Grimoire
Eldritch Tide
Calling upon the power of elemental Water to conjure fog, control the tides, crush your enemies with mighty waves, and unleash the fury of the sea.
Stat Value: WIT
| Weave | Spell | Range | Area of Effect | Duration | Save |
|---|---|---|---|---|---|
| 1st | Conjure Water | 0 (touch) | 10 lt/lvl | P | N |
| 2nd | Fog | 30 m | 3 m/lvl radius | P | N |
| 3rd | Waterwall | 30 m | 3 m × 3 m × 15 cm | 1 rnd/lvl | N |
| 4th | Water Blast | 30 m | 1 target | - | N |
| 5th | Downpour | 30 m | 6 m radius | 1 rnd/lvl | N |
| 6th | Part Waters | 3 m | 30 m³ | C | N |
| 7th | Rushing Wave | 30 m | 3m × 3m × 6m | - | Y |
| 8th | Whirlpool | 30 m | 6 m radius | - | N |
| 9th | Control Waters | 0 (self) | 10 m radius | C | N |
| 10th | Tidal Wave | 30 m | 10 m × 10 m × 10 m | - | N |
1st • Conjure Water
Range: 0 (touch) · Area of Effect: 10 liters per Level · Duration: Permanent · Save: No A small stream of clear, potable water springs from the ground at the point touched by the caster. The stream produces 10 liters of water each minute, and runs until the caster concentrates or until it produces 10 liters of water per Level of the caster. +2 Weave: the water produced by the stream is incredibly refreshing and invigorating. Any creature drinking directly from it as it flows will be healed from the Weary Condition.
2nd • Fog
Range: 30 m · Area of Effect: 3 meters per Level radius · Duration: Permanent · Save: No A heavy fog covers the Area of Effect, obscuring anything within it. The fog inflicts a -50 penalty to any ranged Attack Roll made against targets within or behind it and to vision-based Perception Rolls made in the Area of Effect. The fog will disperse normally, according to local wind and meteorological conditions.
3rd • Waterwall
Range: 30 m · Area of Effect: 3 m × 3 m × 15 cm · Duration: 1 Round per Level · Save: No This Spell creates a transparent wall of water on a solid surface or over a body of liquid (a stream, a lake, a water-filled moat, etc) within range. The wall is approximately 15 cm thick and can be up to 3 meters long and high. Attacks passing through the wall suffer a -80 penalty to their Attack Rolls. Incorporeal undead cannot cross the wall, and other creatures must spend a Full Action to pass through it. +3 Weave: extend length of wall by 3 meters.
4th • Water Blast
Range: 30 m · Area of Effect: 1 target · Duration: - · Save: No The caster shoots a blast of high-pressure water against the target. This Attack Spell inflicts Impact damage and is resolved on the Bolt Spells Attack Table, with a maximum result of 120. +2 Weave: if the attack scores a Critical Strike, the target must also pass a Hard (-20) Athletics Roll or fall Prone (cannot be chosen more than once). +2 Weave: increase Range by 10 meters.
5th • Downpour
Range: 30 m · Area of Effect: 6 m radius · Duration: 1 Round per Level · Save: No A torrential rain falls in the Area of Effect for the Duration. All fires in the Area of Effect are extinguished. Sandy or earthen terrain turns to mud, becoming Arduous Terrain. Ranged and fire-based attacks within the Area of Effect suffer a -20 penalty to their Attack Rolls for the Duration. +1 Weave: increase Area of Effect radius by 10 meters.
6th • Part Waters
Range: 3 m · Area of Effect: 30 cubic m · Duration: Concentration · Save: No This Spell causes water inside the Area of Effect to part, creating a corridor through it for the Duration. The water will return to its original state when the Spell expires. +2 Weave: increase Area of Effect by 10 cubic meters.
7th • Rushing Wave
Range: 30 m · Area of Effect: 3 m × 3 m × 6 m · Duration: - · Save: Yes A 3-meter tall and 3-meter wide wave of cold water suddenly rushes from target body of liquid within Range, moving for 6 meters in any direction and trampling everything in its path. Mundane fires in the Area of Effect are extinguished. Creatures failing a TSR are knocked Prone and pushed out of the Area of Effect (in a direction chosen by the caster). +2 Weave: increase wave length by 3 meters.
8th • Whirlpool
Range: 30 m · Area of Effect: 6 m radius · Duration: - · Save: No A powerful vortex of water surges from the ground at a chosen point within Range. This Attack Spell is resolved on the Area Spells Attack Table, with a maximum result of 130, inflicting Impact damage and affecting anyone within the Area of Effect. If there's a body of water within the Area of Effect of this Spell, creatures suffering a Critical Strike from this attack must pass a Hard (-20) Athletics Skill Roll or be Stunned and pulled for 1.5 meters towards the center of the Area of Effect and fall Prone. +2 Weave: increase Range by 10 meters.
9th • Control Waters
Range: 0 (self) · Area of Effect: 10 m radius · Duration: Concentration · Save: No The caster can control any body of water within the Area of Effect for the Duration. They can decide the direction the water will flow (even making it move uphill or over walls and other obstacles) and rise or lower its level by 30 centimeters per Level of the caster. Water outside the Area of Effect is unaffected by these changes, and controlled water will return to its normal state and behavior when the Spell expires.
10th • Tidal Wave
Range: 30 m · Area of Effect: 10 m × 10 m × 10 m · Duration: - · Save: No This Spell creates a massive (10-meter high, 10-meter wide) wave, originating from target body of water within Range and travelling for 10 meters in any direction in a straight line. The wave capsizes small vessels, quenches any fire, and sweeps away any unfixed object on its path. This Attack Spell is resolved on the Area Spells Attack Table, with no maximum result, inflicting Impact damage and affecting anyone within the Area of Effect. Creatures suffering a Critical Strike from this attack are also knocked Prone and must pass a Hard (-20) Athletics Skill Roll or be pushed out of the Area of Effect (in a direction chosen by the caster).