Against the Darkmaster · System Reference

Character

Kins

The world of Against the Darkmaster is inhabited by many different Kins: fair and otherworldly Elves, stocky Dwarves, massive Trolls, stunted Orcs, nimble Halflings, and Men coexist next to each other, even if not always peacefully. Kin determines a character's general appearance, influences their Stat Values, and grants them special abilities related to their ancestry.

Players choose their Kin during character creation, right before selecting their Vocation. Kin availability may vary depending on the setting and campaign — always check with the GM before making your choice.

Kin Modifiers Summary

Kin BRNSWIFORWITWSDBEA HPMPTSRWSRBPsWL
Man+5+0+0+0+0+030+0+0+06+0
High Man+10+0+10+0+0+535+1+5+04+1
Dwarf+5-5+15+0+5-540+0+20+204+1
Halfling-20+15+10+0+5+020+0+10+355+1
Half-Elf+5+5+5+0+0+525+2+5+04+1
Dusk Elf+0+10+0+5+0+525+3+10+03+1
Silver Elf+0+10+5+5+5+1020+4+10+03+1
Star Elf+0+15+10+5+10+1520+5+10+02+1
Wildfolk+5+5+10+0+10-530+1+0+04+0
Half-Orc+5+0+10+0+0-530+0+5+05+0
Orc+5+0+15+0-5-1035+0+10+04+0
Stone Troll+20-10+15-15-10-1060+0+30+03+0
Firbolg+15-5+5+0-10+550+1+0+101+1

Man

The Mannish race is the most numerous and adaptable of all Kins. Men of all sizes and colors can be found across the land, valiantly struggling against the forces of the Darkmaster, and even serving under His rule, either willingly or as slaves to His ruinous power.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5+0+0+0+0+030+0+0+06+0

Special Traits

Suggested Cultures: Any but Deep, Fey, or Marauding.

High Man

The High Men are the last survivors of a rare and ancient Mannish Kin, said to be the descendants of the forefathers of all Men, forced to flee from their crumbling empire centuries ago. They tend to be taller and more muscular than common Men, often surpassing 190 cm. They have either very fair or dark skin, dark hair, and hazel, blue, or green eyes. High Men are long-lived, likely due to traces of Elven blood in their veins, living an average of 200 years, and sometimes surpassing 300.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+10+0+10+0+0+535+1+5+04+1

Special Traits

Suggested Cultures: Noble, City, or Seafaring.

Dwarf

Legends say Dwarves were born from stone, sculpted to life by their gods at the beginning of time. Surely, Dwarves seem to have an affinity with stone, or to have at least inherited some of its resistance and durability. They are short and stout, usually 140 to 150 cm in height, but often weighing as much as a far taller grown Man. Adult males have very long, curly beards, often worn in braids. They can live over 300 years, which tends to give them a somber and brooding temperament that shorter-lived Kins often find difficult to understand.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5-5+15+0+5-540+0+20+204+1

Special Traits

Suggested Cultures: Deep, Hill, or Weald.

Halfling

Halflings are a diminutive people, even smaller than Dwarves. Though they tend to be fat or pudgy, they are surprisingly nimble and possess an almost magical ability to disappear from sight and move unheard. Their skin tones mirror the range of the Mannish Kin, but their hair tends to be curly. Male Halflings rarely grow beards, but have big, hairy feet of which they are often very proud. They live slightly longer than Men, yet somehow maintain a joyous, almost childish disposition for most of their lives.

For reasons no one fully understands, Halflings seem to be impervious to magic. They struggle to learn Spell Lores and resist magical effects more easily than any other Kin. No Halfling mage has ever been born.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
-20+15+10+0+5+020+0+10+355+1

Special Traits

Suggested Cultures: Pastoral.

Half-Elf

Half-Elves are a rare and wonderful combination of Elven and Mannish virtues. They are born from an Elf and a human parent, or from two Half-Elven parents, since Elven blood is resilient and takes generations to dilute. Half-Elves can be found in both Elven communities (where they are generally considered Elves) and in Mannish society, where their Fey nature can make integration difficult. Physically they vary greatly, but all share the fair complexion, slightly pointed ears, and sparkling eyes of their Elven half.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5+5+5+0+0+525+2+5+04+1

Special Traits

Suggested Cultures: Fey, Noble, or Seafaring.

Dusk Elf

Among the Elven Kins, Dusk Elves are the most closely tied to the mortal world. Unlike the other Elves, they never traveled to the Immortal Lands, preferring to roam free in the wilderness, and are sometimes called Wild Elves by their cousins. They have slightly pointed ears, stand around 180 cm tall, and tend to have a ruddy complexion, sandy or golden hair, and green or blue eyes.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+0+10+0+5+0+525+3+10+03+1

Special Traits

Suggested Cultures: Fey or Woad.

Silver Elf

Silver Elves are fair, proud, wise, and industrious. Eons ago they sailed to the Immortal Lands and lived alongside the other Elven Kins at the court of the Gods, but eventually grew nostalgic for the Middle Lands and returned. They built majestic cities atop the highest mountains and deep in forests, and have stood countless times against the Darkmaster's hordes. Silver Elves are taller and lighter than most Men, averaging 190 cm, with fair complexions, pointed ears, and blonde, silver, or white hair. Their eyes may be blue, green, golden, silver, or violet.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+0+10+5+5+5+1020+4+10+03+1

Special Traits

Suggested Cultures: Fey or Seafaring.

Star Elf

Star Elves are the most ancient, the proudest, and the fairest of all Elven Kins. They were created and awakened by the Gods in the south-eastern Middle Lands when the sky was lit only by stars. Dearest to the Gods of all Kins, some grew envious and rose against them, sparking a great war. Those who remained faithful eventually sailed back to the Middle Lands, where they settled. They are incredibly tall, males averaging 200 cm or more, with hauntingly deep, wise eyes. They tend to hold a haughty attitude of contempt toward all other Kins, whom they consider inferior.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+0+15+10+5+10+1520+5+10+02+1

Special Traits

Suggested Cultures: Fey or Noble.

Wildfolk

The Wildfolk, also called Leshak or Leshy, are a mysterious Kin with close connections to the spirits of Nature. Some say they are the descendants of those who forsook civilization at the dawn of time; others claim they are the children of an ancient king and a forest spirit. They are short and stocky but move with surprising speed and agility. They tend to have long beards and bushy, unkempt hair, large flat noses, and strikingly green eyes that seem to glow like a cat's in dim light.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5+5+10+0+10-530+1+0+04+0

Special Traits

Suggested Cultures: Woad, Weald, Fey, or Arctic.

Half-Orc

Half-Orcs, often referred to as Man-Orcs, are a strange and very rare hybrid of Men and Orcs. Whether they are born naturally or are the result of forbidden experiments remains uncertain. What is known is that they are infertile, which tends to give them a pragmatic and sometimes nihilistic outlook. They can be found in both Mannish and Orcish society, mimicking the customs of whichever group they live among, though they are often shunned by both. Physically, they average around 180 cm, with rough complexions and some Orcish features: fangs, pointed ears, and cat-like eyes.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5+0+10+0+0-530+0+5+05+0

Special Traits

Suggested Cultures: Deep, Weald, Marauding, or Hill.

Orc

Orcs are short, hunched humanoids with sharp fangs and red or yellow cat-like eyes. They have been growing in countless numbers since their origins and live inside deep caves, on tall mountains, and in deep forests, organized in clans or tribes. Because of their fearsome appearance, they are shunned and despised by most other Kins, which made it easy for the Darkmaster to recruit entire Orcish tribes into His legions. Yet Orcs are not inherently evil. Some free tribes still exist, and in rare cases even ally with other Free Kins against the Darkmaster. Orcs average 150-160 cm in height but appear shorter due to their hunched posture, and possess incredible physical strength.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+5+0+15+0-5-1035+0+10+04+0

Special Traits

Suggested Cultures: Deep, Woad, Hill, Arctic, or Marauding.

Stone Troll

Stone Trolls, often called simply Trolls or Tall Wanderers, are wild and massive humanoids averaging 250 to 280 cm in height and often exceeding 200 kg. They possess immense physical power and stamina, but often alarmingly limited wits. They live secluded, solitary lives wandering the wilderness or hiding in deep caves, trying to avoid the hated Sun that can turn them to dead stone. They have bulbous noses, dangling ears, small inset eyes, and large mouths full of sharp teeth. They tend to use heavy, crude weapons, or simply tear apart their foes with their rending claws.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+20-10+15-15-10-1060+0+30+03+0

Special Traits

Suggested Cultures: Deep (Cave Trolls), Woad (Forest Trolls), Arctic (Ice Trolls), or Marauding.

Firbolg

Firbolgs claim descent from the great Giant Kings who once ruled all creation. Though smaller than their forefathers, they still tower over most other Free Kins at around 250 cm. Massively built, they have strong facial features, sharp teeth, and long horns protruding from their heads. They are a reclusive people, living in isolation and avoiding contact with other Kins, to the extent that many consider them extinct or mythological. Recently, however, a few have ventured forth again, either answering the call of great heroes or sensing the Darkmaster's return.

Firbolgs carry a particular shame: they were once tricked into serving the Darkmaster, and when they finally rose against Him, He cursed them with a terrible fate.

BRNSWIFORWITWSDBEAHPMPTSRWSRBPSWL
+15-5+5+0-10+550+1+0+101+1

Special Traits

d10 Doom
1The waves will drag you to a watery grave.
2Your own weapon will betray you.
3The dead will strike you down.
4You will burn to ashes.
5To gain their trust you will lose everything.
6A dark beast will stalk you.
7Thunder will beget eternal sorrow.
8The foulest of sorcery will consume your soul.
9Winter frost will gnaw your bones.
10The blood of your Kin will stain your hands.

Suggested Cultures: Weald, Noble, Hill, or Arctic.