large animal of their choice. While in this form, they lose the ability to speak and cast Spells, but retain all their other mental capabilities and gain the physical abilities of the chosen animal (including HPs, AT, and natural attacks and abilities). When called to make a Skill Roll, the caster can choose whether to use their own or the animal's standard Skill Bonus for that Roll. The caster reverts to their original form when the Spell expires.
Channeling
Becoming a vessel for the Elder Spirits and divine beings, channeling their power to bring judgment on one's enemies.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Divine Grace | 0 (self) | caster | 1 min/lvl | N |
| 2nd | Holy Aura | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Stunning Glare* | 15 m | 1 target | - | Y |
| 4th | Holy Terror* | 15 m | 1 target | 1 rnd/10 pnts failure | Y |
| 5th | Transferral | 0 (self) | 20 m radius | 1 rnd/lvl | N |
| 6th | Weight of Conscience* | 15 m | 1 target | 1 rnd/10 pnts failure | Y |
| 7th | Spiritual Tether* | 15 m | 1 target | 1 rnd/10 pnts failure | Y |
| 8th | Spirit Wrack* | 15 m | 1 target | 1 rnd/10 pnts failure | Y |
| 9th | Holy Shout* | 0 (self) | 6 m radius | 1 rnd | Y |
| 10th | Punishment Divine | 0 (self) | 10 m radius | 1 rnd/lvl | N |
1st • Divine Grace Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster gains a magical +15 bonus to all Charisma Skill Rolls made to influence non-hostile characters for the Duration. +2 Weave: change Duration to 10 minutes/level.
2nd • Holy Aura Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster gains a magical +10 bonus to their DEF for the Duration. +2 Weave: change Duration to 10 minutes per Level.
3rd • Stunning Glare* Range: 15 m · Area of Effect: 1 target · Duration: - · Save: Yes Target creature within Range must pass a Save Roll or become Stunned.
4th • Holy Terror Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes The caster utters a holy word, filling target undead or servant of the Darkmaster within Range with a profound sense of dread. The target is made Frightened of the caster for 1 Round for every 10 points of failure in their Save Roll. If the target is immune to fear, they'll suffer a -30 penalty to all Attack Rolls made against the caster for the Duration instead. +4 Weave:* add one target.
5th • Transferral Range: 0 (self) · Area of Effect: 20 m radius · Duration: 1 Round per Level · Save: No The next Spell cast by the caster within the Duration is transferred to a willing sentient creature within the Area of Effect that the caster can see. The transferred Spell resolves normally, but its point of origin is considered to be the selected creature rather than the caster. +4 Weave: as long as the caster knows the exact location of the selected creature, and the creature knows that the caster is transferring a spell to them, the selected creature doesn't have to be within the Area of Effect.
6th • Weight of Conscience Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature becomes Weary for 1 Round for every 10 points of failure in their Save Roll. +2 Weave:* add one target.
7th • Spiritual Tether* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature is Held for 1 Round for every 10 points of failure in their Save Roll.
8th • Spirit Wrack* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature is Incapacitated for 1 Round for every 10 points of failure in their Save Roll, and cannot be awoken by normal means for the Duration.
9th • Holy Shout* Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round · Save: Yes The caster utters a holy word that rattles enemies and bolsters allies. Creatures hostile to the caster within the Area of Effect must pass a Save Roll or be Stunned. Allies of the caster gain a magical +10 bonus to all their Attack and Skill Rolls for the current Round.
10th • Punishment Divine Range: 0 (self) · Area of Effect: 10 m radius · Duration: 1 Round per Level · Save: No Dark clouds gather in the sky over the caster, thundering with the rage of Nature. As soon as this Spell is cast, and at the beginning of the Assessment Phase of each following Round for the Duration, the caster selects a random enemy within the Area of Effect as a Free Action. A lightning bolt flashes from the sky, striking the selected creature down. The lightning bolt inflicts Lightning damage and is resolved as an Attack Spell (using the caster's Channeling Skill Bonus), rolled on the Bolt Spells Attack Table, with no maximum result. This Spell can only be cast outdoors.
Chanting
Invoking the protection of the Ancient Spirits and the Gods of Nature to protect oneself and own companions from adverse magic, curse and misfortune.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Chant of Courage | 0 (self) | 3 m radius | C | N |
| 2nd | Endure the Elements | 0 (touch) | 1 target | 1 min/lvl | N |
| 3rd | Nature's Blessing | 0 (touch) | 1 target | 1 min/lvl | N |
| 4th | Suppress Curse | 3 m | 1 target | 1 hr/lvl | Y |
| 5th | Repel Magic | 0 (self) | 3 m radius | C | Y |
| 6th | Sanctuary | 0 (self) | 3 m radius | C | Y |
| 7th | Dispel Magic | 20 m | 1 target | P | Y |
| 8th | Break Curse | 3 m | 1 target | P | Y |
| 9th | Nature's Cradle | 0 (touch) | 1 camp | 1 day | N |
| 10th | Nature's Shield | 0 (self) | caster | - | N |
1st • Chant of Courage Range: 0 (self) · Area of Effect: 3 m radius · Duration: Concentration · Save: No The caster and their allies within the Area of Effect gain a special +10 bonus to their Save Rolls against fear. Additionally, at the end of each Assessment Phase, they can make a Save Roll to shake off the effects of any fear-inducing Spell or ability affecting them. +3 Weave: increase radius of the Area of Effect by 3m. +2 Weave: change Duration to 1 Round per Level.
2nd • Endure the Elements Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target creature is protected from the effects of extreme natural hot and cold weather. Additionally, they gain a special +20 bonus to their Defense and Save Rolls against Fire and Frost magical attacks for the Duration. +2 Weave: change Duration to 10 minutes per Level.
3rd • Nature's Blessing Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster blesses target living creature, granting them a special +10 bonus to their Defense and Save Rolls for the Duration.
4th • Suppress Curse Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target curse affecting a creature or item within Range must pass a WSR, using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the effects of the curse are cancelled for the Duration. The curse will take effect again when the Spell ends.
5th • Repel Magic Range: 0 (self) · Area of Effect: 3 m radius · Duration: Concentration · Save: Yes The caster asks the spirits to protect them from adverse magic. For the Duration, whenever a Spell that would affect a target within the Area of Effect is cast, that Spell must pass a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If this SR fails, the Spell doesn't affect creatures within the Area of Effect (it still resolves normally for targets outside the Area of Effect). +3 Weave: increase radius of the Area of Effect by 3 meters. +2 Weave: change the duration to 1 Round per Level of the caster.
6th • Sanctuary Range: 0 (self) · Area of Effect: 3 m radius · Duration: Concentration · Save: Yes The caster and all their allies within the Area of Effect gain a special +10 bonus to their Defense and Save Rolls for the Duration. Additionally, evil creatures outside the Area of Effect cannot enter it without making a Save Roll (evil creatures already inside it are unaffected). +3 Weave: increase radius of the Area of Effect by 3 meters. +2 Weave: change the duration to 1 Round per Level of the caster.
7th • Dispel Magic Range: 20 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes Target active Spell or magical effect within Range must pass a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If it fails, the Spell is dispelled and its effects immediately end.
8th • Break Curse Range: 3 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes Target curse affecting a creature or item within range must pass a WSR using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the curse is broken and its effects are permanently cancelled.
9th • Nature's Cradle Range: 0 (touch) · Area of Effect: 1 camp · Duration: 1 day · Save: No The spirits watch over the caster and their allies, shielding them from danger and hiding them from the agents of the Darkmaster. The spot chosen for the caster's camp is considered to be Normal Terrain, and the caster's group size is halved for the purpose of calculating Camping Rolls Difficulty for the Duration.
10th • Nature's Shield* Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No This Spell protects the caster from a single non-magical attack, causing it to automatically miss.
Cleansing
Purging the body, foods, and drinks of noxious poisons, harmful diseases, and rot.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Cleanse Food & Water | 3 m | 1 m radius | - | N |
| 2nd | Detect Poison | 0 (self) | 1 m radius | C | N |
| 3rd | Resist Disease | 0 (touch) | 1 target | 10 min/lvl | N |
| 4th | Resist Poison | 0 (touch) | 1 target | 10 min/lvl | N |
| 5th | Cleanse Wound | 0 (touch) | 1 target | - | N |
| 6th | Cure Disease | 0 (touch) | 1 target | - | N |
| 7th | Cure Poison | 0 (touch) | 1 target | - | N |
| 8th | Purge Evil | 20 m | 1 target | - | Y |
| 9th | Cleanse the Soil | 0 (self) | 10 m radius/lvl | - | N |
| 10th | Cleanse the Mind | 0 (touch) | 1 target | - | N |
1st • Cleanse Food & Water Range: 3 m · Area of Effect: 1 m radius · Duration: - · Save: No Any food and drink in the Area of Effect is cleared of poison and disease.
2nd • Detect Poison Range: 0 (self) · Area of Effect: 1 m radius · Duration: Concentration · Save: No For the Duration, the caster can sense the presence of poison and poisonous material in the Area of Effect.
3rd • Resist Disease Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No For the Duration, the target gains a magical +20 bonus to all Save Rolls made to resist diseases.
4th • Resist Poison Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No For the Duration, the target gains a magical +20 bonus to all Save Rolls made to resist poison.
5th • Cleanse Wound Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target Lingering Injury becomes a normal Injury of the same severity. +3 Weave: add one target.
6th • Cure Disease Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature is cured of a single disease afflicting them. This Spell doesn't heal the damage already caused by the disease but allows the target to start recovering from it.
7th • Cure Poison Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No This Spell removes a single poison afflicting target living creature. This Spell doesn't heal the damage already caused by the poison but allows the target to start recovering from it.
8th • Purge Evil Range: 20 m · Area of Effect: 1 target · Duration: - · Save: Yes With a commanding gesture and a holy word, the caster purges target animated corpse of the festering evil corrupting it. Target corporeal undead must pass a WSR or be destroyed, its body returning to its natural state.
9th • Cleanse the Soil Range: 0 (self) · Area of Effect: 10 meters radius per Level · Duration: - · Save: No The caster calls upon the spirits of Nature to purify an entire area from pernicious influences. This Spell removes any poison, disease, blight, or rot affecting the soil in the Area of Effect. Spells and magical effects causing such conditions in the area are dispelled. Note that this Spell won't prevent noxious conditions from spreading again or re-forming in the area.
10th • Cleanse the Mind Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature is healed from a single mental disease or affliction.
Commanding Presence
Issuing orders, intimidating foes, and inspiring and rallying allies with powerful battlecries.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Commander's Authority | 0 (self) | caster | 1 min/lvl | N |
| 2nd | Rallying Warcry* | 0 (self) | 6 m radius | - | N |
| 3rd | Formation Fighting* | 0 (self) | 6 m radius | 1 rnd/lvl | N |
| 4th | Taunt* | 20 m | 1 target | 1 rnd/5 fail | Y |
| 5th | Intimidating Stance* | 0 (self) | 1.5 m radius | 1 rnd/5 fail | Y |
| 6th | Rapid Deployment* | 6 m | 1 target | - | N |
| 7th | Invigorating Warcry* | 0 (self) | 6 m radius | 1 rnd/lvl | N |
| 8th | Order* | 6 m | 1 target | C | Y |
| 9th | Call to Arms* | 6 m | 1 target | - | N |
| 10th | Roaring Warcry* | 0 (self) | 6 m radius | 1 rnd/lvl | N |
1st • Commander's Authority Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster gains a magical +10 bonus to their Charisma Skill Rolls for the Duration. +2 Weave: change Duration to 10 minutes per Level.
2nd • Rallying Warcry Range: 0 (self) · Area of Effect: 6 m radius · Duration: - · Save: No The caster and every ally able to hear them in the Area of Effect can immediately make a SR to shake off the effects of any fear-inducing Spell or ability affecting them. +2 Weave:* creatures affected by this Spell also gain a +10 bonus to the SR it grants.
3rd • Formation Fighting Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No For the Duration, the caster and each ally in the Area of Effect gain a magical +5 bonus to their DEF and Attack Rolls as long as they're adjacent to at least one other ally. +2 Weave:* increase bonus granted by +5.
4th • Taunt* Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes Target sentient creature suffers a magical -50 penalty to all their Attack Rolls that do not target the caster for the Duration.
5th • Intimidating Stance* Range: 0 (self) · Area of Effect: 1.5 m radius · Duration: 1 Round per 5 points of failure · Save: Yes Sentient creatures within the Area of Effect engaged with the caster in melee must pass a SR. If they fail, they're made afraid of the caster and must use at least half of their CMB to Parry the caster's attacks each Round for the Duration.
6th • Rapid Deployment Range: 6 m · Area of Effect: 1 target · Duration: - · Save: No Target sentient creature able to hear the caster can immediately move up to half their Move Rate as a Free Action. The target must be able to move to benefit from the effects of this Spell. +2 Weave:* add one target.
7th • Invigorating Warcry* Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No For the Duration, the caster and every ally able to hear them within the Area of Effect ignore the effects of the Weary Conditions and Exhaustion penalties.
8th • Order* Range: 6 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target sentient creature must pass a SR or follow a single order issued by the caster at the time of casting. This Spell ends immediately if the issued order is obviously self-harming or completely alien to the creature's nature, or if the caster attacks or harms the target in any way.
9th • Call to Arms* Range: 6 m · Area of Effect: 1 target · Duration: - · Save: No Target sentient creature able to hear the caster can immediately make a non-magical attack with a wielded weapon as a Free Action, using the caster's Commanding Presence Skill Bonus as their CMB for that attack.
10th • Roaring Warcry* Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No For the Duration, the caster and every ally able to hear them within the Area of Effect are immune to fear and to the effects of harmful mind-influencing Spells and abilities.
Communion
Speaking directly with the Gods or Elder Spirits to get insights of the Past, Present, and Future; asking for holy guidance in the form of dreams or prophecies.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Question Animal | 0 (self) | 6 m radius | C | N |
| 2nd | Anticipate* | 15 m | 1 target | 1 rnd/lvl | N |
| 3rd | Intuition | 0 (self) | 15 m radius | - | N |
| 4th | Augury | 0 (self) | caster | - | N |
| 5th | Divine Vision | 0 (self) | caster | 4 hours | N |
| 6th | Speak with the Dead | 3 m | 1 target | - | N |
| 7th | Omen | 15 m | 1 target | 1 min/lvl | N |
| 8th | Divination | 0 (self) | caster | 4 hours | N |
| 9th | Doom | 20 m | 1 target | 1 rnd/lvl | Y |
| 10th | Commune with the Spirits | 0 (self) | caster | - | N |
1st • Question Animal Range: 0 (self) · Area of Effect: 6 m radius · Duration: Concentration · Save: No The caster summons a small animal from the nearby area and mentally asks it a single question about an event that happened up to 1 hour per level of the caster in the past in the Area of Effect. The animal is compelled to answer the question truthfully (and the caster will understand what it's saying as long as this spell is active), but its response will be limited by the animal's nature and intellect. The animal will flee back to the wild as soon as it's finished answering the question. +2 Weave: until the caster Concentrates, they can keep asking the animal new questions.
2nd • Anticipate* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The Spirits protect the caster, warning them about the attacks of their enemy. For the Duration, as long as the caster is free to move, they gain a special +20 bonus to their DEF against the attacks made by the target.
3rd • Intuition Range: 0 (self) · Area of Effect: 15 m radius · Duration: - · Save: No The caster asks the Spirits for guidance, compelling them to reveal something about a subject. The caster chooses an item, location, or creature within the Area of Effect, and then asks the GM to reveal one of the following: what the chosen subject is hiding; what kind of danger the subject poses to the caster; what benefit the subject could bring to the caster; what the subject's disposition is towards the caster; or what's unusual about the subject. The GM must answer truthfully; however, the Spirits are fickle, and often speak in riddles. The answer will either be vague or slightly misleading (caster's choosing). +2 Weave: the caster can ask the GM to reveal one more fact about the subject. +3 Weave: the Spirit's answer is straightforward, without vagueness or misdirection.
4th • Augury Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster receives a vision about the dangers lying on the path before them. When preparing for travel, the caster can cast this Spell to ask the GM to reveal the type of a hidden Hazard the travelling party is going to face on a chosen path. This Spell can only be cast once on a given travel. +3 Weave: the GM must also reveal a useful detail about the nature of the Hazard (cannot be chosen more than once).
5th • Divine Vision Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster is put into a deep trance for the Duration. During the trance, the caster is oblivious to anything happening around them, but receives a brief vision about the present of a specific item, person, or location. The caster must be able to name or personally know the subject of the vision. The vision shows either where the subject is at the moment; or a scene about what's happening around it in the present (caster's choice). However, visions are often ambiguous or hard to interpret: the vision will either be vague; or won't show an important or dangerous detail (caster's choice). +3 Weave: the vision is clear, and will be interpreted without errors by the caster.
6th • Speak with the Dead Range: 3 m · Area of Effect: 1 target · Duration: - · Save: No The caster calls forth the shade of target dead humanoid creature within Range that has been dead for one year per Level of the caster or less, compelling it to answer a question. The caster can ask the shade to reveal one of the following facts: what killed them; what was the last thing they saw; who they are; what they were doing just before dying. The shade must answer truthfully, but its knowledge is limited to what the creature knew in life. If the shade cannot answer the question asked (because the creature had no way of knowing the answer), it says so and the caster is allowed to ask it to reveal a different fact. +2 Weave: the caster can ask the shade to reveal one more fact. +3 Weave: the caster can summon the shade of target dead creature within Range that has been dead for 10 years per Level of the caster instead (cannot be chosen more than once).
7th • Omen Range: 15 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster states a task target creature within Range is about to perform, then selects either Good Omen or Bad Omen. If Good Omen was selected, the first Success scored by the target in performing the stated task within the Duration, is treated as an Outstanding Success. If Bad Omen was selected, the first Failure scored by the target in performing the stated task within the Duration, is treated as a Critical Failure. If the stated task was an attack, the first miss result scored within the Duration is treated as a Fumble instead.
8th • Divination Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster is put into a deep trance for the Duration. During the trance, the caster is oblivious to anything happening around them, but receives a brief vision about the future. The caster can have the vision reveal one of the following: a clue about something the caster is researching or investigating, and where to find it; the greatest danger the caster will face the following day, and its approximate timing or location; or the most precious ally the caster could meet the following day, and where to find it. However, the future is uncertain, and visions about it are unreliable at best: the vision will either be vague or omit an important or dangerous detail (caster's choice).
9th • Doom Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: Yes The caster peers into the future of target creature and sees its doom. The first Critical Strike suffered by the target within the Duration will automatically be of Lethal Severity.
10th • Commune with the Spirits Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster asks a single "yes or no" question about a subject, to which the GM must answer clearly. This Spell always causes Magical Resonance.
Detections
Seeing the invisible, detecting magic and curses, reading the aura of living beings and magical places, beings, and things.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Detect Magic | 0 (self) | 15 m radius | C | N |
| 2nd | Comprehend Languages | 0 (self) | caster | C | N |
| 3rd | Sense Darkness | 20 m | 1 target | - | N |
| 4th | Sense Invisible | 0 (self) | 15 m radius | C | N |
| 5th | Detect Traps | 0 (self) | 15 m radius | C | N |
| 6th | Aura Reading | 20 m | 1 target | - | N |
| 7th | Locate | 30 m | 1 target | C | N |
| 8th | Pierce the Veil | 0 (self) | 15 m radius | C | N |
| 9th | Precognition | 0 (self) | caster | 1 min/lvl | N |
| 10th | Legendary Tales | 0 (self) | caster | - | N |
1st • Detect Magic Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence of magical items or active Spells in the Area of Effect. +2 Weave: the caster also learns the general position of all sources of magic detected (with an approximation of 1.5 meters). +3 Weave: this Spell also detects passive or dormant Spells and magical effects. +2 Weave: change the Duration to 1 minute per Level.
2nd • Comprehend Languages Range: 0 (self) · Area of Effect: caster · Duration: Concentration · Save: No The caster can comprehend the basic concepts conveyed by a written text in a foreign or unknown language. This Spell only works with non-magical languages and cannot decipher codes or secret messages, giving only the literal meaning of any text analyzed. +2 Weave: the Spell also works on spoken languages for the Duration. +3 Weave: the caster gains a full understanding of the analyzed text, as if it were written in their mother tongue.
3rd • Sense Darkness Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster learns if a creature or item they can see is either a servant of the Darkmaster, cursed, or under the influence of an evil Spell. +3 Weave: the caster also learns the general nature of the curse or evil Spell afflicting the target. +1 Weave: add one target.
4th • Sense Invisible Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence and general position of any invisible creature or item in the Area of Effect. Attacks against creatures sensed this way suffer a special -50 penalty. +2 Weave: change the Duration to 1 minute per Level. +3 Weave: the caster can see detected creatures as if they weren't invisible (and suffers no penalty to attacks made against them).
5th • Detect Traps Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence and general position of all traps in the Area of Effect. +2 Weave: change the Duration to 1 minute per Level.
6th • Aura Reading Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster perceives the target's spiritual aura, gaining a superficial knowledge of their true essence and learning either their Motivation, their Nature, or their Allegiance (if any). +2 Weave: the Spell reveals one additional Passion of the target.
7th • Locate Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster becomes aware of the exact position and the shortest route to a specific item or location they're familiar with if it's within the spell's Range. If the target is outside the Range of this Spell, the caster will learn only its general direction. +2 Weave: change the Duration to 1 minute per Level. +1 Weave: the caster doesn't need to be familiar with the target, as long as it's been described to them in detail. +1 Weave: add 30 meters to Range.
8th • Pierce the Veil Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster sees through any illusion or magical disguise, darkness, or concealment within the Area of Effect. +2 Weave: change the Duration to 1 minute per Level.
9th • Precognition Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration of the Spell, the caster automatically succeeds at any Assessment Roll, cannot be Surprised, and always acts first in each phase of the TRS.
10th • Legendary Tales Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster learns any significant legend and tale relevant to the powers, origins, and history of any one item, place, creature, or person they choose at the time of casting. The caster must know at least a rumor about the topic, like having been told about it, or be in the presence of the object or place. In most cases, the effect of this Spell may also result in a special bonus to any Songs & Tales Skill Roll variable from +50 to +100, depending on the situation. The GM must eventually give the caster's player any information about the topic, perhaps possibly in the form of the caster experiencing in first-person important events about the item, place, creature, or person researched.
Earth Mould
Manipulating elemental Earth and Stone to attack with boulders and rockslides, crack open the very earth and stone, and shockwave the ground with powerful earthquakes.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Weaken | 3 m | 1 target | 1 rnd/lvl | N |
| 2nd | Harrow | 30 m | 3 m x 3m | P | N |
| 3rd | Power Crystal | 0 (self) | 1 crystal | 24 hr | N |
| 4th | Earthwall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 5th | Rock Shards | 0 (self) | 3 m cone | - | N |
| 6th | Fissure | 30 m | 3m × 3m × 3m | 1 min/lvl | N |
| 7th | Pulverize | 30 m | 3 m³ | P | Y |
| 8th | The Riven Earth | 30 m | 3 m radius | - | N |
| 9th | Stone to Mud | 30 m | 3m x 3m x 3m | P | N |
| 10th | Earthquake | 30 m | 10 m radius | 1 rnd/lvl | N |
1st • Weaken Range: 3 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No Target metal or stone item, weighing no more than 3 kg, becomes brittle and fragile for the Duration. Each Round of use, the item has a 10% chance of breaking. This Spell does not affect enchanted and magical items. +1 Weave: increase Range by 3 meters. +1 Weave: increase the maximum weight of the item influenced by this Spell by 3 kg.
2nd • Harrow Range: 30 m · Area of Effect: 3 m x 3 m · Duration: Permanent · Save: No Up to 3 cubic meters of earth are loosened to the consistency of plowed ground. Creatures standing on the targeted area when this Spell is cast must pass a Standard (+0) Acrobatics Skill Roll or fall Prone.
3rd • Power Crystal Range: 0 (self) · Area of Effect: 1 crystal · Duration: 24 hours · Save: No The caster creates a small crystal of raw magical energy, which appears in their hand. The crystal "contains" 1 MP, which any character holding it can use as if it was part of their MPs reserve. The crystal dissolves into nothingness when the Duration expires or when all the MPs it contains are used up. +3 Weave: increase the MPs contained in the crystal created by this Spell by 1.
4th • Earthwall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a wall of packed earth on a solid surface within Range. Solid, inanimate objects in the Area of Effect are encased in the wall for the Duration. Creatures that are in the Area of Effect when this Spell is cast are pushed aside as the wall takes form (each creature can choose to which side of the wall they are pushed). The wall is approximately 15 cm thick, and can be up to 3 meters long and high. A normal, man-sized creature, can dig through the wall in 10 Rounds. +2 Weave: the Spell creates a wall of solid stone instead. +3 Weave: extend length of wall by 3 meters. +4 Weave: change the Duration to Permanent.
5th • Rock Shards Range: 0 (self) · Area of Effect: 3 m cone · Duration: - · Save: No The caster hurls a volley of sharp shards of stone against their enemies. This is an Attack Spell, affecting every creature in a cone originating from the caster, with a length of 3 meters and 3 meters wide at its furthest end. The attack inflicts Piercing damage and is resolved on the Area Spells Attack Table, with a maximum result of 130. +1 Weave: increase cone's length by 2 meters.
6th • Fissure Range: 30 m · Area of Effect: 3 m × 3 m × 3 m · Duration: 1 minute per Level · Save: No This Spell creates a 3-meter long, 3-meter high, and 3-meter deep pit in any horizontal surface made of earth within Range. Creatures standing on the targeted area when this Spell is cast must pass a Standard (+0) Acrobatics Skill Roll or fall into the pit. The pit slowly seals itself when the Duration expires. Any creature or object inside it is then gently pushed out, without suffering any damage. +2 Weave: increase pit's length by 3 meters. +4 Weave: change the Duration to Permanent.
7th • Pulverize Range: 30 m · Area of Effect: 3 cubic meters · Duration: Permanent · Save: Yes This Spell reduces up to 3 cubic meters of stone or earth to fine dust. Animated creatures made of stone may pass a Save Roll to avoid the effects of this Spell.
8th • The Riven Earth Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: No The ground in the affected area erupts in a sudden explosion. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Impact damage and affecting anyone standing within the Area of Effect. Creatures that suffer damage from this Spell must also succeed at a Challenging (-10) Acrobatics Skill Roll or fall Prone.
9th • Stone to Mud Range: 30 m · Area of Effect: 3 m x 3 m x 3 m · Duration: Permanent · Save: No This Spell transforms up to 3 cubic meters of stone or earth into an equal volume of soft mud. Creatures standing on or passing through the targeted area must succeed at a Challenging (-10) Athletic Skill Roll or start sinking into the mud. Sinking characters are considered Held until they manage to free themselves.
10th • Earthquake Range: 30 m · Area of Effect: 10 m radius · Duration: 1 Round per Level · Save: No The ground in the chosen area begins to shake violently for the Duration. Creatures standing in the Area of Effect must pass a Hard (-20) Acrobatics Skill Roll at the beginning of each Assessment Phase or fall Prone. Small wooden structures and shoddy stone structures in the area will crumble and fall, causing a Grievous Impact Critical Strike to any creature caught by their fall. Sturdier structures will resist but will still be damaged by the Spell. Any creature inside or near one of these structures has a 30% chance each Round of being hit by falling debris, suffering a Moderate Impact Critical Strike.
Eldritch Fire
Manipulating elemental Fire to create devastating scorching attacks, erect flaming barriers, and heat organic and inorganic materials.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Ignite | 0 (touch) | 1 target | - | N |
| 2nd | Cauterization | 0 (touch) | 1 wound | P | N |
| 3rd | Incandescence | 3 m | 30 cm cube/lvl | C | N |
| 4th | Wall of Fire | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 5th | Flameshield | 3 m | 1 target | 1 min/lvl | N |
| 6th | Fire Bolt | 30 m | 1 target | - | N |
| 7th | Flaming Weapon | 0 (touch) | 1 weapon | 1 rnd/lvl | N |
| 8th | Fireball | 30 m | 3 m radius | - | N |
| 9th | Immolation | 0 (self) | caster | 1 rnd/lvl | N |
| 10th | Firestorm | 30 m | 6 m radius | 1 rnd/lvl | N |
1st • Ignite Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster conjures a bright spark that ignites target flammable object within Range, which will then start to burn normally. If the target is a living being, it suffers a Superficial Fire Critical Strike instead. +1 Weave: increase Range by 2 meters. +1 Weave: instead of its normal effect, the Spell will extinguish a fire (covering an area of up to 1.5 m of radius) within Range.
2nd • Cauterization Range: 0 (touch) · Area of Effect: 1 wound · Duration: Permanent · Save: No A tiny flame erupts from the caster's fingertips, cauterizing a single Light Bleeding wound, but dealing 2 points of damage per point of Bleeding healed this way. +3 Weave: increase the severity of Bleeding healed by one step (from Light to Severe or from Severe to Exsanguination).
3rd • Incandescence Range: 3 m · Area of Effect: 30 cm cube per Level · Duration: Concentration · Save: No Target inanimate inorganic object (up to 30 cm cube per Level of the caster) within Range becomes searing hot for the Duration of the Spell. Characters wearing or holding the object will suffer a Superficial Fire Critical Strike at the beginning of each Round until they drop or remove it. +1 Weave: change Duration to 1 Round per Level.
4th • Wall of Fire Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a wall of fire on a solid surface within Range. The wall is approximately 15 cm thick, and can be up to 3 meters long and high. The Wall of Fire is opaque and cannot be seen through. Any creature passing through it suffers a Superficial Fire Critical Strike. +3 Weave: extend length of wall by 3 meters.
5th • Flameshield Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target halves any damage suffered from fire-based attacks and reduces by one severity degree any Fire Critical Strike received (Critical Strikes reduced under the Superficial severity are completely negated by the Spell). +2 Weave: add one target to the Area of Effect.
6th • Fire Bolt Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of fire against the target. This Attack Spell inflicts Fire damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 150. If the target is wearing or bearing highly flammable items, there's a 1% chance per point of base damage inflicted that one of them will catch fire, dealing a Superficial Fire Critical Strike each Round until doused, removed, or destroyed. +2 Weave: increase chance of flammable items catching fire to 2% per point of base damage inflicted. +2 Weave: increase Range by 10 meters.
7th • Flaming Weapon Range: 0 (touch) · Area of Effect: 1 weapon · Duration: 1 Round per Level · Save: No Target melee weapon within Range is enshrouded in magical flames. The flames will not affect the weapon, nor harm its wielder or the caster, but will inflict an additional Moderate Fire Critical Strike to any creature it hits. +2 Weave: increase the severity of the additional Critical Strike by 1 (up to Lethal).
8th • Fireball Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: No The caster shoots a small sphere of flames, that explodes in a fiery conflagration upon reaching its target. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Fire damage and affecting anyone within the Area of Effect. If a creature hit by this Spell is wearing or bearing highly flammable items, there's a 1% chance per point of base damage inflicted that one of them will catch fire, dealing a Superficial Fire Critical Strike to its bearer each Round until doused, removed, or destroyed. +2 Weave: increase chance of flammable items catching fire to 2% per point of base damage inflicted. +2 Weave: increase Range by 10 meters.
9th • Immolation Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster wreaths themselves in a fiery aura. For the Duration of the Spell, they take no damage from normal or magical fire, and inflict a Light Fire Critical Strike at the beginning of each Round to all creatures engaged in melee with them.
10th • Firestorm Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The chosen area is covered by a roaring storm of 3-meter high flames. For the Duration of the Spell, any creature in the Area of Effect suffers a Fire Critical Strike of increasing severity at the beginning of each Round, starting from Superficial and up to Lethal. Inside the Area of Effect of the Spell hearing and seeing are greatly hampered: all Perception Rolls are penalized by -30. Furthermore, each target beginning their Round inside the area of effect must pass a Perception Roll during the Assessment Phase or be Stunned; once the target passes the Roll, they need not roll again for the Duration of the Spell.
Eldritch Frost
Mastering elemental Ice to deliver chilling frostbite attacks, create ice and frost walls, and freeze any kind of material.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Freezing Touch | 0 (touch) | 1 target | - | N |
| 2nd | Frostbite | 30 m | 1 target | 1 rnd/5 fail | Y |
| 3rd | Winter's Chill | 30 m | 3 m radius | 1 min/lvl | N |
| 4th | Frostwall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 5th | Winterheart | 3 m | 1 target | 1 min/lvl | N |
| 6th | Frost Bolt | 30 m | 1 target | - | N |
| 7th | Cold Ball | 30 m | 6 m radius | - | N |
| 8th | Ice Wall | 30 m | 3 m × 3 m × 15 cm | P | N |
| 9th | Cone of Cold | 0 (self) | 15 m x 3 m cone | - | N |
| 10th | Rage of the Winter | 0 (self) | 6 m radius | 1 rnd/lvl | N |
1st • Freezing Touch Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster's outstretched palm is enveloped by a silvery aura of frost. Any liquid touched by the caster (up to 30 cubic centimeters per Level) gradually freezes upon the course of one Round, while inanimate objects become extremely cold, and living creatures suffer a Superficial Frost Critical Strike. +1 Weave: increase Range by 2m.
2nd • Frostbite Range: 30 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes A feeling of intense cold grips target living creature, leaving it numb and sluggish. The target suffers a -20 penalty to all Attacks and Skill Rolls for the Duration. Should the penalty from this spell reach a total of -100 (i.e. by using the Warping Option four times), the target is also Incapacitated for the duration. +2 Weave: increase penalty by -20 (up to a maximum of -100).
3rd • Winter's Chill Range: 30 m · Area of Effect: 3 m radius · Duration: 1 minute per Level · Save: No The air in the Area of Effect suddenly grows unnaturally cold. Unprotected normal flames smaller than a bonfire in the area are snuffed out. The ground is covered in rime (making it Arduous Terrain to cross), and non-running water by a thin layer of ice. Fire-based attacks in the area suffer a -20 penalty to their Attack Rolls for the Duration. Temperature will rise again to its original level when this Spell expires. +3 Weave: extend Area of Effect by 3 meters. +3 Weave: Frost-based attacks in the area gain a +20 bonus to their Attack Rolls for the Duration (cannot be chosen more than once).
4th • Frostwall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a shimmering wall of intense cold on a solid surface within Range. The wall is approximately 15 cm thick, and can be up to 3 meters long and high. The wall cannot be seen through, and any creature passing through it suffers a Superficial Frost Critical Strike. +3 Weave: extend length of wall by 3 meters.
5th • Winterheart Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target ignores the effects of natural cold, halves any damage suffered from frost-based attacks, and reduces by one severity degree any Frost Critical Strike received (Critical Strikes reduced under the Superficial severity are completely negated by the Spell). +2 Weave: add one target to the Area of Effect.
6th • Frost Bolt Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of silvery, freezing cold energy against the target. This Attack Spell inflicts Frost damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 140. If the target isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +1 Weave: the caster hurls a bolt of solid ice instead, dealing Impact damage to the target. Should the attack score a Moderate or better Critical Strike, it will also inflict a secondary Frost Critical Strike of two severity levels lower to the target. +2 Weave: increase Range by 10 meters.
7th • Cold Ball Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: No The caster shoots a small sphere of pure cold that explodes in a freezing blast upon reaching its target. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 130, inflicting Frost damage and affecting anyone within the Area of Effect. If a creature hit by this Spell isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +2 Weave: increase Range by 10 meters.
8th • Icewall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: Permanent · Save: No This Spell creates a wall of ice on a solid surface within Range. Solid, inanimate objects in the Area of Effect are encased in the wall for the Duration. Creatures that are in the Area of Effect when this Spell is cast are pushed aside as the wall takes form (each creature can choose to which side of the wall they are pushed). The wall is approximately 15 cm thick, and can be up to 3 meters long and high. It will slowly melt if the external temperature is hot enough, and can be destroyed by fire-based attacks dealing a total of 100 damage or more. A normal, man-sized creature, using appropriate working tools, can dig through the wall in 50 Rounds.
9th • Cone of Cold Range: 0 (self) · Area of Effect: 15 m x 3 m cone · Duration: - · Save: No A blast of unearthly cold erupts from the outstretched hands of the caster, freezing everything in its path. This is an Attack Spell, affecting every creature in a cone originating from the caster, with a length of 15 meters and 3 meters wide at its furthest end. The attack inflicts Frost damage and is resolved on the Area Spells Attack Table, with a maximum result of 140. If a creature hit by this Spell isn't wearing furs, pelts, or similar protective gear, there's a 1% chance per point of base damage inflicted that they will also suffer a -20 Exhaustion penalty to their actions until properly treated. +1 Weave: increase cone's length by 2 meters.
10th • Rage of the Winter Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The area around the caster is swept by a whirlwind of icy winds, carrying frozen crystals of ice. Perception and ranged Attack Rolls within the Area of Effect suffer a -20 penalty, and creatures in the area suffer a Moderate Frost Critical Strike at the beginning of each Round. Additionally, creatures entering or beginning their Round in the Area of Effect, must pass a Toughness Save Roll or be Held until the end of the Round, their bodies encrusted by a thick layer of hoarfrost and rime. The whirlwind moves with the caster and does not harm or affect them in any way.
Eldritch Hand
Moving and affecting inert matter with the sheer power of the mind.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Poltergeist | 30 m | 1 target | 1 min/lvl | Y |
| 2nd | Magic Shield* | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Burden | 30 m | 1 target | 1 min/lvl | Y |
| 4th | Telekinesis | 30 m | 1 target | C | Y |
| 5th | Deflect* | 30 m | 1 attack | - | N |
| 6th | True Aim* | 0 (touch) | 1 attack | - | N |
| 7th | Blade Ward* | 30 m | 1 attack | - | N |
| 8th | Eldritch Push | 20 m | 1 target | - | Y |
| 9th | Shatter | 30 m | 1 target | - | Y |
| 10th | Crushing Force | 30 m | 1 target | 1 rnd/lvl | Y |
1st • Poltergeist Range: 30 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: Yes Target inanimate item, weighing up to 2 kg, starts to shake weakly, as if tugged by an unseen hand. Very fragile objects have a 10% chance per minute of shattering. If the target is held by someone, its wielder must pass a WSR or drop it. +2 Weave: increase maximum weight of the target by 2 kg.
2nd • Magic Shield* Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No This Spell creates an invisible shield of magical force that protects the caster, giving them a +25 special bonus to their DEF against all melee and ranged attacks coming from a chosen side of the character. The shield doesn't occupy a hand but cannot be combined with a normal shield. The caster can change the side protected by this Spell with a Free Action during the Assessment Phase.
3rd • Burden Range: 30 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: Yes Increase the target's Encumbrance Level by one, up to Overencumbered. +5 Weave: increase Encumbrance by one more Level. +3 Weave: add one target.
4th • Telekinesis Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes The caster can move target item or creature weighing up to 5 kg in any direction within Range. Creatures targeted by this Spell, or holding an item targeted by it, can make a WSR to resist its effects. +2 Weave: increase maximum weight of the target by 5 kg.
5th • Deflect Range: 30 m · Area of Effect: 1 attack · Duration: - · Save: No The caster deflects an arrow, dart, or other similar non-magical missile within Range, inflicting a -100 penalty to its Attack Roll. +3 Weave:* add one target.
6th • True Aim* Range: 0 (touch) · Area of Effect: 1 attack · Duration: - · Save: No The caster magically guides toward its target the next mundane ranged attack made by the touched character this Round, granting a special +50 bonus to their Attack Roll.
7th • Blade Ward Range: 30 m · Area of Effect: 1 attack · Duration: - · Save: No The caster deflects a single melee attack that they can see within Range, imposing a special -100 penalty to its Attack Roll. +3 Weave:* add one target.
8th • Eldritch Push Range: 20 m · Area of Effect: 1 target · Duration: - · Save: Yes Target is hit by strong magical force. It suffers a Light Impact Critical Strike and is moved for 5 meters in any direction chosen by the caster on the horizontal axis. If it's a creature, it falls Prone. If it encounters an obstacle (including another creature) on its path, its movement ends immediately, and both the target and the obstacle suffer an additional Light Impact Critical Strike.
9th • Shatter Range: 30 m · Area of Effect: 1 target · Duration: - · Save: Yes Target inorganic, inanimate object weighing no more than 5 kg explodes in a cloud of fragments. Its wielder suffers a Moderate Impact Critical Strike, and any creature within a 3-meter radius suffers a Superficial Impact Critical Strike. Magical items are unaffected by this Spell, and characters wielding or bearing the targeted item may pass a WSR to negate its effects.
10th • Crushing Force Range: 30 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: Yes The target is crushed by an overwhelming magical force. For the Duration of the Spell, the target is Held and suffers a Light Impact Critical Strike at the beginning of each Round. If it's a creature, it falls to the ground and becomes Prone. At the end of each Round, the target may make a WSR to end the effects of this Spell.
Eldritch Might
Channeling the power of magic to overcome the limits of the body, shielding it from harmful influences and allowing it to perform incredible tasks.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Sharp Ears | 3 m | 1 target | 10 min/lvl | N |
| 2nd | Adroitness | 3 m | 1 target | 10 min/lvl | N |
| 3rd | Dark Sight | 3 m | 1 target | 10 min/lvl | N |
| 4th | Haste | 3 m | 1 target | 1 rnd | N |
| 5th | Resist Pain* | 3 m | 1 target | 1 min/lvl | N |
| 6th | Mystical Breath | 3 m | 1 target | 10 min/lvl | N |
| 7th | Resist Poison | 3 m | 1 target | 10 min/lvl | N |
| 8th | Strength Within* | 3 m | 1 target | 1 rnd | N |
| 9th | Eldritch Armor | 3 m | 1 target | 1 rnd/lvl | N |
| 10th | Heart of Steel* | 3 m | 1 target | 1 min/lvl | N |
1st • Sharp Ears Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature's sense of hearing is greatly enhanced for the Duration, granting them a +30 magical bonus to all Perception Rolls where hearing is at least partially involved.
2nd • Adroitness Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature gains a supernatural sense of balance and catlike reflexes, granting them a +30 bonus to all Acrobatics Skill Rolls for the Duration.
3rd • Dark Sight Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature can see up to 30 m in Dim Light (treating the first 15 m as if they were standing in Bright Light) and up to 3 m in Total Darkness for the Duration. +5 Weave: target can see up to 30 m in Total Darkness as if they were standing in Bright Light instead.
4th • Haste Range: 3 m · Area of Effect: 1 target · Duration: 1 Round · Save: No For the Duration, target creature can take Full Round Actions as if they were Half Actions, and Half Actions as if they were Free Actions. When the Duration expires, the affected creature suffers a special -30 penalty to all Rolls for a number of Rounds equal to the amount of time spent under the effects of this Spell. +2 Weave: increase Duration by 1 Round. +3 Weave: add one target. +3 Weave: the target doesn't suffer any penalty when the Spell expires.
5th • Resist Pain Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target gains a number of temporary Hit Points equal to one quarter of their Total Hit Points. This Spell can temporarily bring the target's Current HPs to a value higher than their Total HPs value. When this Spell expires, the target immediately loses a number of HPs equal to those gained with this Spell (note that this could bring their Current HPs below zero). +5 Weave:* increase temporary HPs by another quarter of the target's Total Hit Points.
6th • Mystical Breath Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature doesn't need to breathe for the Duration.
7th • Resist Poison Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature becomes immune to the effects of poison for the duration. This doesn't eliminate poisons from the target's body, it merely suppresses their effects as long as this spell is active.
8th • Strength Within Range: 3 m · Area of Effect: 1 target · Duration: 1 Round · Save: No For the Duration, target creature gains a magical +30 bonus to their Brawn score, and doubles the Base Damage they inflict with their melee attacks. +2 Weave:* increase Duration by 1 Round.
9th • Eldritch Armor Range: 3 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No Target creature is surrounded by a radiant aura of eldritch light. For the duration, their bare skin protects them as a Light Armor with the Rigid Quality.
10th • Heart of Steel* Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The effects of the first Critical Strike target creature receives (including additional damage, blood loss, injuries, and even instant death) are delayed for the Duration. The Critical Strike is rolled normally but its effects are applied only when this Spell expires. No more than one Heart of Steel Spell can be active on a target at the same time.
Eldritch Movements
Moving by any means of magical and wondrous movement: from climbing on sheer surfaces and flying like the wind, to travelling without moving.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Jump* | 30 m | 1 target | 1 rnd | N |
| 2nd | Slow Fall* | 30 m | 1 target | - | N |
| 3rd | Clinging | 30 m | 1 target | 1 min/lvl | N |
| 4th | Levitate | 3 m | 1 target | 1 min/lvl | N |
| 5th | Blink | 3 m | 1 target | - | Y |
| 6th | Swim | 3 m | 1 target | 10 min/lvl | N |
| 7th | Ride the Sky | 3 m | 1 target | 1 min/lvl | N |
| 8th | Eldritch Portal | 0 (touch) | 1 surface | 1 rnd/lvl | N |
| 9th | Mystical Step | 0 (self) | 30 m | - | N |
| 10th | Journey Through the Dark | 0 (self) | 10 m radius | Special | N |
1st • Jump Range: 30 m · Area of Effect: 1 target · Duration: 1 Round · Save: No This Spell allows target creature to jump up to 15 meters horizontally or 6 meters vertically as a Full Action this Round. +4 Weave:* after landing, target can make an additional jump as part of the same action.
2nd • Slow Fall Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No This Spell slows the target's fall, allowing them to fall without hurting themselves for 6 meters per the caster's Level or to reduce a longer fall by the same distance before calculating falling damage. +3 Weave:* add one target.
3rd • Clinging Range: 30 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The target of this Spell can climb any wall, cliff, or other vertical surface without tiring and without the need of any Skill Roll, moving at half their normal Move Rate for the Duration. +3 Weave: change Duration to 10 minutes per Level.
4th • Levitate Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target creature can levitate for the Duration, moving up and down vertically at a speed of 3 meters per Round. +3 Weave: change Duration to 10 minutes per Level.
5th • Blink Range: 3 m · Area of Effect: 1 target · Duration: - · Save: Yes Target creature disappears, and immediately reappears in an unoccupied space chosen by the caster within 10 m. The caster must be able to see the point of arrival, which must rest on a solid surface, and there cannot be any physical obstacle (i.e. walls, closed doors, or other barriers) between the target and the chosen space. +3 Weave: increase arrival point distance by 10 meters.
6th • Swim Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No Target creature can swim at its normal Move Rate, ignoring the effects of currents, without the need of any Skill roll for the duration. It also can move freely underwater, and treats all watery terrain as Normal terrain for the duration. Note that this spell does not grant the ability to breathe underwater.
7th • Ride the Sky Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target can fly at a Move Rate of 20 meters per Round for the Duration. +3 Weave: increase the target's flying Move Rate by 20 meters per Round.
8th • Eldritch Portal Range: 0 (touch) · Area of Effect: 1 surface · Duration: 1 Round per Level · Save: No This Spell creates a shimmering (2-meter high and 1-meter wide) portal on target solid surface that's 1 meter thick or less. The portal doesn't damage the surface integrity in any way, but creatures and objects can cross it (emerging on the other side of the surface) as if it were a normal door. The portal disappears as soon as the Spell ends.
9th • Mystical Step Range: 0 (self) · Area of Effect: 30 m · Duration: - · Save: No The caster vanishes, immediately reappearing in any space of their choosing within the Area of Effect. The caster doesn't need to see or know the point of arrival, but they must pass a Very Hard (-30) Perception Roll on the next Assessment Phase or be Stunned if they choose a destination they cannot see. If the chosen space is occupied by another creature or object, the caster will reappear Stunned at their starting point, instead.
10th • Journey Through the Dark Range: 0 (self) · Area of Effect: 10 m radius · Duration: Special · Save: No The caster transports themselves and up to 1 willing companion per Level within the Area of Effect to the Dark, a mystical region beyond the mortal world. By travelling through the Dark, the caster and their companions will be transported to any place in the mortal world within 10 km per caster's Level from their starting point. Travel will appear to be instantaneous to those witnessing it from the mortal world; the characters will seem to simply disappear from one place to reappear in another. However, the flow of time in the Dark is different from that of the mortal world, and the characters journeying through it will often feel as if they travelled for hours, or even days.
Dark Travel Modifiers [5.1]
| Caster | Modifier |
|---|---|
| Has never seen the destination before | +50 |
| Has been there at least once | +25 |
| Has been there on several occasions | +10 |
| Lived there for a prolonged time | +0 |
Moreover, the Dark itself isn't devoid of dangers, and travellers may well lose their way and find themselves stranded, or worse. Each time the caster uses this spell, they must make an Open-Ended Roll on the Dark Travel Events Table, adding the Dark Travel Modifiers.
Dark Travel Events Table
| Roll | Event |
|---|---|
| 01-50 | The Spell works correctly, the characters arrive safely at their destination. |
| 51-99 | The Spell works correctly but resonates through the Dark. The caster immediately makes a Magical Resonance Roll, with a special +10 modifier. |
| 100-110 | The journey through is particularly long and taxing. Characters arrive at their destination but become Weary. Those that were already Weary must pass a TSR against a Level 10 Attack, or suffer Exhaustion. |
| 111-124 | The path through the Dark is twisted and mazelike. The caster must either pass an Extremely Hard (-40) Arcana Roll, or use another method to find the right path through it. Should they fail, the characters will emerge in a location chosen by the GM within 10 km of their initial destination. |
| 125-140 | During their journey, the travellers find their path blocked by some unexpected foe, like an ancient Stone Guardian, a pack of Dark Trolls, or a group of vengeful Wights. They must either fight, or find a way around. |
| 141-149 | The characters are lost inside the Dark. If they manage to find a way out, they'll reappear at a point chosen by the GM within 10 km of their original destination. |
| 150+ | During their journey, the characters attract the attention of a powerful denizen of the Dark, such as a Shadowfire Demon, or a Maimlord, and must either confront it or flee for their lives. |
Eldritch Secrets
Revealing what's hidden, obfuscating the truth, and mastering the mysteries of magic.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Sense Secrets | 0 (self) | 6 m radius | C | N |
| 2nd | Secret Sign | 0 (touch) | 1 target | 1 hour/lvl | N |
| 3rd | Forgery* | 20 m | 1 target | 10 min/lvl | N |
| 4th | Hand of Glory | 0 (self) | 6 m radius | C | N |
| 5th | Magehunter* | 20 m | 1 target | C | N |
| 6th | Secrets of the Runes | 0 (touch) | 1 target | - | N |
| 7th | Reveal Secret | 30 m | 1 target | C | N |
| 8th | Secret Self | 0 (self) | caster | 10 min/lvl | N |
| 9th | Past and Future Secrets | 0 (touch) | 1 target | - | Y |
| 10th | Thousand Faces | 0 (self) | caster | P | N |
1st • Sense Secrets Range: 0 (self) · Area of Effect: 6 m radius · Duration: Concentration · Save: No As long as this Spell is active, the caster will know if something or someone is hidden somewhere within the Area of Effect. Note that this Spell only reveals the presence of hidden things and creatures, not their position, number, or nature. +2 Weave: change the Duration to 1 minute per Level. +4 Weave: the caster will also be given a rough idea of the nature of what's hidden in the Area of Effect (for example, if it's a creature, a thing, or a secret passage).
2nd • Secret Sign Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 hour per Level · Save: No The caster traces a single word or a simple symbol on target fixed object or non-mobile surface. The word or symbol can only be seen by the caster and either by another creature the caster knows personally chosen at the time of casting, or by creatures belonging to a certain Kin. The symbol fades when this Spell's Duration expires. +2 Weave: change the Duration to 1 day per Level. +4 Weave: change the Duration to 1 month per Level. +6 Weave: change the Duration to Permanent.
3rd • Forgery Range: 20 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No This Spell persuades target sentient creature that the caster is carrying or wearing an item (such as a signet ring, a letter, or a uniform) that identifies the caster as someone chosen at the time of casting. The illusory item exists only in the mind of the target, and no one else can perceive it. This Spell doesn't change the caster's appearance, so it cannot be used to persuade the target that the caster is someone they know. For example, it cannot convince the target that the caster is the local Sheriff, if the target knows the Sheriff personally, but it can convince them that the caster is a Sheriff, or carrying the Sheriff's badge. +1 Weave:* add one target.
4th • Hand of Glory Range: 0 (self) · Area of Effect: 6 m radius · Duration: Concentration · Save: No For the Duration, Rolls made to find or locate objects and creatures hidden or concealed in the Area of Effect suffer a special -30 penalty. Additionally, Spells and magical effects that permit reading minds or revealing Passions won't work in the Area of Effect for the Duration. +2 Weave: change the Duration to 10 minutes per Level.
5th • Magehunter Range: 20 m · Area of Effect: 1 target · Duration: Concentration · Save: No For the Duration, the caster is aware of the general direction and approximate distance of the creature who cast target Spell or created target magical effect within Range. +2 Weave: change the Duration to 1 minute/level. +2 Weave:* the caster knows the exact position of the creature.
6th • Secrets of the Runes Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster learns the purpose of target magical or enchanted text. If the text is a magical scroll, they also learn what Spells it contains and get a special +20 bonus to their Arcana Roll to cast them from that scroll.
7th • Reveal Secret Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No This caster knows the exact position and the shortest route to a specific hidden or concealed creature, object, or location within Range. +2 Weave: change the Duration to 1 minute per Level. +1 Weave: add 30 meters to Range.
8th • Secret Self Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No For the Duration, the caster cannot be detected by magic. Magical senses and scrying Spells will perceive the caster's presence only as a strange "absence", like a rip in the Weave, but won't be able to determine its nature, nor the caster's features or exact location. This Spell ends immediately if the caster casts another Spell.
9th • Past and Future Secrets Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: Yes The caster receives a fleeting vision about the past or future of target creature or object. The caster can ask the GM to reveal one of the following: a clue about what the target is hiding; one of the target's Passions; how the target can help the caster achieve something; the target's main weakness. If the target is a creature, they can pass a Save Roll to negate the effects of this Spell.
10th • Thousand Faces Range: 0 (self) · Area of Effect: caster · Duration: Permanent · Save: No This Spell changes the appearance of the caster, making them look and sound like someone else. This Spell can make the caster look slightly smaller or bigger (within 20% of its actual size) or appear as a member of a different Kin, but cannot radically change the caster's type of creature. It cannot, for example, change the appearance of a Man into that of a Wolf, but could change an Elf into a Dwarf. The caster's stats and abilities are not changed by this Spell; the caster does not gain any of their new form's special abilities or innate capabilities. The Spell changes the sound of the caster's voice, but doesn't grant the ability to speak a language they don't know.
Eldritch Storm
Conjuring the elemental Storm to attack with lightning and thunder, raise stormy winds, and call upon hurricanes.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Breeze | 0 (self) | 6 m cone | C | N |
| 2nd | Thunderbolt | 30 m | 1 target | - | N |
| 3rd | Stormwall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 4th | Thundercloud | 30 m | 1.5 m radius | C | N |
| 5th | Becalm | 30 m | 3 m radius | C | N |
| 6th | Wind Armor | 3 m | 1 target | 1 min/lvl | N |
| 7th | Stormbringer | 0 (touch) | 1 weapon | 1 rnd/lvl | N |
| 8th | Lightning Ball | 30 m | 3 m radius | - | N |
| 9th | Hurricane | 0 (self) | 6 m radius | 1 rnd/lvl | N |
| 10th | Lightning Bolt | 30 m | 1 target | - | N |
1st • Breeze Range: 0 (self) · Area of Effect: 6 m cone · Duration: Concentration · Save: No The caster conjures a strong breeze (about 30 km/h), that will blow in a chosen direction, in a cone 6 meters long, and 6 meters wide in its furthest end. The breeze is strong enough to raise dust, move small branches, and disperse gas and fog. Ranged attacks passing through the Area of Effect suffer a -30 penalty to their Attack Rolls. +3 Weave: increase length of cone by 3 meters.
2nd • Thunderbolt Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of crackling energy against the target. This Attack Spell inflicts Lightning damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 110. +2 Weave: increase Range by 10 meters.
3rd • Stormwall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a transparent wall of swirling wind on a solid surface within Range. The wall is approximately 15 cm thick, and can be up to 3 meters long and high. Attacks passing through the wall suffer a -50 penalty to their Attack Rolls. Creatures attempting to cross it must pass a Hard (-20) Athletics Roll or be pushed back. +3 Weave: extend length of wall by 3 meters. +2 Weave: creates a wall of electrically charged storm clouds instead. The wall cannot be seen through, and any creature passing through it suffers a Superficial Lightning Critical Strike.
4th • Thundercloud Range: 30 m · Area of Effect: 1.5 m radius · Duration: Concentration · Save: No The Area of Effect is filled with hundreds of tiny lightning discharges. Creatures ending their Round within the Area of Effect suffer a Light Lightning Critical Strike. +2 Weave: extend Area of Effect radius by 1.5 meters. +2 Weave: change Duration to 1 Round per Level. +3 Weave: increase Critical Strike severity by one level (up to Lethal).
5th • Becalm Range: 30 m · Area of Effect: 3 m radius · Duration: Concentration · Save: No An invisible bubble of air envelops the Area of Effect, stopping any wind blowing at 50 km/h or less, and cutting the speed of stronger winds by 50 km/h for the Duration. +2 Weave: change Duration to 1 Round per Level. +3 Weave: extend Area of Effect radius by 3 meters.
6th • Wind Armor Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No A protective whirlwind surrounds the target, shielding it from the enemy's blows and sustaining its movements. The target gets a +20 bonus to their Defense and Acrobatics Skill Rolls for the duration.
7th • Stormbringer Range: 0 (touch) · Area of Effect: 1 weapon · Duration: 1 Round per Level · Save: No Target melee weapon within Range begins to glow, as crackling sparks of energy envelop it. The sparks will not affect the weapon, nor harm its wielder or the caster, but will inflict an additional Moderate Lightning Critical Strike to any creature it hits. +2 Weave: increase the severity of the additional Critical Strike by one level (up to Lethal).
8th • Lightning Ball Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: No The caster shoots a tiny spark of energy that explodes in a scintillating blast of light upon reaching its target. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 150, inflicting Lightning damage and affecting anyone within the Area of Effect. The attack deals double damage against targets wearing metal armor. +2 Weave: increase Range by 10 meters.
9th • Hurricane Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No A circular wall of hurricane-force winds surrounds the caster. The wall has a radius of 6 meters, it's 6 meters high and about 1.5 meters thick. Attacks passing through it suffer a -100 penalty to their Attack Rolls. Creatures attempting to cross it will suffer a Moderate Impact Critical Strike and must pass a Very Hard (-30) Athletics Skill Roll or be pushed back and knocked Prone. The wall is static and does not move with the caster.
10th • Lightning Bolt Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of lightning against the target. This Attack Spell inflicts Lightning damage and is resolved on the Bolt Spells Attack Table, with no maximum result. If the attack scores a Critical Strike of Moderate severity or higher, it will also inflict a secondary Impact Critical Strike of two severity levels lower. Additionally, if the first Critical Strike scored was of Lethal severity, the target will also suffer a Superficial Fire Critical Strike. The attack deals double damage against targets wearing metal armor.
Eldritch Tide
Calling upon the power of elemental Water to conjure fog, control the tides, crush your enemies with mighty waves, and unleash the fury of the sea.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Conjure Water | 0 (touch) | 10 lt/lvl | P | N |
| 2nd | Fog | 30 m | 3 m/lvl radius | P | N |
| 3rd | Waterwall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 4th | Water Blast | 30 m | 1 target | - | N |
| 5th | Downpour | 30 m | 6 m radius | 1 rnd/lvl | N |
| 6th | Part Waters | 3 m | 30 m³ | C | N |
| 7th | Rushing Wave | 30 m | 3m × 3m × 6m | - | Y |
| 8th | Whirlpool | 30 m | 6 m radius | - | N |
| 9th | Control Waters | 0 (self) | 10 m radius | C | N |
| 10th | Tidal Wave | 30 m | 10 m × 10 m × 10 m | - | N |
1st • Conjure Water Range: 0 (touch) · Area of Effect: 10 liters per Level · Duration: Permanent · Save: No A small stream of clear, potable water springs from the ground at the point touched by the caster. The stream produces 10 liters of water each minute, and runs until the caster concentrates or until it produces 10 liters of water per Level of the caster. +2 Weave: the water produced by the stream is incredibly refreshing and invigorating. Any creature drinking directly from it as it flows will be healed from the Weary Condition.
2nd • Fog Range: 30 m · Area of Effect: 3 meters per Level radius · Duration: Permanent · Save: No A heavy fog covers the Area of Effect, obscuring anything within it. The fog inflicts a -50 penalty to any ranged Attack Roll made against targets within or behind it and to vision-based Perception Rolls made in the Area of Effect. The fog will disperse normally, according to local wind and meteorological conditions.
3rd • Waterwall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a transparent wall of water on a solid surface or over a body of liquid (a stream, a lake, a water-filled moat, etc) within range. The wall is approximately 15 cm thick and can be up to 3 meters long and high. Attacks passing through the wall suffer a -80 penalty to their Attack Rolls. Incorporeal undead cannot cross the wall, and other creatures must spend a Full Action to pass through it. +3 Weave: extend length of wall by 3 meters.
4th • Water Blast Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster shoots a blast of high-pressure water against the target. This Attack Spell inflicts Impact damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 120. +2 Weave: if the attack scores a Critical Strike, the target must also pass a Hard (-20) Athletics Roll or fall Prone (cannot be chosen more than once). +2 Weave: increase Range by 10 meters.
5th • Downpour Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No A torrential rain falls in the Area of Effect for the Duration. All fires in the Area of Effect are extinguished. Sandy or earthen terrain turns to mud, becoming Arduous Terrain. Ranged and fire-based attacks within the Area of Effect suffer a -20 penalty to their Attack Rolls for the Duration. +1 Weave: increase Area of Effect radius by 10 meters.
6th • Part Waters Range: 3 m · Area of Effect: 30 cubic m · Duration: Concentration · Save: No This Spell causes water inside the Area of Effect to part, creating a corridor through it for the Duration. The water will return to its original state when the Spell expires. +2 Weave: increase Area of Effect by 10 cubic meters.
7th • Rushing Wave Range: 30 m · Area of Effect: 3 m × 3 m × 6 m · Duration: - · Save: Yes A 3-meter tall and 3-meter wide wave of cold water suddenly rushes from target body of liquid within Range, moving for 6 meters in any direction and trampling everything in its path. Mundane fires in the Area of Effect are extinguished. Creatures failing a TSR are knocked Prone and pushed out of the Area of Effect (in a direction chosen by the caster). +2 Weave: increase wave length by 3 meters.
8th • Whirlpool Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: No A powerful vortex of water surges from the ground at a chosen point within Range. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 130, inflicting Impact damage and affecting anyone within the Area of Effect. If there's a body of water within the Area of Effect of this Spell, creatures suffering a Critical Strike from this attack must pass a Hard (-20) Athletics Skill Roll or be Stunned and pulled for 1.5 meters towards the center of the Area of Effect and fall Prone. +2 Weave: increase Range by 10 meters.
9th • Control Waters Range: 0 (self) · Area of Effect: 10 m radius · Duration: Concentration · Save: No The caster can control any body of water within the Area of Effect for the Duration. They can decide the direction the water will flow (even making it move uphill or over walls and other obstacles) and rise or lower its level by 30 centimeters per Level of the caster. Water outside the Area of Effect is unaffected by these changes, and controlled water will return to its normal state and behavior when the Spell expires.
10th • Tidal Wave Range: 30 m · Area of Effect: 10 m × 10 m × 10 m · Duration: - · Save: No This Spell creates a massive (10-meter high, 10-meter wide) wave, originating from target body of water within Range and travelling for 10 meters in any direction in a straight line. The wave capsizes small vessels, quenches any fire, and sweeps away any unfixed object on its path. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Impact damage and affecting anyone within the Area of Effect. Creatures suffering a Critical Strike from this attack are also knocked Prone and must pass a Hard (-20) Athletics Skill Roll or be pushed out of the Area of Effect (in a direction chosen by the caster).
Eldritch Visions
Projecting oneself out of the body to perceive other living beings, speak with the power of the mind alone, and attune to other minds.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Beast Sight | 30 m | 1 target | C | N |
| 2nd | Sense Thoughts* | 0 (self) | 6 m radius | C | N |
| 3rd | Clairaudience | 10 m | 1 target | C | N |
| 4th | Prescience* | 30 m | 1 attack | - | N |
| 5th | Far Sight | 10 m | 1 target | C | N |
| 6th | Mind Speech | 30 m | 1 target | C | N |
| 7th | Scrying | 0 (self) | caster | C | N |
| 8th | Mind Link | 0 (touch) | 1 target | P | Y |
| 9th | Mindtraveller | 0 (self) | caster | 1 min/lvl | N |
| 10th | Mind Reading | 3 m | 1 target | 1 rnd/10 fail | Y |
1st • Beast Sight Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No For the Duration, the caster can see through the eyes of target animal, as long as it remains within Range. This Spell does not grant any type of control over the animal's actions. +3 Weave: increase Range by 30 meters.
2nd • Sense Thoughts Range: 0 (self) · Area of Effect: 6 m radius · Duration: Concentration · Save: No For the Duration, the caster knows exactly how many sentient beings are within the Area of Effect, and is given a rough idea about their position. +1 Weave: change Duration to 1 Round per Level. +2 Weave:* increase Area of Effect radius by 3 meters.
3rd • Clairaudience Range: 10 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster selects any point within Range. For the duration, they will be able to hear as if they were at the selected point. +1 Weave: increase Range by 3 meters.
4th • Prescience* Range: 30 m · Area of Effect: 1 attack · Duration: - · Save: No The caster gains a glimpse of their enemy's intentions, allowing them to evade an attack they're aware of. They gain a special +50 bonus to their DEF against target attack coming from a sentient being.
5th • Far Sight Range: 10 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster selects any point within Range. For the Duration, they will be able to see as if they were at the selected point. +1 Weave: increase Range by 3 meters.
6th • Mind Speech Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster can mentally speak with target sentient creature for the Duration. The conversation is silent and isn't limited by the languages known by the target or the caster.
7th • Scrying Range: 0 (self) · Area of Effect: caster · Duration: Concentration · Save: No By gazing upon a reflective surface (such as a mirror, a pool of clear water, or a glass sphere), the caster has a vision about a specific individual, item, or place. The caster makes an Arcana Roll, with a Difficulty based on the caster's acquaintance with the object of their scrying: On a Failure, the caster isn't able to locate the object and sees nothing. On a Critical Failure, the caster sees nothing and becomes exposed to the Darkmaster's gaze. They must roll on the Magical Resonance table, with a special +30 modifier. On a Partial Success, the caster sees what's happening to the scried object in the present for the Duration. On a Success, the caster clearly sees the object for the Duration, and is also given a general idea about its distance and direction. On an Outstanding Success, the caster also has a premonition about the object's future, gaining a magical +20 bonus to their next Roll concerning it. This Arcana roll automatically fails if the scried object isn't within 1 km per Level of the caster.
Scrying Modifiers [5.2]
| Scried Object | Difficulty |
|---|---|
| Is known personally by the caster | Standard (+0) |
| Has been described in detail to the caster | Very Hard (-30) |
| Is only vaguely known by the caster | Insane (-70) |
8th • Mind Link Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: Yes The caster attunes their mind with that of target sentient creature or animal. The caster can ignore Range limitations of any other Spell from this Spell Lore with an Area of Effect of "1 target", when targeting the creature whose mind they're attuned with. Additionally, the caster can select the creature as a target for such Spells even if they don't know their current location. The caster cannot attune to multiple targets at the same time. When they cast this Spell, any previously cast Mind Link immediately expires.
9th • Mindtraveller Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster falls into a deep trance as their consciousness leaves their body. For the Duration, the caster can move their consciousness in any direction, at a speed of 30 meters per Round, passing through walls and other physical obstacles as if they weren't there. The caster perceives the world through their consciousness but cannot otherwise interact with it in any way. The consciousness is invisible and cannot be physically harmed. If the caster's consciousness is still out of their body when this Spell expires it immediately returns to it and the caster must pass an Attack Level 10 WSR or die.
10th • Mind Reading Range: 3 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes The caster can read the thoughts of target sentient creature and can mentally communicate with them for the Duration. Additionally, each Round the caster can either choose to learn one of the target's Passions or mentally ask them a single Yes or No question, to which the target must answer truthfully to the best of their knowledge.
Eldritch Wards
Placing mystical wards to bar the way and protect people and places. Shielding oneself and others against magic, spells, and sorcery. Dispelling magical effects on people and things.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Alarm Ward | 0 (touch) | 3 m radius | 1 hr/lvl | N |
| 2nd | Magic Lock | 0 (touch) | 1 target | 1 min/lvl | N |
| 3rd | Suppress Magic* | 20 m | 1 spell | 1 rnd | Y |
| 4th | Counterspell* | 20 m | 1 spell | - | Y |
| 5th | Dispel Magic | 20 m | 1 target | - | Y |
| 6th | Spell Ward | 3 m | 1 target | 1 min/lvl | N |
| 7th | Suppress Curse | 3 m | 1 target | 1 hr/lvl | Y |
| 8th | Eldritch Wall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 9th | Glyph of Warding | 0 (touch) | 6 m radius | Varies | N |
| 10th | Reverse Spell* | 20 m | 1 spell | - | Y |
1st • Alarm Ward Range: 0 (touch) · Area of Effect: 3 m radius · Duration: 1 hour per Level · Save: No The caster draws a small arcane symbol on the floor or on an immovable object. For the Duration, the symbol will glow faintly whenever a sentient creature other than the caster enters the Area of Effect. The caster will instinctively be aware of each time this effect is triggered. +1 Weave: the caster can select up to one specific individual per Level who will not trigger the ward upon entering the Area of Effect.
2nd • Magic Lock Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target door or container is magically locked and cannot be opened for the duration, except by breaking it down. +3 Weave: change Duration to 1 hour per Level. +5 Weave: change Duration to 1 day per Level.
3rd • Suppress Magic Range: 20 m · Area of Effect: 1 Spell · Duration: 1 Round · Save: Yes Target active Spell or magical effect makes a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If the SR fails, its effects are cancelled for the Duration. The suppressed Spell will take effect again when the Duration expires (note that the elapsed time still counts against the targeted Spell's original Duration). +3 Weave:* increase Duration by one Round.
4th • Counterspell* Range: 20 m · Area of Effect: 1 Spell · Duration: - · Save: Yes The caster attempts to neutralize another Spell that has been cast in the same Phase, before its effects are resolved. The caster of the targeted Spell must pass a WSR. If it fails, the Spell is neutralized and fails without producing any effect.
5th • Dispel Magic Range: 20 m · Area of Effect: 1 target · Duration: - · Save: Yes Target active Spell or magical effect within Range must pass a WSR, using its caster's Level (or its Weave, if no caster is present) as its Defender Level. If it fails, the Spell is dispelled and its effects immediately end.
6th • Spell Ward Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No For the Duration, the target gains a magical +20 bonus to all their Save Rolls against magic and to their DEF against Bolt and Area Spells.
7th • Suppress Curse Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target curse affecting a creature or item within Range must pass a WSR, using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the effects of the curse are cancelled for the Duration. The curse will take effect again when the Spell ends.
8th • Eldritch Wall Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 rnd/lvl · Save: No This Spell creates a wall of shimmering light on a solid surface within Range. The wall cannot be seen through, is approximately 15 cm thick, and can be up to 3 meters long and high. Undead and summoned creatures cannot cross it, and Spells or magical effects passing through it must pass a Save Roll (using their Weave as their Defender Level) or be cancelled. Other creatures and normal attacks can pass through the wall without encountering any resistance. The wall has no effect on constant magical items, and it disappears after cancelling a total of 20 Weaves of Spells.
9th • Glyph of Warding Range: 0 (touch) · Area of Effect: 6 m radius · Duration: varies · Save: No The caster inscribes a warding glyph on target static surface and chooses one of the following triggering conditions: a creature entering or leaving the Area of Effect; a creature touching the glyph; a creature reading it; or the passage of a specific period of time. When the glyph is triggered, it disappears with a small explosion, causing a Light Impact Critical Strike to all creatures in the Area of Effect.
10th • Reverse Spell* Range: 20 m · Area of Effect: 1 Spell · Duration: - · Save: Yes The caster attempts to deflect another Spell with an Area of Effect of "1 target" that has been cast in the same Phase, turning it back on its caster. The caster of the targeted Spell must pass a WSR. If it fails, the Spell will target its caster instead of the original target.
Elven Lore
Gathering the Wisdom of the Stars to recall upon the Lore of the Ancients about legendary people, places, artifacts, and magics.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Memory Palace | 0 (self) | caster | - | N |
| 2nd | Artificer's Lore | 0 (touch) | 1 target | - | N |
| 3rd | Lore of Words | 0 (touch) | 1 target | - | N |
| 4th | Mind's Knowledge | 15 m | 1 target | - | Y |
| 5th | Dreams of Lore | 0 (self) | caster | 4 hours | N |
| 6th | Secrets of the Runes | 0 (touch) | 1 target | - | N |
| 7th | Dark Lore | 20 m | 1 target | - | N |
| 8th | Hunter's Lore | 20 m | 1 target | - | N |
| 9th | Mystical Lore* | 20 m | 1 target | - | N |
| 10th | Lore of the Ancients | 0 (self) | caster | 4 hours | N |
1st • Memory Palace Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster remembers perfectly a specific event they witnessed within 10 days per Level. +2 Weave: the event recalled could have happened up to 3 months per Level ago. +5 Weave: the event recalled could have happened up to 10 years per Level ago.
2nd • Artificer's Lore Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster assesses the value of target gem, jewel, or crafted item (learning its Treasure Value). +1 Weave: the caster also learns if the item is enchanted and is given a rough estimation of how powerful it is. +5 Weave: the caster also learns if the item has any cultural or historical value, and is given a rough idea about its significance.
3rd • Lore of Words Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster learns what language target text is written in and if it has any hidden meaning. If the text's author is particularly noteworthy, the caster also learns their name and whether the text itself has any monetary value.
4th • Mind's Knowledge Range: 15 m · Area of Effect: 1 target · Duration: - · Save: Yes The caster learns if target sentient creature they can see has any knowledge about a specific topic. Additionally, if the target failed their SR, the caster can read their surface thoughts about the topic (how they feel about it; whether they deem the topic important; and whether it generates strong emotions within them). +4 Weave: the caster peers deeper into the target's mind. If the target failed their SR, they're able to mentally ask them a single question about the chosen topic, to which the target must answer truthfully.
5th • Dreams of Lore Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster falls into a deep trance for the Duration. During the trance, the caster is oblivious to anything happening around them, but receives a vision about a significant event in the past of an item or place they can see at the time of casting.
6th • Secrets of the Runes Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster learns the purpose of target magical or enchanted text. If the text is a magical scroll, they also learn what Spells it contains and get a special +20 bonus to their Arcana Roll to cast those Spells from that scroll.
7th • Dark Lore Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster knows if target creature, item, or place they can see within the Range of this Spell is cursed or connected with the Darkmaster. If the target is cursed, they also learn the origins of the curse afflicting it and gain a +10 to their eventual SRs to resist its effects.
8th • Hunter's Lore Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster identifies the nature of target creature they can see, learning what type of creature it is and its general origins. They also get an idea of the general capabilities usually possessed by creatures of that type, together with their most known weaknesses, vulnerabilities, or idiosyncrasies.
9th • Mystical Lore* Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster identifies target Spell, ritual, or magical effect, learning its name, origin, Weave, and general effects.
10th • Lore of the Ancients Range: 0 (self) · Area of Effect: caster · Duration: 4 hours · Save: No The caster falls into a deep trance for the Duration, during which they enter in communion with the wise spirits of Nature. They're oblivious to anything happening around them for the Duration, but at the end of the trance they can ask a simple yes or no question about a specific subject, to which the GM must answer truthfully.
Enchantment
Mastering the secrets of the runes to enchant items, weapons and armors with magical qualities, or imprisoning a Spell in a rune until it's set to be released.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Wizard's Staff | 0 (touch) | 1 target | P | N |
| 2nd | Rune of Warning | 0 (touch) | 10 m radius | 10 min/lvl | N |
| 3rd | Spell Storing | 0 (self) | 1 spell | varies | N |
| 4th | Rune of Good Luck | 0 (touch) | 1 target | 10 min/lvl | N |
| 5th | Runes of Power | 0 (touch) | 1 target | varies | N |
| 6th | Rune of Archery | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 7th | Rune of Parrying | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 8th | Rune of Awe | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 9th | Thaumaturgy | 0 (touch) | 1 target | 1 min/lvl | N |
| 10th | Rune of Victory | 0 (touch) | 1 target | 1 rnd/lvl | N |
1st • Wizard's Staff Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: No The caster inscribes their personal rune on target wooden staff, turning it into their Wizard's Staff. The staff is considered a magical weapon for the Duration. As long as the caster holds it, they gain a special +5 bonus to all their Spell Casting Rolls. The caster can have only one active Wizard's Staff at any time. As long as this Spell is active, the caster cannot cast another Wizard's Staff Spell without dismissing it first. +5 Weave: increase Spell Casting Rolls bonus by +5.
2nd • Rune of Warning Range: 0 (touch) · Area of Effect: 10 m radius · Duration: 10 minutes per Level · Save: No The caster inscribes the Rune of Warning on target object. The Rune will glow of a soft silver light if any creature of Darkness ever comes within the Area of Effect. +2 Weave: increase Area of Effect by 10 meters. +3 Weave: change Duration to 1 hour per Level.
3rd • Spell Storing Range: 0 (self) · Area of Effect: 1 Spell · Duration: varies · Save: No The next Spell cast by the caster within the next five Rounds is stored in their Wizard's Staff. The stored Spell has no immediate effect (other than being stored), but the caster can then release it at any time with a Half Action. Released Spells are resolved as if they were just cast and are treated as an Instantaneous Spell. When released, a Spell stops being stored. The caster cannot cast any other Spell while the Spell is stored. This Spell has no effect if the caster doesn't have a Wizard's Staff or if they don't cast another Spell within 5 Rounds.
4th • Rune of Good Luck Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No The caster enchants target object, inscribing a Rune of Good Luck on it. For the Duration, the item will grant a +10 magical bonus to a selected Skill to any character using it. +3 Weave: change Duration to 1 hour per Level. +3 Weave: increase magical bonus granted to selected Skill by +5.
5th • Runes of Power Range: 0 (touch) · Area of Effect: 1 target · Duration: varies · Save: No The caster draws a series of enchanted runes on an appropriate material (such as a stone tablet, whale bone, deer antler, or parchment scroll), inscribing a First or Second Weave Spell they know on it. The enchanted item becomes a Rune of Power, which can be used to cast the inscribed Spell once, as described in the Magic Items section. +1 Weave: increase the maximum Weave of the inscribed Spell by one.
6th • Rune of Archery Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target bow, inscribing a Rune of Archery on it. For the Duration, the wielder of the enchanted bow can reload it as a Free Action.
7th • Rune of Parrying Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target weapon or shield, inscribing a Rune of Parrying on it. For the Duration, when a character Parries with the enchanted object, they can apply their Parry bonus to their DEF against all melee attacks made against them that Round, regardless of their facing. +2 Weave: the Parry bonus from the enchanted item also applies against ranged attacks.
8th • Rune of Awe Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target helm or armor, inscribing a Rune of Awe on it. For the Duration, the wearer of the enchanted item is surrounded by an awe-inspiring aura of majesty, granting them a magical +15 bonus to their DEF and to all their Charisma Skill Rolls. Additionally, sentient creatures of Level 3 or lower cannot attack the wearer unless they pass a WSR against the wearer's Level or they are attacked first.
9th • Thaumaturgy Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster bestows a temporary enchantment on target item, embedding a Spell they know in it. The embedded Spell must be of 4th Weave or lower, and must have a Range of 0 (self). For the Duration, any character carrying the item will be affected by the embedded Spell as if they cast it themselves.
10th • Rune of Victory Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster enchants target melee weapon, inscribing the Rune of Victory on it. For the Duration, the enchanted weapon's Length is considered to be one step longer (up to a maximum of Longest), it never Fumbles, and Critical Strikes inflicted by it never suffer from Critical Reduction due to the type or size of the creature it strikes.
Healing
Miraculously healing wounds; clotting blood loss; mending broken bones and injured muscles and organs; restoring one's health and vigor.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Heal | 0 (touch) | 1 target | - | N |
| 2nd | Clotting | 0 (touch) | 1 wound | - | N |
| 3rd | Unstun* | 6 m | 1 target | - | N |
| 4th | Mend Injuries | 0 (touch) | 1 injury | - | N |
| 5th | Recover* | 0 (touch) | 1 target | C | N |
| 6th | Clarity* | 0 (touch) | 1 target | - | N |
| 7th | Rejoining | 0 (touch) | 1 injury | - | N |
| 8th | Heal Injuries | 0 (touch) | 1 injury | - | N |
| 9th | Suspended Animation | 0 (touch) | 1 target | 1 day/lvl | N |
| 10th | Regenerate | 0 (touch) | 1 injury | - | N |
1st • Heal Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature recovers up to 10% of their Total Hit Points over the course of the next minute, as if they rested for a full hour. +1 Weave: increase amount of HPs recovered by another 10% and the recovery time by another minute. +2 Weave: HP recovery is instantaneous instead.
2nd • Clotting Range: 0 (touch) · Area of Effect: 1 wound · Duration: - · Save: No Reduce the HP loss of target Bleeding Wound by 1 HP per Round. If this brings Bleeding to zero, the wound is considered to be healed, as if treated with a successful Healer Roll. +1 Weave: reduce Bleeding by another 1 HP per Round.
3rd • Unstun* Range: 6 m · Area of Effect: 1 target · Duration: - · Save: No Target creature immediately shakes off its Stunned Condition.
4th • Mend Injuries Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No Each day of rest will count as two days for the purposes of recovering from the effects of target Minor Injury (note that Injury must be treated for recovery to begin). +2 Weave: increase the severity of Injuries treated by this Spell by one step (from Minor to Serious, or from Serious to Crippling).
5th • Recover Range: 0 (touch) · Area of Effect: 1 target · Duration: Concentration · Save: No For the Duration, the target recovers 1 HP each Round. Incapacitated characters can cast this Spell on themselves and Concentrate on it as if they weren't Incapacitated. +2 Weave:* target recovers 1 more HP each Round.
6th • Clarity* Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target living creature immediately wakes from sleep or ceases to be Stunned or Incapacitated. This Spell doesn't work on characters with 0 HPs or less. Sleeping or Incapacitated characters can cast this Spell on themselves as if they were fully conscious.
7th • Rejoining Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No The caster can reattach target severed limb or body part to its original place. The target will not be immediately functioning but will be considered a Crippling Injury and will heal normally if treated.
8th • Heal Injuries Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No This Spell immediately reduces by one step the severity of an Injury the caster is treating (from Crippling to Serious, from Serious to Minor, or from Minor to completely healed). The penalty inflicted by the Injury is reduced to the standard maximum penalty for its new Severity (-50 for Serious Injuries or -20 for Minor Injuries). Note that this Spell does not remove the need of a Healer Roll, but affects its Difficulty and the Injury recovery time.
9th • Suspended Animation Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 day per Level · Save: No The caster puts target living creature into a deep trance. While under the effect of this Spell, the target is Incapacitated, recovers 5 HPs each Round, and halves the recovery time for any Injury it's suffering from. Additionally, for the Duration Bleeding and the Dying condition are temporarily stopped, as are the effects of any disease or poison afflicting the character (they'll resume normally as soon as the Spell ends, unless healed). This Spell ends immediately if the target recovers all their HPs and is healed of all Injuries or if they stop being Incapacitated.
10th • Regenerate Range: 0 (touch) · Area of Effect: 1 Injury · Duration: - · Save: No This Spell replaces target lost or destroyed limb, organ, or body part. The replaced part won't be immediately functioning, but will be considered a Crippling Injury and will heal normally if treated. This Spell will prevent characters from dying from the healed wound, but it won't bring dead characters back to life.
Heroic Defense
Protecting oneself from harm, strengthening the body, and deflecting attacks.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Battle Awareness* | 0 (self) | caster | 1 rnd/lvl | N |
| 2nd | Mystical Poise | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Stoneskin* | 0 (self) | caster | 1 rnd/lvl | N |
| 4th | Impenetrable Defense* | 0 (self) | caster | 1 rnd/lvl | N |
| 5th | Defender* | 5 m | 1 attack | - | N |
| 6th | Unshakable* | 0 (self) | caster | 1 rnd/lvl | N |
| 7th | Shield Block* | 0 (self) | caster | 1 rnd | N |
| 8th | Unassailable* | 0 (self) | caster | 1 rnd/lvl | N |
| 9th | Riposte* | 0 (self) | caster | 1 rnd | N |
| 10th | Defiance* | 0 (self) | caster | 1 rnd/lvl | N |
1st • Battle Awareness Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster gains a magical +20 bonus to all Assessment Rolls. +2 Weave:* the caster also gains a magical +20 bonus to their DEF against surprise attacks (cannot be chosen more than once).
2nd • Mystical Poise Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster gains a magical +10 bonus to their Armor Skill. +1 Weave: increase bonus granted by +10. +2 Weave: change Duration to 10 minutes per Level.
3rd • Stoneskin Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster chooses either the torso, the arms, the legs, or the head. For the Duration, the chosen area of their body is treated as armored for the purpose of resolving Critical Strikes. +2 Weave:* the caster can choose an additional area.
4th • Impenetrable Defense* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster gains a +25 bonus to their DEF as long as they parry with at least 50% of their CMB.
5th • Defender* Range: 5 m · Area of Effect: 1 attack · Duration: - · Save: No The caster moves to intercept an attack made against a creature within Range. The attack targets the caster instead of its original target, and the caster may Parry it if able to and if they haven't already Parried in this Round. This Spell automatically fails if the caster is Held or unable to move.
6th • Unshakable* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster cannot be Stunned for the duration.
7th • Shield Block* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No The first Critical Strike suffered by the caster during this Round is redirected to their shield arm. Change the Critical Strike result to the nearest result targeting the arms. If the Critical Strike would inflict an Injury, the caster may choose to ignore it. If they do, their shield is splintered by the attack instead.
8th • Unassailable* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, if the caster is wielding a shield, attacks against them do not gain any positional bonus (including bonuses from the Prone, Flanking, or On Rear Conditions), and their Parry applies to all creatures Engaged with them.
9th • Riposte* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the rest of the Round, if the caster is wielding a shield, each time a melee attack misses them, they can immediately make a shield bash attack against the creature who attacked them as a Free Action. This attack is resolved on the Blunt Weapon Attack Table, with a maximum result of 140, using the caster's Heroic Defense Skill Bonus as its CMB.
10th • Defiance* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster doesn't Bleed (bleeding will start again as soon as this Spell ends); cannot be Stunned, Held, or knocked Prone; and ignores the effects of the Weary Condition and Exhaustion. This spell immediately ends if the caster moves more than half their Move Rate in a single Round.
Illusions
Creating fake illusory artifacts, from deceptive mirages to ghostly sounds, misleading the sight and senses of living beings into believing their existence.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Phantom Sound | 30 m | 3 m radius | 10 min/lvl | N |
| 2nd | Chameleon | 3 m | 1 target | 24 hrs | N |
| 3rd | Mirage | 30 m | 3 m radius | 10 min/lvl | N |
| 4th | Invisibility | 3 m | 1 target | 24 hrs | N |
| 5th | Decoy* | 0 (self) | caster | 1 rnd/lvl | N |
| 6th | Disguise | 3 m | 1 target | 1 hr/lvl | N |
| 7th | Illusion | 30 m | 3 m radius | 10 min/lvl | N |
| 8th | Maddening Wail | 0 (self) | 15 m radius | 1 rnd/lvl | Y |
| 9th | Crippling Gaze | 20 m | 1 target | 1 rnd/5 fail | Y |
| 10th | Cloud Scrying | 30 m | 6 m radius | 10 min/lvl | N |
1st • Phantom Sound Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory sound seemingly emanating from a point in the Area of Effect. It can be as low as a whisper or as loud as a normal conversation. If the sound is a voice, it must be in a language the caster knows. +1 Weave: the caster can Concentrate to move the point of origin of the sound within Range.
2nd • Chameleon Range: 3 m · Area of Effect: 1 target · Duration: 24 hours · Save: No This Spell masks the presence of target static object or creature, making it very difficult to see for the Duration. Observers won't be able to see the target unless they're actively searching the area. In this case, they can make a WSR to resist the effects of this Spell. This Spell immediately ends if the target moves. +4 Weave: add one target.
3rd • Mirage Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory static image or scene in the Area of Effect. The illusion is purely visual and doesn't cover sound, touch, or other senses. Objects and creatures can simply pass through it without encountering any resistance. +3 Weave: increase Area of Effect by 3 meters. +3 Weave: increase Range by 30 meters. +3 Weave: increase Duration by 10 minutes per Level.
4th • Invisibility Range: 3 m · Area of Effect: 1 target · Duration: 24 hours · Save: No Target creature and anything it carries or wields is made completely invisible for the Duration. This Spell immediately ends if the target attacks, casts a Spell, or is struck by a physical attack. +2 Weave: the Spell doesn't end if the target casts a Spell (it will still end if they attack or are struck by a physical attack). +4 Weave: add one target.
5th • Decoy Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No This Spell creates an illusory decoy that looks and sounds exactly like the caster. The decoy moves around the caster, mimicking their actions and echoing their words. Each attack directed against the caster has an equal chance of hitting them or a decoy. If a decoy is hit, it is destroyed and vanishes. This Spell ends immediately when all decoys are destroyed. +3 Weave:* the Spell creates one more decoy.
6th • Disguise Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: No This Spell changes the appearance of target creature, making them look and sound like someone else. This spell can make the target look slightly smaller or bigger (within 20% of their actual size), or appearing as a member of a different Kin, but cannot radically change the target's type of creature. It cannot, for example, change the appearance of a Man into that of a Wolf, but could make a Horse appear as a Camel or an Elf look like a Dwarf. The Spell changes the sound of the target's voice, but doesn't give them the ability to speak a language they don't know. This illusion only affects the senses of sight and hearing, so creatures using other senses won't be fooled by it.
7th • Illusion Range: 30 m · Area of Effect: 3 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an illusory image or scene in the Area of Effect. The illusion is very convincing, affecting the senses of sight, hearing, and smell. However, it's intangible and cannot damage creatures interacting with it. The caster can move the illusion as they wish (as long as it remains within Range) by Concentrating. Otherwise, the illusion will remain static. The sounds reproduced by the illusion can be as loud as a dragon's roar. If they're voices, they must be in a language known by the caster. +3 Weave: increase Area of Effect by 3 meters. +3 Weave: increase Range by 30 meters. +3 Weave: increase Duration by 10 minutes per Level.
8th • Maddening Wail Range: 0 (self) · Area of Effect: 15 m radius · Duration: 1 Round per Level · Save: Yes The caster emits a disturbing, high pitched wail that rattles everyone near them. Creatures within the Area of Effect must pass a Save Roll at the beginning of each Assessment Phase or be Stunned. Animals that fail this Save Roll will instead flee from the caster at their maximum speed for the Duration. Deaf and mindless creatures aren't affected by this Spell.
9th • Crippling Gaze Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes The target believes they have been struck by an attack causing them a terrible injury. Roll a Grievous Critical Strike of a type chosen by the caster. Target will suffer its effects (damage, conditions, bleeding, penalties, etc) for 1 Round for every 5 points of failure in their WSR. Once the Duration expires, the target will realize they've been fooled and all damage caused by the Spell will vanish. If the target "dies" as a result of the Critical Strike, they'll fall unconscious for the Duration instead.
10th • Cloud Scrying Range: 30 m · Area of Effect: 6 m radius · Duration: 10 minutes per Level · Save: No For the Duration of the Spell, the chosen area is made impervious against divination magic. Spells or magical effects that detect or reveal illusions and magic that enhances one's senses or let someone perceive from distance won't work within the Area of Effect.
Lore of Nature
Learning from the ancient Lore of Nature, from plant and animal and the whisper of the wind and the seething of the pond.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Sense Darkness | 20 m | 1 target | - | N |
| 2nd | Sense Life | 0 (self) | 30 m radius | C | N |
| 3rd | Read the Wind | 0 (self) | caster | 10 min/lvl | N |
| 4th | Detect Magic | 0 (self) | 15 m radius | C | N |
| 5th | Herb Lore | 0 (self) | caster | 1 hr/lvl | N |
| 6th | Spirit Guide | 3 m | 1 spirit | 24 hrs | N |
| 7th | Hunter's Lore | 20 m | 1 target | - | N |
| 8th | Rumors of the Earth | 30 m | 1 target | C | N |
| 9th | Spirit Watcher | 10 m | 30 m radius | 1 hr/lvl | N |
| 10th | Wisdom of Yore | 0 (self) | caster | - | N |
1st • Sense Darkness Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster learns whether a creature or item they can see is a servant of the Darkmaster, cursed, or under the influence of an evil Spell. +3 Weave: the caster also learns the general nature of the curse or evil Spell afflicting the target. +1 Weave: add one target.
2nd • Sense Life Range: 0 (self) · Area of Effect: 30 m radius · Duration: Concentration · Save: No The caster can sense the presence of living beings (other than their own) in the Area of Effect. They can distinguish between plants and other living creatures; know exactly how many living creatures of Level 1 or higher are in the area, and are given a rough estimate of their proximity. +2 Weave: increase Area of Effect radius by 30 meters. +2 Weave: change Duration to 1 minute per Level.
3rd • Read the Wind Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No The wind whispers to the caster, blessing them with the ability to accurately predict weather changes for the Duration. This grants them a magical +25 bonus to all Skill Rolls made to avoid or overcome weather-based Hazards and obstacles.
4th • Detect Magic Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No For the Duration, the caster is aware of the presence of magical items or active Spells in the Area of Effect. +2 Weave: the caster also learns the general position of all sources of magic detected (with an approximation of 1.5 meters). +3 Weave: this Spell also detects passive or dormant Spells and magical effects. +2 Weave: change the Duration to 1 minute per Level.
5th • Herb Lore Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement isn't halved when searching for healing herbs, and they gain a special +20 bonus to their Nature Rolls to find herbs.
6th • Spirit Guide Range: 3 m · Area of Effect: 1 spirit · Duration: 24 hours · Save: No The caster summons a small woodland spirit that appears before them in the form of an animal. The spirit will guide the caster to a specific known location, through the quickest possible route. It will circumvent natural obstacles and dangers (such as blocked paths or dangerous terrain) when possible, but cannot avoid encounters with other creatures or non-natural hazards (such as man-made traps) on its path. If the destination cannot be reached within the Duration, the spirit will guide the caster as near as possible to it. The spirit will disappear once it reaches the destination, when the Spell expires, or if it's attacked in any way.
7th • Hunter's Lore Range: 20 m · Area of Effect: 1 target · Duration: - · Save: No The caster identifies the nature of target creature they can see, learning what type of creature it is and its general origins. They also get an idea of the general capabilities usually possessed by creatures of that type, together with their most known weaknesses, vulnerabilities, or idiosyncrasies.
8th • Rumors of the Earth Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: No The ground itself whispers to the caster's ears, pointing them in the direction of their quarry. The caster knows the exact position of target creature they're familiar with or they have seen the tracks of. If the target is outside the Range of this Spell, the caster will learn only its general direction. +2 Weave: change the Duration to 1 minute per Level. +1 Weave: the caster doesn't need to be familiar with the target, as long as it's been described to them in detail. +1 Weave: add 30 meters to Range.
9th • Spirit Watcher Range: 10 m · Area of Effect: 30 m radius · Duration: 1 hour per Level · Save: No The caster summons a small woodland spirit, which appears at a chosen point within Range in the form of an animal. For the Duration, the spirit will watch over the Area of Effect, mentally warning the caster of any movement within it. The spirit will ignore normal animals, unless they obviously pose a threat to the caster. It can also sense the presence of other spirits, undead, and creatures of Darkness, even if they're concealed or invisible. The spirit will disappear when the Spell expires or if it's attacked in any way.
10th • Wisdom of Yore Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster learns any significant legend and tale relevant to the powers, origins and history of a natural location, spirit, curse, or blessed object chosen at the time of casting. The caster must know at least a rumor about the topic, like having been told about it, or be in the presence of the subject of this Spell. In most cases, the effect of this Spell may also result in a special bonus to any Songs & Tales Skill roll variable from +50 to +100, depending on the situation. The GM must eventually give the caster's player any information about the topic, possibly in the form of the caster experiencing vivid visions of important events from the past of the item, creature, curse, or location.
Master of Animals
Gaining mastery of Animals to summon them at once, driving them away, calming their instincts, speaking their tongues.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Animal Sleep | 30 m | 1 animal | 1 min/lvl | Y |
| 2nd | Speak with Animals | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Animal Companion | 3 m | 1 target | P | N |
| 4th | Summon Animals | 30 m | 1 animal | 1 min | N |
| 5th | Beast Mastery | 30 m | 1 animal | C | Y |
| 6th | Hold Beasts | 30 m | 1 animal | 1 rnd/5 fail | Y |
| 7th | Eyes of the Forest | 0 (self) | caster | 1 hr/lvl | N |
| 8th | Nature's Friend | 0 (self) | 15 m radius | C | N |
| 9th | Animal Healing | 0 (touch) | 1 animal | - | N |
| 10th | Plague of Insects | 30 m | 6 m radius | 1 rnd/lvl | N |
1st • Animal Sleep Range: 30 m · Area of Effect: 1 animal · Duration: 1 minute per Level · Save: Yes Target animal falls deeply asleep for the Duration. The target will immediately awake if it's shaken, prodded, or harmed in any way. Loud noises will grant it a Save Roll to end the effects of this Spell. +2 Weave: add one animal to the Area of Effect.
2nd • Speak with Animals Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can communicate with normal animals for the Duration. +2 Weave: change the Duration to 10 minutes per Level.
3rd • Animal Companion Range: 3 m · Area of Effect: 1 target · Duration: Permanent · Save: No The caster establishes a special bond with target friendly animal within Range, swearing a sacred pact of mutual friendship. The animal will follow the caster and blindly obey their orders. Both will be able to communicate with each other at a basic level (conveying concepts such as fear, danger, hunger, enemies, and so on). This Spell ends immediately if the caster betrays the animal's trust or if it's cast again on another animal.
4th • Summon Animals Range: 30 m · Area of Effect: 1 animal · Duration: 1 minute · Save: No The caster summons a random animal of Level 3 or lower from the surrounding area. When this Spell is cast, the caster can specify the general type of animal they intend to summon (e.g.: "a flying beast" or "a predator") but cannot choose a specific animal. The summoned animal will appear at the end of the Round and will be friendly toward the caster, who can Concentrate to control its actions for the Duration. When the Spell ends, the animal will flee back to the wild. +2 Weave: increase Duration by 1 minute. +2 Weave: increase the maximum Level of the summoned creature by one. +3 Weave: summon one more creature for the Duration.
5th • Beast Mastery Range: 30 m · Area of Effect: 1 animal · Duration: Concentration · Save: Yes The caster can control the actions of target animal within Range for the Duration. +3 Weave: add one animal to the Area of Effect.
6th • Hold Beasts Range: 30 m · Area of Effect: 1 animal · Duration: 1 Round per 5 points of failure · Save: Yes Target animal within Range is Held for 1 Round for every 5 points of failure in its Save Roll. +3 Weave: add one animal to the Area of Effect.
7th • Eyes of the Forest Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No Local animals will aid the caster, warning them of possible dangers ahead and steering them away from perilous paths. The caster gains a special +20 bonus to their Wandering Skill Rolls while Pathfinding and a +30 bonus to all Rolls made to evade encounters for the Duration.
8th • Nature's Friend Range: 0 (self) · Area of Effect: 15 m radius · Duration: Concentration · Save: No Animals in the Area of Effect will be friendly towards the caster and their allies for the Duration. This Spell ends immediately if the caster or one of their allies attacks the animals in any way.
9th • Animal Healing Range: 0 (touch) · Area of Effect: 1 animal · Duration: - · Save: No Target animal miraculously recovers from any disease, wound, or injury in 1d10 days. This Spell can save Dying animals, but cannot bring dead animals back to life.
10th • Plague of Insects Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No A buzzing cloud of stinging insects attacks every creature in the chosen area. Creatures in the Area of Effect will lose 2d10 HPs at the end of each Round, unless they spend a Full Action swatting the insects covering them and protecting themselves from their bites. The Area of Effect is also almost completely obscured by the insects, and all creatures inside it suffer a special -30 penalty to all their actions and attacks. Each Round, the caster can Concentrate to move the cloud to another area within the Range of the Spell.
Master of Plants
Mastering all kinds of plants and trees to make them grow, move, help, hinder, or grapple and crush at the master's command.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Hinder | 30 m | 10 m radius | 1 rnd/lvl | N |
| 2nd | Speak with Plants | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Herbal Remedy | 0 (touch) | 1 herb | P | N |
| 4th | Safe Passage | 0 (self) | 30 m radius | 1 hr/lvl | N |
| 5th | Locate Plant | 0 (self) | 1.5 km radius | - | N |
| 6th | Purify Plant | 3 m | 1 plant | - | N |
| 7th | Nature's Bounty | 0 (touch) | 1.5 km radius | 1 day | N |
| 8th | Miraculous Growth | 0 (touch) | 1 target | - | N |
| 9th | Defoliate | 30 m | 6 m radius | - | Y |
| 10th | Awaken Tree | 3 m | 1 tree | 1 min/lvl | N |
1st • Hinder Range: 30 m · Area of Effect: 10 m radius · Duration: 1 Round per Level · Save: No Vegetation in the area seems to mysteriously hinder the passage of the enemies of the caster, who'll find themselves tripping over roots that weren't there a moment before or caught by unseen branches. The area is considered Arduous Terrain for all enemies of the caster for the Duration. This Spell works only in a natural environment. +2 Weave: increase the radius of the Area of Effect by 10 meters. +2 Weave: change the Duration to 1 minute per Level.
2nd • Speak with Plants Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster can communicate with normal, monstrous, and awakened trees and plants. +2 Weave: change the Duration to 10 minutes per Level. +5 Weave: target sentient plant chosen at the time of casting will also obey a single non-self-harming command of the caster for the Duration.
3rd • Herbal Remedy Range: 0 (touch) · Area of Effect: 1 herb · Duration: Permanent · Save: No Increase the potency of target healing herb, doubling the effects of one of its doses. This Spell cannot be cast more than once on a single herb. +5 Weave: triple the effects of a dose of target herb instead.
4th • Safe Passage Range: 0 (self) · Area of Effect: 30 m radius · Duration: 1 hour per Level · Save: No Vegetation seems to part for the caster and their allies within the Area of Effect, guiding them through the easiest route toward their destination and closing right after their passage. This Spell allows the caster and their allies to treat thick forests, bogs, swamps, and jungles as Rough Terrain; and woods or forested area as Normal Terrain for the Duration.
5th • Locate Plant Range: 0 (self) · Area of Effect: 1.5 km radius · Duration: - · Save: No The caster knows the exact position and the shortest route to a specific plant or healing herb within the Area of Effect. If no such plant grows in the area, this Spell will reveal the most similar plant (if any) in the Area of Effect. +2 Weave: increase the radius of Area of Effect by 1.5 kilometers.
6th • Purify Plant Range: 3 m · Area of Effect: 1 plant · Duration: - · Save: No This Spell removes any poison, disease, or side effect from target plant or herb. +2 Weave: add one target. +1 Weave: the Spell also dispels any harmful Spell or evil magical effect afflicting the target.
7th • Nature's Bounty Range: 0 (touch) · Area of Effect: 1.5 km radius · Duration: 1 day · Save: No Plants in the Area of Effect are blessed with an overabundance of fruits. For the Duration, Nature Skill Rolls for foraging in the area gain a special +50 bonus, and foraging characters in the area will gather double the normal amount of food.
8th • Miraculous Growth Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No This Spell restores target dead plant back to life, or makes a fully grown herb sprout from target seed in 1d10 Rounds.
9th • Defoliate Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: Yes This Spell destroys all vegetation within the Area of Effect, turning it into a fine, fertile powder. Sentient and enchanted plants can make a TSR against the effects of this Spell.
10th • Awaken Tree Range: 3 m · Area of Effect: 1 tree · Duration: 1 minute per Level · Save: No The caster animates target tree, transforming it into an Awakened Tree for the Duration. Trees awakened with this Spell can communicate freely with the caster and obey their commands to the best of their capabilities. When the Spell ends, they revert to their original condition.
Mind Control
Controlling the mind of living, sentient beings to affect them with slumber, daze, and geas.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Sleep | 30 m | 3 m radius | 1 min/lvl | Y |
| 2nd | Charm | 30 m | 1 target | 1 hr/lvl | Y |
| 3rd | Fear | 20 m | 1 target | 1 rnd/lvl | Y |
| 4th | Daze | 30 m | 1 target | 1 rnd/5 fail | Y |
| 5th | Hostility | 30 m | 1 target | C | Y |
| 6th | Suggestion | 3 m | 1 target | 1 hr/lvl | Y |
| 7th | Hold Kin | 30 m | 1 target | C | Y |
| 8th | Domination | 20 m | 1 target | 10 min/lvl | Y |
| 9th | Charm Monsters | 30 m | 1 target | 1 hr/lvl | Y |
| 10th | Geas | 3 m | 1 target | 1 day/lvl | Y |
1st • Sleep Range: 30 m · Area of Effect: 3 m radius · Duration: 1 minute per Level · Save: Yes Up to 4 Levels of sentient humanoid creatures in the Area of Effect fall deeply asleep. The targets will immediately awake if they're shaken, prodded, or harmed in any way. Loud noises will grant them a Save Roll to end the effects of the Spell. +2 Weave: increase the number of Levels of creatures affected by three.
2nd • Charm Range: 30 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target sentient humanoid creature will recognize the caster as a long-forgotten friend and act accordingly. This Spell immediately ends if the caster or one of their allies attacks or harms the target.
3rd • Fear Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: Yes Target sentient creature within Range becomes Frightened of the caster for the Duration. +3 Weave: add one target.
4th • Daze Range: 30 m · Area of Effect: 1 target · Duration: 1 Round per 5 points of failure · Save: Yes Target sentient creature is befuddled and unable to take decisions or new actions for 1 Round for every 5 points of failure in their Save Roll. They can continue to do whatever they were doing when the Spell was cast, and will be able to Parry and defend themselves. However, they will automatically fail any Assessment Roll, and won't be able to initiate new actions for the Duration. +4 Weave: add one target.
5th • Hostility Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target sentient creature is overwhelmed by an uncontrollable rage and attacks the nearest living being they can see for the Duration. The target engages the victim of their fury in melee as quickly as possible, otherwise they will resort to ranged attacks. They will always use their best attack (i.e. the one with the highest Skill Bonus) for the situation, and won't use any part of their CMB to Parry while under the influence of this spell. This Spell ends immediately if the target is unable to find or physically unable to attack their opponent.
6th • Suggestion Range: 3 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes The caster suggests an action to target creature able to understand them. The target will follow the suggestion at the best of their capabilities for the Duration, provided that the action isn't obviously harmful. The Spell will immediately end when the suggested task is completed. +2 Weave: the target won't remember who suggested the action once the Spell ends.
7th • Hold Kin Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target humanoid creature within Range is Held for the Duration. +2 Weave: change Duration to 1 Round per Level.
8th • Domination Range: 20 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: Yes Target humanoid creature within Range must obey the caster at the best of its capabilities for the Duration. This Spell ends immediately if the caster issues an obviously harmful command, attacks, or harms the target in any way.
9th • Charm Monsters Range: 30 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes Target creature will recognize the caster as a long-forgotten friend and act accordingly. This Spell immediately ends if the caster or one of their allies attacks or harms the target.
10th • Geas Range: 3 m · Area of Effect: 1 target · Duration: 1 day per Level · Save: Yes The caster gives target creature that is able to understand them a task to complete or prohibits it from performing a specific activity. For the Duration of the Spell, the target must obey the order received and carry out its task to the best of their capabilities. If they're prevented from doing so, they will become Weary and will suffer damage equal to 10% of their Total HPs each day, until they resume their task. The target cannot be ordered to commit suicide or other obviously self-harming actions. This Spell ends immediately once the task is completed.
Miracles
Creating items, food, and water out of thin air; mending what was broken; bending the laws of Nature to one's favor with the aid of the Spirits.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Fasting | 0 (self) | caster | 1 day | N |
| 2nd | Sacred Branch | 0 (touch) | 1 target | P | N |
| 3rd | Conjure Water | 0 (touch) | 10 lt/lvl | P | N |
| 4th | Mending | 0 (touch) | 1 target | - | N |
| 5th | Multiplication | 0 (touch) | 1 target | 10 min/lvl | N |
| 6th | Spirit Feast | 0 (self) | caster | - | N |
| 7th | Sacred Steel* | 0 (touch) | 1 target | 1 rnd/lvl | N |
| 8th | Shield-Maiden | 3 m | 1 spirit | 1 hr/lvl | N |
| 9th | Control Weather | 0 (self) | 10 km radius | 1 hr/lvl | N |
| 10th | True Believer | 0 (self) | caster | 1 Round | N |
1st • Fasting Range: 0 (self) · Area of Effect: caster · Duration: 1 day · Save: No The caster can go without eating and drinking for one day without suffering from Exhaustion. Note that this Spell doesn't remove existing penalties and Conditions, and does not prevent the caster from becoming Weary.
2nd • Sacred Branch Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: No The caster blesses a small branch, turning it into their personal Sacred Branch. As long as the caster holds the branch, they gain a special +5 bonus to their DEF and to all their Save Rolls. The caster may only have one active Sacred Branch at any time. As long as this Spell is active, the caster cannot cast another Sacred Branch Spell without dismissing the first. +5 Weave: increase DEF and Save Rolls bonus by +5.
3rd • Conjure Water Range: 0 (touch) · Area of Effect: 10 liters per Level · Duration: Permanent · Save: No A small stream of clear, potable water springs from the ground at the point touched by the caster. The stream produces 10 liters of water each minute, and runs until the caster concentrates or until it produces 10 liters of water per Level of the caster. +2 Weave: the water produced by the stream is incredibly refreshing and invigorating. Any creature drinking directly from it as it flows will be healed from the Weary Condition.
4th • Mending Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster can repair a single break in target non-magical, inanimate object weighing no more than 5 kg. +3 Weave: increase maximum weight of the object by 2.5 kg.
5th • Multiplication Range: 0 (touch) · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No A wooden duplicate of target inanimate object weighing no more than 5 kg appears right in front of the caster. The duplicate is perfectly identical to the target, save for the fact that it's made of wood and doesn't have any material or magical properties possessed by the target. The duplicate disappears if this spell is dispelled or when the Duration ends. +3 Weave: increase maximum weight of the object by 2.5 Kg. +2 Weave: change the Duration to 1 hour per Level.
6th • Spirit Feast Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster summons a host of small natural spirits, that appears before them in the form of several small animals. The spirits will bring enough fresh food (gathered from the surrounding area) to feed the caster and up to 3 other companions, then they disappear. +1 Weave: the spirits will bring food for an additional companion.
7th • Sacred Steel* Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No The caster's personal Sacred Branch is temporarily transformed into a melee weapon of the caster's choice, radiating spiritual energy. The Sacred Branch uses the Attack Table of the weapon it's transformed into, but deals either Fire or Lightning damage (chosen at the time of casting) instead of the damage type normally dealt by that weapon. The caster can either use the appropriate Skill Bonus for the weapon or their Miracles Skill Bonus to calculate their CMB when they use the Sacred Branch to attack.
8th • Shield-Maiden Range: 3 m · Area of Effect: 1 spirit · Duration: 1 hour per Level · Save: No The caster summons a natural spirit that appears before them in an unoccupied space in the form of a valiant Shield-Maiden. The Shield-Maiden is friendly towards the caster, and will carry out a task specified at the time of casting at the best of her capabilities, unless it goes against her nature. The spirit will disappear as soon as she finishes her task or when the Duration expires, whichever comes first.
9th • Control Weather Range: 0 (self) · Area of Effect: 10 km radius · Duration: 1 hour per Level · Save: No The caster gains a limited control over weather phenomena in the Area of Effect. The caster can either make a Hazard of the Weather category disappear for the Duration or create a Weather Hazard or light weather phenomenon (light rain or snow, fog, cloudy weather, etc), consistent with the local climate, that will persist for the Duration. Changes in the weather will slowly occur over the course of one hour. This Spell can only be cast outdoors.
10th • True Believer Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the current Round, the caster is immune to damage and Critical Strikes.
Movements of Nature
Moving like the breeze through tree branches or the stream through the rock; flying like the Bird or tunneling like the Badger or running like the Wolf.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Wanderer's Stride | 0 (self) | caster | 10 min/lvl | N |
| 2nd | Squirrel's Step | 0 (self) | caster | 1 min/lvl | N |
| 3rd | Wolf's Speed | 0 (self) | caster | 10 min/lvl | N |
| 4th | Otter's Breath | 0 (self) | caster | 1 min/lvl | N |
| 5th | Water Walk | 0 (self) | caster | 1 min/lvl | N |
| 6th | Burrowing | 0 (self) | caster | 1 min/lvl | N |
| 7th | Spider Climb | 0 (self) | caster | 1 min/lvl | N |
| 8th | One with Nature | 0 (touch) | caster | 1 rnd/lvl | N |
| 9th | Hawk Flight | 0 (self) | caster | 1 min/lvl | N |
| 10th | Ghostwalk | 0 (self) | caster | 1 min/lvl | N |
1st • Wanderer's Stride Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No Natural Rough and Arduous Terrain count as Normal Terrain for the caster for the Duration.
2nd • Squirrel's Step Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on horizontal and semi-horizontal tree branches and limbs as if they were Normal Terrain for the Duration. +4 Weave: the caster can also Sprint for the duration.
3rd • Wolf's Speed Range: 0 (self) · Area of Effect: caster · Duration: 10 minutes per Level · Save: No The caster doubles their Move Rate and can Sprint without tiring for the Duration.
4th • Otter's Breath Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can breathe underwater for the duration. +4 Weave: change Duration to 10 minutes per Level.
5th • Water Walk Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on calm water as if it were Normal Terrain. Rough waters are treated as Arduous Terrain, and the caster can move on them by making an Athletics Skill Roll. +4 Weave: the caster can also Sprint for the Duration. +2 Weave: rough waters are treated as Normal terrain and require no Skill Roll for the Duration.
6th • Burrowing Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can burrow through soft earth at half their normal walking Move Rate for the Duration.
7th • Spider Climb Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can walk (but not Sprint) on any vertical or horizontal surface as if it were Normal Terrain for the Duration.
8th • One with Nature Range: 0 (touch) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster's body is absorbed into target organic material (living or dead) within Range. The target must be big enough to at least cover all of the caster's body. Neither the caster, nor the target are damaged in any way by this Spell. While their body is absorbed, the caster can perceive what happens around them, but cannot move or speak. They can emerge at any moment in any unoccupied point within 50 cm from their starting point. The caster will automatically emerge if the Spell ends.
9th • Hawk Flight Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can fly at their normal Move Rate for the Duration.
10th • Ghostwalk Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can pass through wood, earth, and stone at their normal Move Rate for the Duration. Neither the material nor the caster are damaged in any way by this spell. Their body simply sinks inside the surface, without leaving any trace of its passage. If the caster is still inside the material when this Spell ends, they're forcefully ejected at their starting point and suffer damage equal to their Bruised Value.
Nature's Path
Avoiding getting lost and always knowing the true direction in the wilderness. Tracking people and animals, finding shelter, and avoiding traps and natural hazards.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Pathsight | 0 (touch) | 1 path | - | N |
| 2nd | Sense Traps | 0 (self) | 3 m radius | C | N |
| 3rd | Huntsmanship | 0 (self) | caster | 1 min/lvl | N |
| 4th | Find the Path | 0 (self) | caster | 1 hr/lvl | N |
| 5th | Blessed Path | 0 (self) | caster | 1 hr/lvl | N |
| 6th | Find Shelter | 0 (self) | caster | 1 hr/lvl | N |
| 7th | Pass Without Trace | 3 m | 1 target | 1 min/lvl | N |
| 8th | Sense Ambush | 0 (self) | caster | 1 min/lvl | N |
| 9th | Eyes of the Hunter | 0 (touch) | 15 m radius | - | N |
| 10th | The Hidden Path | 0 (self) | caster | 1 day | N |
1st • Pathsight Range: 0 (touch) · Area of Effect: 1 path · Duration: - · Save: No The caster gets a fleeting vision of the point of origin and destination of target path, way, or road.
2nd • Sense Traps Range: 0 (self) · Area of Effect: 3 m radius · Duration: Concentration · Save: No The caster is aware of the presence of traps in the Area of Effect (but not of their nature or position). +3 Weave: change Duration to 1 minute per Level.
3rd • Huntsmanship Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No For the Duration, the caster gains a +20 magical bonus to their Hunting Skill Rolls and to their ranged Attack Rolls against beasts and animals.
4th • Find the Path Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement (and that of anyone following them) isn't halved when Pathfinding. Additionally, the caster gains a +20 magical bonus to their Wandering Skill Rolls for the Duration.
5th • Blessed Path Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No For the Duration, the caster's daily movement isn't halved when Foraging, and they will be able to gather double the normal amount of food with a successful Hunting or Nature Skill Roll.
6th • Find Shelter Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No The caster gains a magical +20 bonus to their Camping Rolls and to their Skill Rolls made to find shelter against weather-based Hazards for the Duration.
7th • Pass Without Trace Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target creature can walk over natural terrain without leaving traces of their passing, imposing a magical -100 penalty to all Hunting Rolls made to follow their tracks. +1 Weave: add another target to the Area of Effect.
8th • Sense Ambush Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster cannot be Surprised by creatures for the Duration.
9th • Eyes of the Hunter Range: 0 (touch) · Area of Effect: 15 m radius · Duration: - · Save: No The caster gains a mental image of each creature that passed through the Area of Effect within 1 hour per Level of casting this Spell.
10th • The Hidden Path Range: 0 (self) · Area of Effect: caster · Duration: 1 day · Save: No For the Duration, as long as the caster is travelling alone (or with other creatures under the effect of this Spell), they can automatically evade encounters with creatures and double their daily movement.
Skirmishing Mastery
Controlling the battlefield with astounding acrobatic maneuvers and deadly ranged attacks.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Swing* | 0 (self) | caster | 1 rnd | N |
| 2nd | Marksmanship* | 0 (self) | caster | 1 rnd | N |
| 3rd | Dead Eye | 0 (self) | caster | 1 rnd/lvl | N |
| 4th | Pinning Shot* | 0 (self) | caster | 1 rnd | N |
| 5th | Evasive Maneuver* | 30 m | 1 attack | 1 rnd | N |
| 6th | Ricochet* | 0 (self) | caster | 1 rnd | N |
| 7th | Caltrops | 0 (touch) | 1.5 m radius | P | N |
| 8th | Blinding Shot* | 0 (self) | caster | 1 rnd | Y |
| 9th | Sharpshooting* | 0 (self) | caster | 1 rnd | N |
| 10th | Rain of Arrows | 30 m | 6 m radius | - | N |
1st • Swing Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No This Spell allows the caster to perform an incredible feat of agility in the Round it's cast, permitting to jump 3 meters in any direction, grasp a fixed, inanimate object, swing from it, and safely land in an unoccupied spot within 6 meters of that object. +3 Weave:* after a swing, instead of landing, the caster can choose to grasp another fixed, inanimate object and perform another swing.
2nd • Marksmanship Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No The caster gains a +30 magical bonus to the next Ranged weapon Attack Roll made during this Round. +2 Weave:* increase the bonus by +10.
3rd • Dead Eye Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster treats Medium Range attacks as if they were within the Base Range of the weapon they wield, Long Range attacks as if they were in Medium Range, and Extreme Range attacks as if they were in Long Range.
4th • Pinning Shot* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: Yes The creature hit by the caster's next ranged weapon attack this Round must pass a WSR or be unable to take move actions in the following Move Phase.
5th • Evasive Maneuver* Range: 30 m · Area of Effect: 1 attack · Duration: - · Save: No The caster gains a magical +50 bonus to their DEF against target non-magical attack within Range. After the attack is resolved, the caster jumps to any unoccupied space within 3 meters as a Free Action.
6th • Ricochet* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No The next ranged weapon attack made by the caster this Round cannot be Parried and ignores its target's shield and Partial Cover DEF bonuses.
7th • Caltrops Range: 0 (touch) · Area of Effect: 1.5 m radius · Duration: Permanent · Save: No The caster creates a magical trap, covering the Area of Effect and Very Hard (-30) to detect. The first creature other than the caster that enters or leaves the Area of Effect triggers the trap, suffering a Light Impact, Cut, or Pierce Critical Strike (the type is chosen by the caster at the time of casting). +2 Weave: the creature triggering the trap must also pass a TSR or fall Prone, immediately ending its movement.
8th • Blinding Shot* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: Yes The creature hit by the caster's next Ranged weapon attack this Round must pass a TSR or be blinded until the beginning of the next Assessment Phase.
9th • Sharpshooting* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the current Round, add a +5 magical bonus to all Critical Strike Rolls delivered by ranged weapon attacks made by the caster.
10th • Rain of Arrows Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: No The caster conjures hundreds of projectiles, falling like rain of death on their enemies. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 150, inflicting Pierce damage and affecting anyone within the Area of Effect.
Soul Soothing
Purging the soul of living beings of any negative influence, hatred, and fear. Inspiring them to perform heroic deeds.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Sustain Life | 3 m | 1 target | 1 min/lvl | N |
| 2nd | Tranquillity | 30 m | 1 target | 1 min/lvl | Y |
| 3rd | Dispel Fear | 20 m | 1 target | 1 rnd/lvl | N |
| 4th | Banish Fatigue | 20 m | 1 target | 1 min/lvl | N |
| 5th | Restoration | 0 (touch) | 1 target | - | N |
| 6th | Inspire* | 0 (self) | 6 m radius | 1 rnd/lvl | N |
| 7th | Peace of Mind | 3 m | 1 target | - | Y |
| 8th | Break Curse | 3 m | 1 target | - | Y |
| 9th | Exorcism | 20 m | 1 target | 1 day/10 fail | Y |
| 10th | The Secret Flame | 0 (self) | caster | 1 rnd/lvl | N |
1st • Sustain Life Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster stabilizes target living creature suffering from the Dying Condition. For the Duration of this Spell, the Dying Condition is temporarily stopped. It will resume normally when this Spell expires if its causes are not healed. +4 Weave: change Duration to 1 hour per Level. +9 Weave: change Duration to 1 day per Level.
2nd • Tranquillity Range: 30 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: Yes Target sentient creature is filled with a sense of calmness. It will react peacefully and will not attack or take aggressive action for the Duration (but it will still be able to Parry and defend itself). This Spell's effects end immediately if the target is attacked. +2 Weave: add one more target to the Area of Effect.
3rd • Dispel Fear Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No Target is immune to fear and fear-based effects for the Duration. +2 Weave: add one more target to the Area of Effect.
4th • Banish Fatigue Range: 20 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The target ignores the effects of the Weary Condition for the Duration. +2 Weave: add one more target to the Area of Effect. +4 Weave: change Duration to 10 minutes per Level.
5th • Restoration Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target's healed from up to 25 points of Soul Damage. This spell won't bring dead characters back to life but will prevent them from rising as undead. +1 Weave: increase amount of Soul Damage healed by 5 points.
6th • Inspire Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The caster's presence inspires their allies, granting them a magical +15 bonus to all their Attack and Skill Rolls for the Duration. +2 Weave: increase the bonus granted by +5. +3 Weave:* increase radius of the Area of Effect by 3 m.
7th • Peace of Mind Range: 3 m · Area of Effect: 1 target · Duration: - · Save: Yes The caster makes a Save Roll against the Attack Level of the most powerful mind-influencing Spell or magical effect affecting target creature within range, with a special bonus of +10 (if it's a Spell, its Attack Level is equal to its Weave). If it's successful, all mind-influencing Spells and magical effects affecting the target are dispelled.
8th • Break Curse Range: 3 m · Area of Effect: 1 target · Duration: - · Save: Yes Target curse affecting a creature or item within range must pass a WSR using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the curse is broken and its effects are permanently cancelled.
9th • Exorcism Range: 20 m · Area of Effect: 1 target · Duration: 1 day per 10 points of failure · Save: Yes Target demonic or incorporeal entity must pass a WSR or be banished to the Dark, unable to return to the mortal world for 1 day for every 10 points of failure in their Save Roll.
10th • The Secret Flame Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The Secret Flame shines upon the caster's soul, unveiling their true power. For the Duration, the caster is immune to Soul Damage, fear, and mind-influencing magical effects; ignores the effects of the Weary Condition; and gains a magical +15 bonus to all their Attack and Save Rolls. Servants of the Darkmaster seeing the caster must pass a WSR or flee in terror.
Sounds & Lights
Creating a beacon in the night and darkness where there's light, sounding clatter where there's hush, and dropping silence where there's clamor. Speaking unknown tongues.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Magic Light | 0 (touch) | 3 m radius | 1 hr/lvl | N |
| 2nd | Tongues | 20 m | 1 target | C | N |
| 3rd | Control Sounds | 5 m | 5 m radius | C | N |
| 4th | Shroud of Darkness | 3 m | 1 target | 10 min/lvl | N |
| 5th | Enthralling Lights | 30 m | 6 m radius | 1 rnd/lvl | Y |
| 6th | Darkness | 0 (touch) | 5 m radius | 10 min/lvl | N |
| 7th | Deafening Sound | 30 m | 1 target | 1 hour | Y |
| 8th | Blinding Light | 30 m | 3 m radius | - | Y |
| 9th | Silent Voice | 0 (self) | caster | 1 rnd/lvl | N |
| 10th | Starlight | 10 m | 6 m radius | 10 min/lvl | N |
1st • Magic Light Range: 0 (touch) · Area of Effect: 3 m radius · Duration: 1 hour per Level · Save: No This Spell creates a faint radiance, illuminating an area of about 3 meters around its point of origin. +2 Weave: if this Spell is cast upon a creature or a mobile object, the light will move with it. +2 Weave: increase Area of Effect radius by 3 meters.
2nd • Tongues Range: 20 m · Area of Effect: 1 target · Duration: Concentration · Save: No For the Duration, the caster can speak (but not understand) the language of target sentient humanoid creature.
3rd • Control Sounds Range: 5 m · Area of Effect: 5 m radius · Duration: Concentration · Save: No The caster can control the intensity of any sound within the Area of Effect for the Duration. The intensity of each sound can be decreased until it's completely silenced or increased up to three times its original loudness. Stealth Rolls in the Area of Effect get a special +25 bonus or a -25 penalty, depending on if the caster is reducing or amplifying the sounds. +2 Weave: increase Area of Effect radius and Range by 5 meters.
4th • Shroud of Darkness Range: 3 m · Area of Effect: 1 target · Duration: 10 minutes per Level · Save: No The target gains a shadowy appearance, making them extremely hard to see. The target is completely invisible in Total Darkness, and gains a +50 magical bonus to its Stealth rolls and a +20 bonus to its DEF in Dim Light. This Spell offers no bonuses to targets in Bright Light.
5th • Enthralling Lights Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: Yes This Spell creates several swirling globes of colored light, dancing in the air. Sentient creatures able to see in the Area of Effect must pass a WSR or stop whatever they were doing to stare fascinated at the lights. Creatures engaged in combat are immune to this effect, and attacking one of the fascinated creatures immediately ends the effects of this Spell. Fascinated creatures can attempt a new Save Roll during each Assessment Phase to snap out of their condition. +2 Weave: increase Area of Effect radius by 3 meters. +4 Weave: change Duration to 1 minute per Level.
6th • Darkness Range: 0 (touch) · Area of Effect: 5 m radius · Duration: 10 minutes per Level · Save: No This Spell creates an area of absolute darkness in the Area of Effect. No natural light can exist within this darkness (including light coming from torches, lanterns, and similar mundane light sources), and magical lights of a Weave lower than this Spell's are immediately dispelled. +2 Weave: increase Area of Effect radius by 5 meters.
7th • Deafening Sound Range: 30 m · Area of Effect: 1 target · Duration: 1 hour · Save: Yes This Spell creates a very loud, screeching sound, that only the target can hear. The target must pass a TSR or be stricken deaf for the Duration.
8th • Blinding Light Range: 30 m · Area of Effect: 3 m radius · Duration: - · Save: Yes This Spell creates a burst of intense, blinding white light. Creatures in the Area of Effect that can see are blinded for one Round for every 10 points of failure in their Save Roll.
9th • Silent Voice Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, the caster is able to cast Spells without having to speak.
10th • Starlight Range: 10 m · Area of Effect: 6 m radius · Duration: 10 minutes per Level · Save: No This Spell creates a bright silver light that illuminates everything in the Area of Effect. Servants of the Darkmaster treat this light as daylight, and any magical darkness in the Area of Effect is dispelled.
Spell Songs
Singing and playing enthralling magic Songs of ancient lore, awe, and ensorcellement; controlling the mind and soul of less ancient and wise living beings.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Song of Tranquillity | 15 m | 1 target | C | Y |
| 2nd | Song of Courage | 15 m | 1 target | C | N |
| 3rd | Haunting Melody | 15 m | 1 target | C | Y |
| 4th | Enchanted Lullaby | 15 m | 1 target | C | Y |
| 5th | Enthralling Song | 15 m | 1 target | C | Y |
| 6th | Resounding Rhyme | 0 (self) | 3 m radius | 1 rnd/lvl | N |
| 7th | Fettering Song | 15 m | 1 target | C | Y |
| 8th | Echoing Voice | 0 (self) | caster | 1 rnd/lvl | N |
| 9th | Beguiling Song | 15 m | 1 target | C | Y |
| 10th | Memory's Dirge | 15 m | 1 target | P | Y |
1st • Song of Tranquillity Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target sentient humanoid creature is filled with a sense of calm and peacefulness by this song. The target cannot engage in any aggressive activity for the Duration of the spell, as long as they remain within range and are able to hear the caster. If attacked, the target can defend themselves normally (by Parrying the attack or using other defensive capabilities) and can make another Save Roll to end the effects of this Spell. +3 Weave: increase Range by 15 m. +4 Weave: add one target to the Area of Effect.
2nd • Song of Courage Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: No This song strengthens the resolve of target living creature. Target is immune to fear for the Duration. +3 Weave: increase Range by 15 m. +4 Weave: add one target to the Area of Effect.
3rd • Haunting Melody Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes This song shakes target sentient humanoid creature, making it inexplicably afraid of the caster. The target won't attack them for any reason (but can still Parry their attacks) and will attempt to flee from them, if able. +3 Weave: increase Range by 15 m. +4 Weave: add one target to the Area of Effect.
4th • Enchanted Lullaby Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Upon hearing this song, target sentient humanoid creature falls immediately asleep for the Duration. Shaking, prodding, or harming the target in any way, will grant them a Save Roll to end the effects of the Spell. +3 Weave: increase Range by 15 m. +4 Weave: add one target to the Area of Effect.
5th • Enthralling Song Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes This song confounds target creature, instilling in it the belief that the caster is an old friend, and making it act accordingly. The effects of this Spell persist for 10 minutes after its Duration expires. This Spell and its effects immediately end if the caster or one of their allies attacks or harms the target. +3 Weave: increase Range by 15 m. +4 Weave: add one target to the Area of Effect.
6th • Resounding Rhyme Range: 0 (self) · Area of Effect: 3 m radius · Duration: 1 Round per Level · Save: No Any Spell from this Spell Lore, with an Area of Effect of "1 target", cast by the caster while this Spell is active, will change its Area of Effect to a 3-meter radius, centered on the caster.
7th • Fettering Song Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes This song makes target sentient creature's limbs and body feel sluggish and difficult to move, as if they were restricted by heavy chains. Target is Held for the Duration. +3 Weave: add one target to the Area of Effect.
8th • Echoing Voice Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster can Concentrate on Spells from this Spell Lore as a Free Action for the Duration of this spell, but cannot Concentrate on more than one Spell each Round.
9th • Beguiling Song Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes This insidious song convinces target sentient creature, that anything the caster sings about is undeniably true for the Duration. This Spell automatically ends if the target is presented with hard evidence that what the caster's singing about is false.
10th • Memory's Dirge Range: 15 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes This song will make target sentient creature forget about a specific event that happened within 1 day per caster's Level. Caster must Concentrate on this Spell for a time equal to the time erased from the target's memory. This Spell's effects are permanent, unless dispelled by magic.
Trickery
Befuddling the mind, bewildering the senses and misleading foes with cantrips, illusions and magic tricks.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Distraction | 15 m | 1 target | C | - |
| 2nd | Prestidigitation | 0 (touch) | 1 target | 1 min/lvl | N |
| 3rd | Phantom Theft | 15 m | 1 target | - | N |
| 4th | Face Shifting | 0 (self) | caster | 1 hr/lvl | N |
| 5th | Escape* | 0 (touch) | 1 target | - | N |
| 6th | Fumble | 30 m | 1 target | - | Y |
| 7th | Ghostly Foes | 30 m | 1 target | C | Y |
| 8th | Tongue of Honey | 15 m | 1 target | varies | Y |
| 9th | Disappearance | 0 (self) | caster | - | N |
| 10th | Last Surprise* | 10 m | 1 target | - | Y |
1st • Distraction Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes Target sentient creature suffers a -20 penalty to all Attack and Skill Rolls for the Duration. Targets can make a new WSR at the end of each Assessment Phase to end the effects of this Spell. +3 Weave: add one target.
2nd • Prestidigitation Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No Target inanimate object not bigger than a dagger is covered by an illusion which makes it appear as part of the caster's body for the Duration. The illusion is extremely convincing and fools the senses of sight, smell, and touch. This Spell ends immediately if the caster stops carrying the object. +5 Weave: increase the size of the item targeted up to that of a short sword.
3rd • Phantom Theft Range: 15 m · Area of Effect: 1 target · Duration: - · Save: No Target inanimate object weighing up to 3 kg disappears, reappearing in the hands of the caster a moment later. The caster must be able to see the item and there cannot be any physical obstacle (i.e. walls, closed doors, or other barriers) between the two. If the item is being held or carried by a creature, the wielder may pass a WSR to negate the effects of this Spell. +3 Weave: increase maximum weight of the target by 3 kg.
4th • Face Shifting Range: 0 (self) · Area of Effect: caster · Duration: 1 hour per Level · Save: No The caster is covered by an illusion, making them appear and sound as someone else for the Duration. This spell can make the caster look slightly smaller or bigger (within 20% of their actual size) or appear as a member of a different humanoid Kin, but won't give them the ability to speak a language they don't know, and cannot mimic the appearance of a specific individual (i.e. it can make the caster appear like an Orc, but not like Gorzush, chieftain of the Skullbreakers clan). This illusion only affects the senses of sight and hearing, so creatures using other senses won't be fooled by it. +3 Weave: the illusion can mimic the appearance of a specific individual (within 20% of the caster's actual size) whom the caster has seen within the last 24 hours.
5th • Escape* Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Opens target non-magical lock or unbinds any non-magical rope holding the caster.
6th • Fumble Range: 30 m · Area of Effect: 1 target · Duration: - · Save: Yes Target creature fumbles the weapon they're wielding.
7th • Ghostly Foes Range: 30 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes This Spell causes target sentient creature to see a shadowy, menacing foe attacking them. This is actually a hallucination, existing only in the target's mind, but seems completely real to the target, who treats it as if it were a real foe. The hallucination cannot cause any real damage, but the target must Parry all of its attacks. The target can pass a WSR at the end of each Assessment Phase to end the effects of this Spell.
8th • Tongue of Honey Range: 15 m · Area of Effect: 1 target · Duration: varies · Save: Yes For as long as the caster speaks, target sentient creature will believe that anything the caster says is undeniably true. The effects of this Spell last until the target is presented with evidence that what the caster was saying is false.
9th • Disappearance Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster disappears in a 3-meter wide cloud of heavy smoke that will linger in the area until it dissolves. The caster will immediately reappear in a chosen unoccupied space within 10 m. The caster must be able to see the point of arrival, which must rest on a solid surface. There cannot be any physical obstacle (i.e. walls, closed doors, or other barriers) between the caster and the chosen space.
10th • Last Surprise* Range: 10 m · Area of Effect: 1 target · Duration: - · Save: Yes The next melee attack by the caster against the target in the current Round is treated as if the target was Surprised. Additionally, the caster can add the number of ranks in their Arcana Skill to all Critical Strike Rolls dealt to Surprised foes with Short or Hand weapons until the end of the Round.
Weapon Mastery
Becoming one thing with a chosen weapon to perform impossible martial feats and mighty deeds of arms.
Stat Value: BEA
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Weapon Bond | 0 (touch) | 1 target | P | N |
| 2nd | Bladelight | 0 (touch) | 1 target | 1 hr/lvl | N |
| 3rd | Dance of Steel | 0 (self) | caster | 1 rnd/lvl | N |
| 4th | Throw* | 0 (self) | caster | - | N |
| 5th | Cleaving Strike | 0 (touch) | 1 target | - | N |
| 6th | Lunging Attacks* | 0 (self) | caster | 1 rnd/lvl | N |
| 7th | Rending Strikes | 0 (self) | caster | 1 rnd/lvl | N |
| 8th | Multi-Attack* | 0 (self) | caster | 1 rnd | N |
| 9th | Savage Strike* | 0 (self) | caster | 1 rnd | N |
| 10th | Whirlwind of Steel | 0 (self) | 1.5 m radius | - | N |
1st • Weapon Bond Range: 0 (touch) · Area of Effect: 1 target · Duration: Permanent · Save: No The caster inscribes their personal mark on target melee weapon, creating a special bond with it and turning it into their Personal Weapon. The weapon has its Clumsy Range halved (rounded down) in the hands of the caster. The caster can have only one Personal Weapon at any time. As long as this Spell is active, the caster cannot cast another Weapon Bond Spell without dismissing the first.
2nd • Bladelight Range: 0 (touch) · Area of Effect: 1 target · Duration: 1 hour per Level · Save: No Target Personal Weapon within Range starts glowing with a soft light, illuminating an area of about 3 meters around it for the Duration.
3rd • Dance of Steel Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The caster gains a +10 magical bonus to all their Attack Rolls made with their Personal Weapon for the Duration. +3 Weave: increase the bonus by +5.
4th • Throw Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster throws their Personal Weapon at an enemy within 10 meters, immediately making an Attack Roll, using their normal Skill Bonus and Attack Table for that weapon. +5 Weave:* the weapon will fly back to the caster's outstretched hand after striking the enemy, unless it is somehow restrained.
5th • Cleaving Strike Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No The caster strikes target inanimate non-magical object (weighing no more than 5 kg) with his Personal Weapon, breaking it cleanly in half without damaging the weapon in any way.
6th • Lunging Attacks Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The Length of the caster's Personal Weapon is considered to be one step longer (up to Longest) for the purpose of determining striking order for the Duration. +2 Weave:* increase Weapon Length by one more step.
7th • Rending Strikes Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No For the Duration, if a Critical Strike delivered by the caster with their Personal Weapon inflicts Bleeding, increase the HP loss inflicted by 2 HP per Round.
8th • Multi-Attack* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the current Round, the caster can use their Personal Weapon to simultaneously attack two different enemies engaged with them. They make a single Attack Roll using half their normal CMB (rounded down) and apply the result against both opponents.
9th • Savage Strike* Range: 0 (self) · Area of Effect: caster · Duration: 1 Round · Save: No For the current Round, add a +5 magical bonus to all Critical Strike Rolls delivered by the caster with their Personal Weapon.
10th • Whirlwind of Steel Range: 0 (self) · Area of Effect: 1.5 m radius · Duration: - · Save: No The caster spins their Personal Weapon around themselves in a deadly whirlwind, striking every enemy within reach. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting the same type of damage as the caster's Personal Weapon and affecting anyone within the Area of Effect.
Dark Sorcery
Mastering formulas fatal to the flesh to visit vengeance upon one's hated enemies, summon foul entities from the realms below, or bend lesser minds to one's will.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Agony | 20 m | 1 target | - | Y |
| 2nd | Dark Tongue | 0 (self) | Caster | 1 min/lvl | N |
| 3rd | Dark Contact | 0 (self) | Caster | - | N |
| 4th | Hand of Doom | 0 (touch) | 1 target | - | N |
| 5th | Summoning | 3 m | 1 demon | 1 hr/lvl | Y |
| 6th | Dark Bolt | 30 m | 1 target | - | N |
| 7th | Venom | 15 m | 1 target | - | Y |
| 8th | Demon's Breath | 0 (self) | 15 m × 6 m cone | - | N |
| 9th | Bestow Curse | 15 m | 1 target | P | Y |
| 10th | Endless Torment | 15 m | 1 target | C | N |
1st • Agony Range: 20 m · Area of Effect: 1 target · Duration: - · Save: Yes Target living creature is wrecked by pain, instantly suffering damage equal to 10% of their Total Hit Points. +5 Weave: the target suffers damage equal to their Bruised Value instead (cannot be chosen more than once).
2nd • Dark Tongue Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster can speak with any servant of the Darkmaster or creature suffering from Taint for the Duration. +2 Weave: change Duration to 10 minutes per Level. +2 Weave: the caster can speak with any sentient creature instead. +3 Weave: each Round for the Duration, by Concentrating the caster can also choose one servant of the Darkmaster or creature suffering from Taint they can see and ask them a single question, to which they must answer truthfully, unless they pass a WSR (cannot be chosen more than once).
3rd • Dark Contact Range: 0 (self) · Area of Effect: caster · Duration: - · Save: No The caster asks the Darkmaster for guidance, receiving a vision about His grand plans. The caster chooses an item, creature, or location they're familiar with and asks the GM to reveal one of the following: what kind of danger the subject poses to the Darkmaster; how the subject can help the Darkmaster's cause; what the caster should do with the subject to please the Darkmaster; a secret the Darkmaster knows about the subject. However, the Darkmaster can choose to reveal only part of what He knows, often withholding crucial information, as mortal minds cannot hope to fully comprehend His true plans.
4th • Hand of Doom Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target creature suffers a Light Dark Magic Critical Strike. +3 Weave: increase Critical Strike severity by one degree (up to Lethal).
5th • Summoning Range: 3 m · Area of Effect: 1 demon · Duration: 1 hour per Level · Save: Yes The caster summons a Faceless Demon, that appears in an unoccupied space within Range. As soon as it appears, the demon must pass a Save Roll. If it fails, it will carry out a task for the caster (usually trying to subvert their orders by following them to the letter, if given the chance). Otherwise, the demon is free to act as it pleases, remaining in the mortal world until destroyed, banished, or the Duration of this Spell expires. The demon will disappear as soon as it finishes its task, or when the Duration expires, whichever comes first. +3 Weave: change Duration to 1 day per Level. +3 Weave: the caster summons a Werewolf instead. +5 Weave: the caster summons a Vampire instead.
6th • Dark Bolt Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster hurls a bolt of dark sorcerous energy against the target. This Attack Spell inflicts Dark Magic damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 150. +2 Weave: increase Range by 10 meters.
7th • Venom Range: 15 m · Area of Effect: 1 target · Duration: - · Save: Yes The caster conjures a powerful, virulent venom inside target living creature's body, inflicting upon them one of the following effects: the target suffers a -50 penalty to all actions due to severe muscular contractions; the target becomes deaf and mute; one of the target's limbs at random is paralyzed and unusable. The effects persist until the poison is cured.
8th • Demon's Breath Range: 0 (self) · Area of Effect: 15 m × 6 m cone · Duration: - · Save: No The caster exhales a thick, black caustic smoke that dissolves anything it touches. This is an Attack Spell, affecting every creature in a cone originating from the caster, with a length of 15 meters and 6 meters wide at its furthest end. The attack inflicts Dark Magic damage and is resolved on the Area Spells Attack Table, with a maximum result of 140. +2 Weave: increase cone length by 2 meters.
9th • Bestow Curse Range: 15 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes The caster curses target creature, calling a terrible misfortune upon them. Until the curse is dispelled, the target cannot spend Drive Points to re-roll failures or suffered Critical Strikes.
10th • Endless Torment Range: 15 m · Area of Effect: 1 target · Duration: Concentration · Save: No Target sentient creature is Held for the Duration, crushed by the terrible power of the caster's will. At the end of each Round, the target must either answer truthfully to a question asked by the caster or suffer a Grievous Dark Magic Critical Strike and try to pass a WSR. This Spell ends if the caster stops Concentrating or the target passes one of these Save Rolls.
Necromancy
Invoking the power of unlife to wreck the soul of the living and raise the dead from their rest, enslaving them to unholy will.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Séance | 10 m | 1 target | C | N |
| 2nd | Danse Macabre | 20 m | 1 target | 1 min/lvl | N |
| 3rd | Dominate Undead | 10 m | 1 target | P | Y |
| 4th | Speak with the Dead | 3 m | 1 target | - | N |
| 5th | Animate Thrall | 3 m | 1 target | P | N |
| 6th | Drain Life | 20 m | 1 target | C | Y |
| 7th | Soulreaper | 0 (touch) | 1 weapon | 1 rnd/lvl | N |
| 8th | Gravelord's Call | 10 m | 1 target | 1 hr/lvl | Y |
| 9th | Spirit Possession | 20 m | 1 target | Special | Y |
| 10th | Banishing | 20 m | 1 target | 1 wk/10 fail | Y |
1st • Séance Range: 10 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster can communicate with target spirit or sentient undead within Range for the Duration. Note that this Spell merely enables communication, it does not compel the target to answer nor will it protect the caster from hostile targets. +1 Weave: add one target. +2 Weave: as long as this Spell is active, the target won't attack the caster, unless attacked first (it can still attack the caster's allies and followers). +3 Weave: change Duration to 1 minute per Level.
2nd • Danse Macabre Range: 20 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster animates target corpse of a Small or Medium creature, which has been dead for a number of days equal to the caster Level or less. The animated corpse has the same stats as a Small or Medium Undead Thrall, with a special -20 penalty to all its Skill Rolls (but not to its Attack Rolls). The caster can Concentrate to have the corpses animated by this Spell take a Full Action, otherwise they will stand still without moving. The corpse will return to its original status as soon as it's destroyed or the Spell ends. +1 Weave: add one target. +2 Weave: the spell can also target corpses of Large creatures, creating a Large Undead Thrall from them.
3rd • Dominate Undead Range: 10 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes The caster dominates target undead within Range. The creature will not attack the caster and will follow their orders to the best of its capabilities as long as this Spell is active. If the creature is not issued any order, it will simply follow the caster, defending itself if needed. The maximum number of undead the caster can dominate through this Spell is equal to their Level. If this number is reached, they cannot cast this Spell anymore, unless they release at least one of the undead under their dominion first. A dominated undead is automatically released if it's more than 10 meters per Level of the caster away from the character dominating it. +2 Weave: add one target.
4th • Speak with the Dead Range: 3 m · Area of Effect: 1 target · Duration: - · Save: No The caster calls forth the shade of target dead humanoid creature within Range that has been dead for one year per Level of the caster or less, compelling it to answer a question. The caster can ask the shade to reveal one of the following facts: what killed them; what the last thing they saw was; who they are; what they were doing just before dying. The shade must answer truthfully, but its knowledge is limited to what the creature knew in life. If the shade cannot answer the question (because the creature had no way of knowing the answer), it says so and the caster is allowed to ask it to reveal a different fact. +2 Weave: the caster can ask the shade to reveal one more fact. +3 Weave: the caster can summon the shade of target dead creature within Range that has been dead for 10 years per Level of the caster instead.
5th • Animate Thrall Range: 3 m · Area of Effect: 1 target · Duration: Permanent · Save: No Target corpse of a Small or Medium creature raises as a Small or Medium Undead Thrall. This Spell does not grant the caster any control over the actions of the Thrall, who will simply attack the nearest living being, unless prevented from doing so. +1 Weave: increase the Level of the Thrall created by this Spell by 1, granting it a permanent +5 bonus to its Total HPs and CMB. +2 Weave: add one target. +2 Weave: the Spell can also target corpses of Large creatures, raising them as Large Undead Thralls.
6th • Drain Life Range: 20 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes As long as the caster concentrates, target living creature must pass a WSR at the end of each Round or become Stunned and suffer damage equal to 10% of their Total HPs. The caster recovers a number of lost HPs equal to half the damage inflicted by this Spell. This Spell ends immediately if the target dies, passes the Save Roll, or if the caster stops Concentrating. +2 Weave: add one target.
7th • Soulreaper Range: 0 (touch) · Area of Effect: 1 weapon · Duration: 1 Round per Level · Save: No The caster imbues target melee weapon within Range with the dark power of Unlight. For the Duration, every living creature touched by the weapon (save for the caster and its wielder) must pass a TSR or suffer an amount of Soul Damage equal to 1d10 plus the caster's Level, in addition to the damage normally inflicted by the weapon.
8th • Gravelord's Call Range: 10 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes The caster summons an undead spirit from the surrounding area, which will appear in an unoccupied space that the caster can see within Range. The caster can choose to summon a specific spirit that haunts the area by speaking its true name, or call a random spirit. If a random spirit is called, roll on the Undead Summoning table below to determine its type. The spirit is under the complete control of the caster for the Duration, unless it passes a WSR (in that case the spirit still appears, but retains its free will).
Undead Summoning [5.3]
| Type of Place | Roll Modifier |
|---|---|
| Darkland or Blighted Land | +30 |
| Burial place, ruins, site of battle | +10 |
| Inhabited area | -20 |
| Wilderness | -30 |
| Sacred Ground | Spell ineffective |
| Roll | Type of Spirit |
|---|---|
| 0 or less | None |
| 1-30 | Corpse Candle |
| 31-75 | Ghost |
| 76-99 | Wight |
| 100 or more | Wraith |
9th • Spirit Possession Range: 20 m · Area of Effect: 1 target · Duration: Special · Save: Yes This Spell transfers the caster's soul into target living creature's body while imprisoning the target's soul inside the caster's. As long as the caster's soul possesses the body of the target, the caster has complete control over its actions. The caster retains all of their mental faculties and abilities, but assumes the physical stats and capabilities of the target. Meanwhile, the caster's body is Incapacitated, and the target imprisoned within it, completely unaware of what's happening around them. The target can attempt a new WSR every 10 minutes. If it succeeds, both souls are forced back to their original bodies, and the caster takes 1d10+1 Soul Damage. The caster can end the effects of this Spell at any moment as a Half Action, having both souls return to their original bodies without ill effects. If one of the two bodies is slain while this Spell is active, the caster must pass a TSR with an Attack Level equal to the Level of the target. If the caster passes this SR, the target dies, and the caster's soul is permanently transferred into the surviving body. Otherwise, the caster dies and the target's soul continues living inside the remaining body. Whoever survives takes 2d10+2 Soul Damage.
10th • Banishing Range: 20 m · Area of Effect: 1 target · Duration: 1 week per 10 points of failure · Save: Yes This Spell exiles target living creature's soul from its body, banishing it to the nether realms. The target falls into a coma for one week for every 10 points of failure on their Save Roll and can't be awakened unless their soul is returned to them.
This concludes 05-Grimoire.md — all 33 Spell Lores of the Open00 System, complete with every Spell from the First through Tenth Weave and all Warping Options.