Equipment
Mounts & Vehicles
This section covers animals available for purchase or hire, vehicles for land and water travel, and professional services characters can acquire. All entries list their Fare and Availability.
Mounts & Animals
The Ride Modifier is a bonus or penalty applied to the character's Riding skill when mounted on that animal. Faster, better-trained mounts grant a positive modifier; stubborn or awkward ones impose a penalty. Animals not intended for riding have no Ride Modifier.
| Animal | Fare | Ride Mod. | Notes | Availability |
|---|---|---|---|---|
| Riding & War Animals | ||||
| Pack Animal | 1 | -10 | Usually a donkey, mule, horse, or pony. Primarily used for carrying loads. | Common |
| Rouncey | 1 | +0 | Common riding horse. | Common |
| Palfrey | 2 | +10 | Light riding horse with a smooth gait. | Uncommon |
| Courser | 3 | +0 | Typical warhorse: strong, swift, and trained for battle. | Uncommon |
| Destrier | 3 | +15 | Heavy warhorse: the finest mount for a knight in full plate. | Uncommon |
| Great Horse | 4 | +30 | Bred by elves or the Horselords of the Plains. Exceptional in every regard. | Rare |
| Camel | 2 | +0 | Riding camel. Resists extremes of heat and dry weather far better than a horse. For beasts of burden, refer to Pack Animal. | Uncommon |
| Elephant | 4 | -10 | Usually carries 2–3 riders. Difficult to control but imposing in battle. | Rare |
| Other Animals | ||||
| Pet Animal | 0 | — | A small but vicious dog, a cat, or similar small companion. | Common |
| Trained Animal | 1 | — | A hound or other animal trained to follow simple commands. | Common |
| Companion Animal | 2 | — | A war-dog or hunting hawk: a capable and loyal partner. | Uncommon |
| Small Herd Animal | 1 | — | A sheep or goat. | Common |
| Large Herd Animal | 2 | -30 | A cow. Technically rideable but deeply uncooperative. | Common |
Vehicles
Capacity is the maximum load the vehicle can carry. Crew is the minimum number of people needed to operate it. Land vehicles move as Mounted, Heavily Encumbered. Water vessels follow the Travelling by Water rules.
| Vehicle | Fare | Capacity | Crew | Notes | Availability |
|---|---|---|---|---|---|
| Land Vehicles | |||||
| Cart | 1 | 350 kg | 1 | Treat as Mounted, Heavily Encumbered to calculate movement. | Common |
| Wagon | 2 | 550 kg | 1 | Treat as Mounted, Heavily Encumbered to calculate movement. | Common |
| Carriage | 3 | 600 kg | 1 | Enclosed and comfortable. Treat as Mounted, Heavily Encumbered to calculate movement. | Uncommon |
| Watercraft | |||||
| Raft / Canoe | 1 | 300 kg | 1 | Simple river or coastal craft. See the Travelling by Water rules. | Common |
| Boat | 2 | 450 kg | 1 | Small sailing or rowing vessel. See the Travelling by Water rules. | Common |
| Small Ship | 3 | 2 t | 2 | A coastal trading vessel or small galley. See the Travelling by Water rules. | Uncommon |
| Large Ship | 4 | 10 t | 6 | A deep-water merchant vessel or dromond. See the Travelling by Water rules. | Uncommon |
| Warship | 4 | 12 t | 40 | A fully crewed war galley or longship. See the Travelling by Water rules. | Rare |
Services
The following services can be hired or purchased in settlements of appropriate size. Where Fare is listed as N+, the base cost covers the standard version; exceptional quality, scale, or duration raises the Fare accordingly.
| Service | Fare | Notes | Availability |
|---|---|---|---|
| Armed Escort | 3+ | A patrol escort of a dozen armed men (levels 1–3) for a single journey. Longer travels or more experienced groups require higher Fare. | Uncommon |
| Bodyguard / Henchman | 2+ | A personal bodyguard: a trained armsman (up to level 4) for a week. Longer periods or more skilled fighters require higher Fare. | Common |
| Brothel | 1 | A night's comfort for a small group of companions. | Uncommon |
| Chaperone | 3 | A high-profile, polished escort for attending noble events and providing comfort on lonely nights. | Uncommon |
| Cook | 3 | One month's pay for a skilled cook. | Uncommon |
| Healing, Healer | 2+ | A skilled Animist healer magically tending the wounds of the party. Higher Fare for more serious injuries or a larger group. | Uncommon |
| Healing, Herbalist | 1 | A herbalist treating lesser wounds for a single character. | Common |
| Hot Bath | 1 | A refreshing hot bath with perfumed oils that may wash away the Weary Condition. | Common |
| Lackey | 1 | A low-profile serf or thug hired for a single task. | Common |
| Passage, by Ship | 1 | A sail for one aboard a merchant vessel. Includes food, but requires doing small jobs on board. Raise Fare by 1–2 to travel as a paying guest. | Uncommon |
| Passage, by Wagon | 1 | A short journey on a wagon for one person. Includes sharing food equivalent to a Poor Meal. | Common |
| Rent, Shack | 1 | Renting a barrack or shack for one month. | Common |
| Rent, Small House | 2 | Renting a decent town house for one month. Raise Fare by 1 for a one-year lease. | Common |
| Rent, Villa | 3 | Renting a luxury countryside villa with servants for one month. Raise Fare by 1 for a one-year lease. | Uncommon |
| Servant | 2 | A personal assistant who cooks meals, washes clothes, and handles household tasks for one year. | Common |
| Wizard for Hire | 3+ | A Wizard of up to level 5 hired for a short period as personal protection or to enchant/research spells. Higher-level wizards or longer engagements require higher Fare. | Uncommon to Rare |