Grimoire
Necromancy
Invoking the power of unlife to wreck the soul of the living and raise the dead from their rest, enslaving them to unholy will.
Stat Value: WSD
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Séance | 10 m | 1 target | C | N |
| 2nd | Danse Macabre | 20 m | 1 target | 1 min/lvl | N |
| 3rd | Dominate Undead | 10 m | 1 target | P | Y |
| 4th | Speak with the Dead | 3 m | 1 target | - | N |
| 5th | Animate Thrall | 3 m | 1 target | P | N |
| 6th | Drain Life | 20 m | 1 target | C | Y |
| 7th | Soulreaper | 0 (touch) | 1 weapon | 1 rnd/lvl | N |
| 8th | Gravelord's Call | 10 m | 1 target | 1 hr/lvl | Y |
| 9th | Spirit Possession | 20 m | 1 target | Special | Y |
| 10th | Banishing | 20 m | 1 target | 1 wk/10 fail | Y |
1st • Séance
Range: 10 m · Area of Effect: 1 target · Duration: Concentration · Save: No The caster can communicate with target spirit or sentient undead within Range for the Duration. Note that this Spell merely enables communication, it does not compel the target to answer nor will it protect the caster from hostile targets. +1 Weave: add one target. +2 Weave: as long as this Spell is active, the target won't attack the caster, unless attacked first (it can still attack the caster's allies and followers). +3 Weave: change Duration to 1 minute per Level.
2nd • Danse Macabre
Range: 20 m · Area of Effect: 1 target · Duration: 1 minute per Level · Save: No The caster animates target corpse of a Small or Medium creature, which has been dead for a number of days equal to the caster Level or less. The animated corpse has the same stats as a Small or Medium Undead Thrall, with a special -20 penalty to all its Skill Rolls (but not to its Attack Rolls). The caster can Concentrate to have the corpses animated by this Spell take a Full Action, otherwise they will stand still without moving. The corpse will return to its original status as soon as it's destroyed or the Spell ends. +1 Weave: add one target. +2 Weave: the spell can also target corpses of Large creatures, creating a Large Undead Thrall from them.
3rd • Dominate Undead
Range: 10 m · Area of Effect: 1 target · Duration: Permanent · Save: Yes The caster dominates target undead within Range. The creature will not attack the caster and will follow their orders to the best of its capabilities as long as this Spell is active. If the creature is not issued any order, it will simply follow the caster, defending itself if needed. The maximum number of undead the caster can dominate through this Spell is equal to their Level. If this number is reached, they cannot cast this Spell anymore, unless they release at least one of the undead under their dominion first. A dominated undead is automatically released if it's more than 10 meters per Level of the caster away from the character dominating it. +2 Weave: add one target.
4th • Speak with the Dead
Range: 3 m · Area of Effect: 1 target · Duration: - · Save: No The caster calls forth the shade of target dead humanoid creature within Range that has been dead for one year per Level of the caster or less, compelling it to answer a question. The caster can ask the shade to reveal one of the following facts: what killed them; what the last thing they saw was; who they are; what they were doing just before dying. The shade must answer truthfully, but its knowledge is limited to what the creature knew in life. If the shade cannot answer the question (because the creature had no way of knowing the answer), it says so and the caster is allowed to ask it to reveal a different fact. +2 Weave: the caster can ask the shade to reveal one more fact. +3 Weave: the caster can summon the shade of target dead creature within Range that has been dead for 10 years per Level of the caster instead.
5th • Animate Thrall
Range: 3 m · Area of Effect: 1 target · Duration: Permanent · Save: No Target corpse of a Small or Medium creature raises as a Small or Medium Undead Thrall. This Spell does not grant the caster any control over the actions of the Thrall, who will simply attack the nearest living being, unless prevented from doing so. +1 Weave: increase the Level of the Thrall created by this Spell by 1, granting it a permanent +5 bonus to its Total HPs and CMB. +2 Weave: add one target. +2 Weave: the Spell can also target corpses of Large creatures, raising them as Large Undead Thralls.
6th • Drain Life
Range: 20 m · Area of Effect: 1 target · Duration: Concentration · Save: Yes As long as the caster concentrates, target living creature must pass a WSR at the end of each Round or become Stunned and suffer damage equal to 10% of their Total HPs. The caster recovers a number of lost HPs equal to half the damage inflicted by this Spell. This Spell ends immediately if the target dies, passes the Save Roll, or if the caster stops Concentrating. +2 Weave: add one target.
7th • Soulreaper
Range: 0 (touch) · Area of Effect: 1 weapon · Duration: 1 Round per Level · Save: No The caster imbues target melee weapon within Range with the dark power of Unlight. For the Duration, every living creature touched by the weapon (save for the caster and its wielder) must pass a TSR or suffer an amount of Soul Damage equal to 1d10 plus the caster's Level, in addition to the damage normally inflicted by the weapon.
8th • Gravelord's Call
Range: 10 m · Area of Effect: 1 target · Duration: 1 hour per Level · Save: Yes The caster summons an undead spirit from the surrounding area, which will appear in an unoccupied space that the caster can see within Range. The caster can choose to summon a specific spirit that haunts the area by speaking its true name, or call a random spirit. If a random spirit is called, roll on the Undead Summoning table below to determine its type. The spirit is under the complete control of the caster for the Duration, unless it passes a WSR (in that case the spirit still appears, but retains its free will).
Undead Summoning [5.3]
| Type of Place | Roll Modifier |
|---|---|
| Darkland or Blighted Land | +30 |
| Burial place, ruins, site of battle | +10 |
| Inhabited area | -20 |
| Wilderness | -30 |
| Sacred Ground | Spell ineffective |
| Roll | Type of Spirit |
|---|---|
| 0 or less | None |
| 1-30 | Corpse Candle |
| 31-75 | Ghost |
| 76-99 | Wight |
| 100 or more | Wraith |
9th • Spirit Possession
Range: 20 m · Area of Effect: 1 target · Duration: Special · Save: Yes This Spell transfers the caster's soul into target living creature's body while imprisoning the target's soul inside the caster's. As long as the caster's soul possesses the body of the target, the caster has complete control over its actions. The caster retains all of their mental faculties and abilities, but assumes the physical stats and capabilities of the target. Meanwhile, the caster's body is Incapacitated, and the target imprisoned within it, completely unaware of what's happening around them. The target can attempt a new WSR every 10 minutes. If it succeeds, both souls are forced back to their original bodies, and the caster takes 1d10+1 Soul Damage. The caster can end the effects of this Spell at any moment as a Half Action, having both souls return to their original bodies without ill effects. If one of the two bodies is slain while this Spell is active, the caster must pass a TSR with an Attack Level equal to the Level of the target. If the caster passes this SR, the target dies, and the caster's soul is permanently transferred into the surviving body. Otherwise, the caster dies and the target's soul continues living inside the remaining body. Whoever survives takes 2d10+2 Soul Damage.
10th • Banishing
Range: 20 m · Area of Effect: 1 target · Duration: 1 week per 10 points of failure · Save: Yes This Spell exiles target living creature's soul from its body, banishing it to the nether realms. The target falls into a coma for one week for every 10 points of failure on their Save Roll and can't be awakened unless their soul is returned to them.
This concludes 05-Grimoire.md — all 33 Spell Lores of the Open00 System, complete with every Spell from the First through Tenth Weave and all Warping Options.