Against the Darkmaster · System Reference

Grimoire

Channeling

Becoming a vessel for the Elder Spirits and divine beings, channeling their power to bring judgment on one's enemies.

Stat Value: BEA

Weave Spell Range Area of Effect Duration Save
1st Divine Grace 0 (self) caster 1 min/lvl N
2nd Holy Aura 0 (self) caster 1 min/lvl N
3rd Stunning Glare* 15 m 1 target - Y
4th Holy Terror* 15 m 1 target 1 rnd/10 pnts failure Y
5th Transferral 0 (self) 20 m radius 1 rnd/lvl N
6th Weight of Conscience* 15 m 1 target 1 rnd/10 pnts failure Y
7th Spiritual Tether* 15 m 1 target 1 rnd/10 pnts failure Y
8th Spirit Wrack* 15 m 1 target 1 rnd/10 pnts failure Y
9th Holy Shout* 0 (self) 6 m radius 1 rnd Y
10th Punishment Divine 0 (self) 10 m radius 1 rnd/lvl N

1st • Divine Grace

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster gains a magical +15 bonus to all Charisma Skill Rolls made to influence non-hostile characters for the Duration. +2 Weave: change Duration to 10 minutes/level.

2nd • Holy Aura

Range: 0 (self) · Area of Effect: caster · Duration: 1 minute per Level · Save: No The caster gains a magical +10 bonus to their DEF for the Duration. +2 Weave: change Duration to 10 minutes per Level.

3rd • Stunning Glare

* Range: 15 m · Area of Effect: 1 target · Duration: - · Save: Yes Target creature within Range must pass a Save Roll or become Stunned.

4th • Holy Terror

Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes The caster utters a holy word, filling target undead or servant of the Darkmaster within Range with a profound sense of dread. The target is made Frightened of the caster for 1 Round for every 10 points of failure in their Save Roll. If the target is immune to fear, they'll suffer a -30 penalty to all Attack Rolls made against the caster for the Duration instead. +4 Weave:* add one target.

5th • Transferral

Range: 0 (self) · Area of Effect: 20 m radius · Duration: 1 Round per Level · Save: No The next Spell cast by the caster within the Duration is transferred to a willing sentient creature within the Area of Effect that the caster can see. The transferred Spell resolves normally, but its point of origin is considered to be the selected creature rather than the caster. +4 Weave: as long as the caster knows the exact location of the selected creature, and the creature knows that the caster is transferring a spell to them, the selected creature doesn't have to be within the Area of Effect.

6th • Weight of Conscience

Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature becomes Weary for 1 Round for every 10 points of failure in their Save Roll. +2 Weave:* add one target.

7th • Spiritual Tether

* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature is Held for 1 Round for every 10 points of failure in their Save Roll.

8th • Spirit Wrack

* Range: 15 m · Area of Effect: 1 target · Duration: 1 Round per 10 points of failure · Save: Yes Target creature is Incapacitated for 1 Round for every 10 points of failure in their Save Roll, and cannot be awoken by normal means for the Duration.

9th • Holy Shout

* Range: 0 (self) · Area of Effect: 6 m radius · Duration: 1 Round · Save: Yes The caster utters a holy word that rattles enemies and bolsters allies. Creatures hostile to the caster within the Area of Effect must pass a Save Roll or be Stunned. Allies of the caster gain a magical +10 bonus to all their Attack and Skill Rolls for the current Round.

10th • Punishment Divine

Range: 0 (self) · Area of Effect: 10 m radius · Duration: 1 Round per Level · Save: No Dark clouds gather in the sky over the caster, thundering with the rage of Nature. As soon as this Spell is cast, and at the beginning of the Assessment Phase of each following Round for the Duration, the caster selects a random enemy within the Area of Effect as a Free Action. A lightning bolt flashes from the sky, striking the selected creature down. The lightning bolt inflicts Lightning damage and is resolved as an Attack Spell (using the caster's Channeling Skill Bonus), rolled on the Bolt Spells Attack Table, with no maximum result. This Spell can only be cast outdoors.