Against the Darkmaster · System Reference

Grimoire

Soul Soothing

Purging the soul of living beings of any negative influence, hatred, and fear. Inspiring them to perform heroic deeds.

Stat Value: WSD

Weave Spell Range Area of Effect Duration Save
1st Sustain Life 3 m 1 target 1 min/lvl N
2nd Tranquillity 30 m 1 target 1 min/lvl Y
3rd Dispel Fear 20 m 1 target 1 rnd/lvl N
4th Banish Fatigue 20 m 1 target 1 min/lvl N
5th Restoration 0 (touch) 1 target - N
6th Inspire* 0 (self) 6 m radius 1 rnd/lvl N
7th Peace of Mind 3 m 1 target - Y
8th Break Curse 3 m 1 target - Y
9th Exorcism 20 m 1 target 1 day/10 fail Y
10th The Secret Flame 0 (self) caster 1 rnd/lvl N

1st • Sustain Life

Range: 3 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster stabilizes target living creature suffering from the Dying Condition. For the Duration of this Spell, the Dying Condition is temporarily stopped. It will resume normally when this Spell expires if its causes are not healed. +4 Weave: change Duration to 1 hour per Level. +9 Weave: change Duration to 1 day per Level.

2nd • Tranquillity

Range: 30 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: Yes Target sentient creature is filled with a sense of calmness. It will react peacefully and will not attack or take aggressive action for the Duration (but it will still be able to Parry and defend itself). This Spell's effects end immediately if the target is attacked. +2 Weave: add one more target to the Area of Effect.

3rd • Dispel Fear

Range: 20 m · Area of Effect: 1 target · Duration: 1 Round per Level · Save: No Target is immune to fear and fear-based effects for the Duration. +2 Weave: add one more target to the Area of Effect.

4th • Banish Fatigue

Range: 20 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The target ignores the effects of the Weary Condition for the Duration. +2 Weave: add one more target to the Area of Effect. +4 Weave: change Duration to 10 minutes per Level.

5th • Restoration

Range: 0 (touch) · Area of Effect: 1 target · Duration: - · Save: No Target's healed from up to 25 points of Soul Damage. This spell won't bring dead characters back to life but will prevent them from rising as undead. +1 Weave: increase amount of Soul Damage healed by 5 points.

6th • Inspire

Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No The caster's presence inspires their allies, granting them a magical +15 bonus to all their Attack and Skill Rolls for the Duration. +2 Weave: increase the bonus granted by +5. +3 Weave:* increase radius of the Area of Effect by 3 m.

7th • Peace of Mind

Range: 3 m · Area of Effect: 1 target · Duration: - · Save: Yes The caster makes a Save Roll against the Attack Level of the most powerful mind-influencing Spell or magical effect affecting target creature within range, with a special bonus of +10 (if it's a Spell, its Attack Level is equal to its Weave). If it's successful, all mind-influencing Spells and magical effects affecting the target are dispelled.

8th • Break Curse

Range: 3 m · Area of Effect: 1 target · Duration: - · Save: Yes Target curse affecting a creature or item within range must pass a WSR using its Attack Level (or the Level of whoever placed it) as its Defender Level. If it fails, the curse is broken and its effects are permanently cancelled.

9th • Exorcism

Range: 20 m · Area of Effect: 1 target · Duration: 1 day per 10 points of failure · Save: Yes Target demonic or incorporeal entity must pass a WSR or be banished to the Dark, unable to return to the mortal world for 1 day for every 10 points of failure in their Save Roll.

10th • The Secret Flame

Range: 0 (self) · Area of Effect: caster · Duration: 1 Round per Level · Save: No The Secret Flame shines upon the caster's soul, unveiling their true power. For the Duration, the caster is immune to Soul Damage, fear, and mind-influencing magical effects; ignores the effects of the Weary Condition; and gains a magical +15 bonus to all their Attack and Save Rolls. Servants of the Darkmaster seeing the caster must pass a WSR or flee in terror.